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42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
// DO NOT EDIT: generated by whoa-autocode
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#include "db/rec/Cfg_ConfigsRec.hpp"
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#include "util/Locale.hpp"
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#include "util/SFile.hpp"
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const char* Cfg_ConfigsRec::GetFilename() {
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return "DBFilesClient\\Cfg_Configs.dbc";
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}
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uint32_t Cfg_ConfigsRec::GetNumColumns() {
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return 4;
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}
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uint32_t Cfg_ConfigsRec::GetRowSize() {
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return 16;
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}
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bool Cfg_ConfigsRec::NeedIDAssigned() {
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return false;
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}
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int32_t Cfg_ConfigsRec::GetID() {
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return this->m_ID;
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}
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void Cfg_ConfigsRec::SetID(int32_t id) {
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this->m_ID = id;
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}
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bool Cfg_ConfigsRec::Read(SFile* f, const char* stringBuffer) {
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if (
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!SFile::Read(f, &this->m_ID, sizeof(this->m_ID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_realmType, sizeof(this->m_realmType), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_playerKillingAllowed, sizeof(this->m_playerKillingAllowed), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_roleplaying, sizeof(this->m_roleplaying), nullptr, nullptr, nullptr)
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) {
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return false;
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}
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return true;
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}
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