whoa/src/gx/shader/CGxShader.hpp
2023-01-02 13:17:18 -06:00

32 lines
722 B
C++

#ifndef GX_SHADER_C_GX_SHADER_HPP
#define GX_SHADER_C_GX_SHADER_HPP
#include "gx/Types.hpp"
#include <storm/Hash.hpp>
class SFile;
class CGxShader : public TSHashObject<CGxShader, HASHKEY_STRI> {
public:
// Member variables
uint32_t refCount = 0;
void* apiSpecific = nullptr;
int32_t target = 0;
int32_t int28 = 0;
int32_t valid = 0;
int32_t loaded = 0;
int32_t int34 = 0;
int32_t patched = 0;
int32_t int3C = 0;
int32_t int40 = 0;
int16_t int44 = 0;
int16_t int46 = 0;
TSGrowableArray<unsigned char> code;
// Member functions
void Load(SFile*);
int32_t Valid(void);
};
#endif