whoa/src/ui/game/CGTabardModelFrameScript.cpp
fallenoak f19894ef12
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feat(ui): add stub implementations of remaining game frame classes
2026-01-29 21:33:04 -06:00

61 lines
1.9 KiB
C++

#include "ui/game/CGTabardModelFrameScript.hpp"
#include "ui/FrameScript.hpp"
#include "util/Unimplemented.hpp"
namespace {
int32_t CGTabardModelFrame_InitializeTabardColors(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGTabardModelFrame_Save(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGTabardModelFrame_CycleVariation(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGTabardModelFrame_GetUpperBackgroundFileName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGTabardModelFrame_GetLowerBackgroundFileName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGTabardModelFrame_GetUpperEmblemFileName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGTabardModelFrame_GetLowerEmblemFileName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGTabardModelFrame_GetUpperEmblemTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGTabardModelFrame_GetLowerEmblemTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGTabardModelFrame_CanSaveTabardNow(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
}
FrameScript_Method CGTabardModelFrameMethods[] = {
{ "InitializeTabardColors", &CGTabardModelFrame_InitializeTabardColors },
{ "Save", &CGTabardModelFrame_Save },
{ "CycleVariation", &CGTabardModelFrame_CycleVariation },
{ "GetUpperBackgroundFileName", &CGTabardModelFrame_GetUpperBackgroundFileName },
{ "GetLowerBackgroundFileName", &CGTabardModelFrame_GetLowerBackgroundFileName },
{ "GetUpperEmblemFileName", &CGTabardModelFrame_GetUpperEmblemFileName },
{ "GetLowerEmblemFileName", &CGTabardModelFrame_GetLowerEmblemFileName },
{ "GetUpperEmblemTexture", &CGTabardModelFrame_GetUpperEmblemTexture },
{ "GetLowerEmblemTexture", &CGTabardModelFrame_GetLowerEmblemTexture },
{ "CanSaveTabardNow", &CGTabardModelFrame_CanSaveTabardNow },
};