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86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
#include "ui/game/CGMinimapFrameScript.hpp"
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#include "ui/FrameScript.hpp"
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#include "util/Unimplemented.hpp"
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namespace {
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int32_t CGMinimapFrame_SetMaskTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_SetIconTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_SetBlipTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_SetClassBlipTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_SetPOIArrowTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_SetStaticPOIArrowTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_SetCorpsePOIArrowTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_SetPlayerTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_SetPlayerTextureHeight(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_SetPlayerTextureWidth(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_GetZoomLevels(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_GetZoom(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_SetZoom(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_PingLocation(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t CGMinimapFrame_GetPingPosition(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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}
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FrameScript_Method CGMinimapFrameMethods[] = {
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{ "SetMaskTexture", &CGMinimapFrame_SetMaskTexture },
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{ "SetIconTexture", &CGMinimapFrame_SetIconTexture },
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{ "SetBlipTexture", &CGMinimapFrame_SetBlipTexture },
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{ "SetClassBlipTexture", &CGMinimapFrame_SetClassBlipTexture },
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{ "SetPOIArrowTexture", &CGMinimapFrame_SetPOIArrowTexture },
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{ "SetStaticPOIArrowTexture", &CGMinimapFrame_SetStaticPOIArrowTexture },
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{ "SetCorpsePOIArrowTexture", &CGMinimapFrame_SetCorpsePOIArrowTexture },
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{ "SetPlayerTexture", &CGMinimapFrame_SetPlayerTexture },
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{ "SetPlayerTextureHeight", &CGMinimapFrame_SetPlayerTextureHeight },
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{ "SetPlayerTextureWidth", &CGMinimapFrame_SetPlayerTextureWidth },
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{ "GetZoomLevels", &CGMinimapFrame_GetZoomLevels },
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{ "GetZoom", &CGMinimapFrame_GetZoom },
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{ "SetZoom", &CGMinimapFrame_SetZoom },
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{ "PingLocation", &CGMinimapFrame_PingLocation },
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{ "GetPingPosition", &CGMinimapFrame_GetPingPosition },
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};
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