whoa/src/ui/game/CGMinimapFrameScript.cpp
fallenoak f19894ef12
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feat(ui): add stub implementations of remaining game frame classes
2026-01-29 21:33:04 -06:00

86 lines
2.5 KiB
C++

#include "ui/game/CGMinimapFrameScript.hpp"
#include "ui/FrameScript.hpp"
#include "util/Unimplemented.hpp"
namespace {
int32_t CGMinimapFrame_SetMaskTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_SetIconTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_SetBlipTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_SetClassBlipTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_SetPOIArrowTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_SetStaticPOIArrowTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_SetCorpsePOIArrowTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_SetPlayerTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_SetPlayerTextureHeight(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_SetPlayerTextureWidth(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_GetZoomLevels(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_GetZoom(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_SetZoom(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_PingLocation(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t CGMinimapFrame_GetPingPosition(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
}
FrameScript_Method CGMinimapFrameMethods[] = {
{ "SetMaskTexture", &CGMinimapFrame_SetMaskTexture },
{ "SetIconTexture", &CGMinimapFrame_SetIconTexture },
{ "SetBlipTexture", &CGMinimapFrame_SetBlipTexture },
{ "SetClassBlipTexture", &CGMinimapFrame_SetClassBlipTexture },
{ "SetPOIArrowTexture", &CGMinimapFrame_SetPOIArrowTexture },
{ "SetStaticPOIArrowTexture", &CGMinimapFrame_SetStaticPOIArrowTexture },
{ "SetCorpsePOIArrowTexture", &CGMinimapFrame_SetCorpsePOIArrowTexture },
{ "SetPlayerTexture", &CGMinimapFrame_SetPlayerTexture },
{ "SetPlayerTextureHeight", &CGMinimapFrame_SetPlayerTextureHeight },
{ "SetPlayerTextureWidth", &CGMinimapFrame_SetPlayerTextureWidth },
{ "GetZoomLevels", &CGMinimapFrame_GetZoomLevels },
{ "GetZoom", &CGMinimapFrame_GetZoom },
{ "SetZoom", &CGMinimapFrame_SetZoom },
{ "PingLocation", &CGMinimapFrame_PingLocation },
{ "GetPingPosition", &CGMinimapFrame_GetPingPosition },
};