whoa/src/ui/FrameScript_Object.hpp
fallenoak 1589466076
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feat(ui): add proper ScriptIx dtor
2026-01-24 22:48:09 -06:00

56 lines
1.6 KiB
C++

#ifndef UI_FRAME_SCRIPT_OBJECT_HPP
#define UI_FRAME_SCRIPT_OBJECT_HPP
#include "ui/FrameScript.hpp"
#include <cstdint>
class FrameScript_Object {
public:
// Structs
struct ScriptData {
const char* wrapper;
};
struct ScriptIx {
int32_t luaRef = 0;
const char* unk = nullptr;
~ScriptIx();
};
class ScriptFunction {
public:
int32_t luaRef = 0;
};
// Static members
static int32_t s_objectTypes;
// Static functions
static int32_t CreateScriptMetaTable(lua_State* L, void(*a2)(lua_State*));
static void FillScriptMethodTable(lua_State* L, FrameScript_Method methods[], int32_t count);
// Member variables
int32_t lua_registered = 0;
int32_t lua_objectRef = -2;
ScriptIx m_onEvent;
// Virtual member functions
virtual ~FrameScript_Object() = default;
virtual char* GetName() = 0;
virtual int32_t GetScriptMetaTable() = 0;
virtual ScriptIx* GetScriptByName(const char* name, ScriptData& data);
virtual bool IsA(int32_t type) = 0;
// Member functions
const char* GetDisplayName();
int32_t RegisterScriptEvent(const char* name);
void RegisterScriptObject(const char* name);
void RunScript(ScriptIx const& script, int32_t argCount, const char* a4);
int32_t SetScript(lua_State* L);
void UnregisterScriptObject(const char* name);
};
FrameScript_Object* FrameScript_GetObjectThis(lua_State* L, int32_t type);
#endif