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61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
#include "ui/game/CGTabardModelFrameScript.hpp"
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#include "ui/FrameScript.hpp"
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#include "util/Unimplemented.hpp"
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namespace {
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int32_t CGTabardModelFrame_InitializeTabardColors(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGTabardModelFrame_Save(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGTabardModelFrame_CycleVariation(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGTabardModelFrame_GetUpperBackgroundFileName(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGTabardModelFrame_GetLowerBackgroundFileName(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGTabardModelFrame_GetUpperEmblemFileName(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGTabardModelFrame_GetLowerEmblemFileName(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGTabardModelFrame_GetUpperEmblemTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGTabardModelFrame_GetLowerEmblemTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGTabardModelFrame_CanSaveTabardNow(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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}
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FrameScript_Method CGTabardModelFrameMethods[] = {
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{ "InitializeTabardColors", &CGTabardModelFrame_InitializeTabardColors },
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{ "Save", &CGTabardModelFrame_Save },
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{ "CycleVariation", &CGTabardModelFrame_CycleVariation },
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{ "GetUpperBackgroundFileName", &CGTabardModelFrame_GetUpperBackgroundFileName },
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{ "GetLowerBackgroundFileName", &CGTabardModelFrame_GetLowerBackgroundFileName },
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{ "GetUpperEmblemFileName", &CGTabardModelFrame_GetUpperEmblemFileName },
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{ "GetLowerEmblemFileName", &CGTabardModelFrame_GetLowerEmblemFileName },
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{ "GetUpperEmblemTexture", &CGTabardModelFrame_GetUpperEmblemTexture },
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{ "GetLowerEmblemTexture", &CGTabardModelFrame_GetLowerEmblemTexture },
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{ "CanSaveTabardNow", &CGTabardModelFrame_CanSaveTabardNow },
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};
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