whoa/src/client/ClientHandlers.cpp
2026-01-29 08:47:19 -06:00

144 lines
3.3 KiB
C++

#include "client/ClientHandlers.hpp"
#include "Client.hpp"
#include "console/Console.hpp"
#include "db/Db.hpp"
#include "object/Client.hpp"
#include "util/Time.hpp"
#include "util/Unimplemented.hpp"
#include "world/World.hpp"
#include <common/DataStore.hpp>
#include <cstdint>
#include <tempest/Vector.hpp>
static float s_newFacing;
static C3Vector s_newPosition;
static uint32_t s_newZoneID;
static const char* s_newMapname;
void LoadNewWorld(const void* eventData, void* param) {
// TODO
ClntObjMgrInitializeStd(s_newZoneID);
// TODO
CWorld::LoadMap(s_newMapname, s_newPosition, s_newZoneID);
// TODO
};
int32_t LoginVerifyWorldHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
uint32_t zoneID;
msg->Get(zoneID);
C3Vector position = { 0.0f, 0.0f, 0.0f };
msg->Get(position.x);
msg->Get(position.y);
msg->Get(position.z);
float facing;
msg->Get(facing);
if (zoneID == ClntObjMgrGetMapID()) {
return 1;
}
s_newFacing = facing;
s_newPosition = position;
s_newZoneID = zoneID;
auto map = g_mapDB.GetRecord(zoneID);
if (!map) {
ConsoleWrite("Bad SMSG_NEW_WORLD zoneID\n", DEFAULT_COLOR);
return 0;
}
s_newMapname = map->m_directory;
LoadNewWorld(nullptr, nullptr);
return 1;
}
int32_t NewWorldHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
// TODO
return 0;
}
int32_t NotifyHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
// TODO
return 0;
}
int32_t PlayedTimeHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
// TODO
return 0;
}
int32_t ReceiveGameTimeUpdate(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
WHOA_UNIMPLEMENTED(0);
}
int32_t ReceiveNewGameSpeed(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
WHOA_UNIMPLEMENTED(0);
}
int32_t ReceiveNewGameTime(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
WHOA_UNIMPLEMENTED(0);
}
int32_t ReceiveNewTimeSpeed(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
uint32_t encodedTime;
msg->Get(encodedTime);
float newSpeed;
msg->Get(newSpeed);
uint32_t holidayOffset;
msg->Get(holidayOffset);
if (!msg->IsRead()) {
STORM_ASSERT(msg->IsFinal());
// TODO ConsoleWriteA("Malformed message received: Id = %d, Len = %d, Read = %d\n", DEFAULT_COLOR, msgId, msg->Size(), msg->Tell());
return 0;
}
WowTime newTime;
WowTime::WowDecodeTime(encodedTime, &newTime);
newTime.m_holidayOffset = holidayOffset;
g_clientGameTime.GameTimeSetTime(newTime, true);
// TODO UpdateTime();
auto oldSpeed = g_clientGameTime.GameTimeSetMinutesPerSecond(newSpeed);
char logStr[256];
SStrPrintf(logStr, sizeof(logStr), "Gamespeed set from %.03f to %.03f", oldSpeed, newSpeed);
ConsoleWrite(logStr, DEFAULT_COLOR);
return 1;
}
int32_t ReceiveServerTime(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
WHOA_UNIMPLEMENTED(0);
}
int32_t TransferAbortedHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
// TODO
return 0;
}
int32_t TransferPendingHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
// TODO
return 0;
}