whoa/src/ui/game/RaidInfoScript.cpp
2026-02-09 06:09:41 -06:00

121 lines
3.2 KiB
C++

#include "ui/game/RaidInfoScript.hpp"
#include "ui/FrameScript.hpp"
#include "ui/game/CGRaidInfo.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
namespace {
int32_t Script_GetNumRaidMembers(lua_State* L) {
lua_pushnumber(L, CGRaidInfo::NumMembers());
return 1;
}
int32_t Script_GetRealNumRaidMembers(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRaidRosterInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_SetRaidRosterSelection(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRaidRosterSelection(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsRaidLeader(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsRealRaidLeader(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsRaidOfficer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_SetRaidSubgroup(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_SwapRaidSubgroup(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_ConvertToRaid(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PromoteToLeader(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PromoteToAssistant(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_DemoteAssistant(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_SetRaidTarget(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRaidTargetIndex(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_DoReadyCheck(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_ConfirmReadyCheck(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetReadyCheckTimeLeft(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetReadyCheckStatus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
}
static FrameScript_Method s_ScriptFunctions[] = {
{ "GetNumRaidMembers", &Script_GetNumRaidMembers },
{ "GetRealNumRaidMembers", &Script_GetRealNumRaidMembers },
{ "GetRaidRosterInfo", &Script_GetRaidRosterInfo },
{ "SetRaidRosterSelection", &Script_SetRaidRosterSelection },
{ "GetRaidRosterSelection", &Script_GetRaidRosterSelection },
{ "IsRaidLeader", &Script_IsRaidLeader },
{ "IsRealRaidLeader", &Script_IsRealRaidLeader },
{ "IsRaidOfficer", &Script_IsRaidOfficer },
{ "SetRaidSubgroup", &Script_SetRaidSubgroup },
{ "SwapRaidSubgroup", &Script_SwapRaidSubgroup },
{ "ConvertToRaid", &Script_ConvertToRaid },
{ "PromoteToLeader", &Script_PromoteToLeader },
{ "PromoteToAssistant", &Script_PromoteToAssistant },
{ "DemoteAssistant", &Script_DemoteAssistant },
{ "SetRaidTarget", &Script_SetRaidTarget },
{ "GetRaidTargetIndex", &Script_GetRaidTargetIndex },
{ "DoReadyCheck", &Script_DoReadyCheck },
{ "ConfirmReadyCheck", &Script_ConfirmReadyCheck },
{ "GetReadyCheckTimeLeft", &Script_GetReadyCheckTimeLeft },
{ "GetReadyCheckStatus", &Script_GetReadyCheckStatus },
};
void RaidInfoRegisterScriptFunctions() {
for (auto& func : s_ScriptFunctions) {
FrameScript_RegisterFunction(func.name, func.method);
}
}