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63 lines
2.6 KiB
C++
63 lines
2.6 KiB
C++
#include "db/Db.hpp"
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#include "db/WowClientDB_Base.hpp"
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WowClientDB<AchievementRec> g_achievementDB;
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WowClientDB<AreaTableRec> g_areaTableDB;
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WowClientDB<Cfg_CategoriesRec> g_cfg_CategoriesDB;
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WowClientDB<Cfg_ConfigsRec> g_cfg_ConfigsDB;
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WowClientDB<CharBaseInfoRec> g_charBaseInfoDB;
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WowClientDB<CharHairGeosetsRec> g_charHairGeosetsDB;
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WowClientDB<CharSectionsRec> g_charSectionsDB;
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WowClientDB<CharacterFacialHairStylesRec> g_characterFacialHairStylesDB;
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WowClientDB<ChrClassesRec> g_chrClassesDB;
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WowClientDB<ChrRacesRec> g_chrRacesDB;
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WowClientDB<CreatureDisplayInfoRec> g_creatureDisplayInfoDB;
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WowClientDB<CreatureDisplayInfoExtraRec> g_creatureDisplayInfoExtraDB;
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WowClientDB<CreatureModelDataRec> g_creatureModelDataDB;
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WowClientDB<CreatureSoundDataRec> g_creatureSoundDataDB;
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WowClientDB<FactionGroupRec> g_factionGroupDB;
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WowClientDB<FactionTemplateRec> g_factionTemplateDB;
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WowClientDB<ItemDisplayInfoRec> g_itemDisplayInfoDB;
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WowClientDB<ItemVisualsRec> g_itemVisualsDB;
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WowClientDB<MapRec> g_mapDB;
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WowClientDB<PaperDollItemFrameRec> g_paperDollItemFrameDB;
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WowClientDB<SoundEntriesRec> g_soundEntriesDB;
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WowClientDB<SoundEntriesAdvancedRec> g_soundEntriesAdvancedDB;
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void LoadDB(WowClientDB_Base* db, const char* filename, int32_t linenumber) {
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db->Load(filename, linenumber);
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};
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void StaticDBLoadAll(void (*loadFn)(WowClientDB_Base*, const char*, int32_t)) {
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loadFn(&g_achievementDB, __FILE__, __LINE__);
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loadFn(&g_areaTableDB, __FILE__, __LINE__);
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loadFn(&g_cfg_CategoriesDB, __FILE__, __LINE__);
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loadFn(&g_cfg_ConfigsDB, __FILE__, __LINE__);
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loadFn(&g_charBaseInfoDB, __FILE__, __LINE__);
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loadFn(&g_charHairGeosetsDB, __FILE__, __LINE__);
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loadFn(&g_charSectionsDB, __FILE__, __LINE__);
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loadFn(&g_characterFacialHairStylesDB, __FILE__, __LINE__);
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loadFn(&g_chrClassesDB, __FILE__, __LINE__);
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loadFn(&g_chrRacesDB, __FILE__, __LINE__);
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loadFn(&g_creatureDisplayInfoDB, __FILE__, __LINE__);
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loadFn(&g_creatureDisplayInfoExtraDB, __FILE__, __LINE__);
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loadFn(&g_creatureModelDataDB, __FILE__, __LINE__);
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loadFn(&g_creatureSoundDataDB, __FILE__, __LINE__);
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loadFn(&g_factionGroupDB, __FILE__, __LINE__);
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loadFn(&g_factionTemplateDB, __FILE__, __LINE__);
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loadFn(&g_itemDisplayInfoDB, __FILE__, __LINE__);
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loadFn(&g_itemVisualsDB, __FILE__, __LINE__);
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loadFn(&g_mapDB, __FILE__, __LINE__);
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loadFn(&g_paperDollItemFrameDB, __FILE__, __LINE__);
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loadFn(&g_soundEntriesDB, __FILE__, __LINE__);
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loadFn(&g_soundEntriesAdvancedDB, __FILE__, __LINE__);
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};
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void ClientDBInitialize() {
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// TODO
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StaticDBLoadAll(LoadDB);
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// TODO
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}
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