Cleanup (nw)

- removed some tabs at line ends
This commit is contained in:
ImJezze 2015-11-18 18:09:09 +01:00
parent d5c6dc78e9
commit 0095c77163
4 changed files with 6 additions and 6 deletions

View File

@ -235,7 +235,7 @@ float GetSpotAddend(float2 coord, float amount)
: float2(-0.25f, 0.25f)
: OrientationSwapXY
? float2(0.25f, 0.25f)
: float2(-0.25f, 0.25f);
: float2(-0.25f, 0.25f);
float2 SpotCoord = coord;
SpotCoord += spotOffset * RatioCorrection;

View File

@ -360,7 +360,7 @@ bool emu_options::parse_slot_devices(int argc, char *argv[], std::string &error_
{
// an initial parse to capture the initial set of values
bool result;
core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
// keep adding slot options until we stop seeing new stuff

View File

@ -68,7 +68,7 @@ private:
point *m_vector_list;
static int m_vector_index;
int m_min_intensity;
int m_max_intensity;
int m_max_intensity;
float normalized_sigmoid(float n, float k);
};

View File

@ -901,7 +901,7 @@ int shaders::create_resources(bool reset)
texture.palette = NULL;
texture.seqid = 0;
// now create it (no prescale, but wrap)
// now create it (no prescale, but wrap)
shadow_texture = new texture_info(d3d->get_texture_manager(), &texture, 1, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32) | PRIMFLAG_TEXWRAP_MASK);
}
@ -977,7 +977,7 @@ int shaders::create_resources(bool reset)
color_effect->add_uniform("Saturation", uniform::UT_FLOAT, uniform::CU_COLOR_SATURATION);
prescale_effect->add_uniform("ScreenDims", uniform::UT_VEC2, uniform::CU_SCREEN_DIMS);
deconverge_effect->add_uniform("ScreenDims", uniform::UT_VEC2, uniform::CU_SCREEN_DIMS);
deconverge_effect->add_uniform("SourceDims", uniform::UT_VEC2, uniform::CU_SOURCE_DIMS);
deconverge_effect->add_uniform("SourceRect", uniform::UT_VEC2, uniform::CU_SOURCE_RECT);
@ -1382,7 +1382,7 @@ int shaders::post_pass(render_target *rt, int source_index, poly_info *poly, int
: (d3d->window().target()->orientation() & ROT270) == ROT270
? 3
: 0;
screen_device_iterator screen_iterator(machine->root_device());
screen_device *screen = screen_iterator.first();
for (int i = 0; i < curr_screen; i++)