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https://github.com/holub/mame
synced 2025-04-16 13:34:55 +03:00
Cleanup (nw)
- removed some tabs at line ends
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@ -235,7 +235,7 @@ float GetSpotAddend(float2 coord, float amount)
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: float2(-0.25f, 0.25f)
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: OrientationSwapXY
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? float2(0.25f, 0.25f)
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: float2(-0.25f, 0.25f);
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: float2(-0.25f, 0.25f);
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float2 SpotCoord = coord;
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SpotCoord += spotOffset * RatioCorrection;
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@ -360,7 +360,7 @@ bool emu_options::parse_slot_devices(int argc, char *argv[], std::string &error_
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{
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// an initial parse to capture the initial set of values
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bool result;
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core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
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// keep adding slot options until we stop seeing new stuff
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@ -68,7 +68,7 @@ private:
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point *m_vector_list;
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static int m_vector_index;
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int m_min_intensity;
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int m_max_intensity;
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int m_max_intensity;
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float normalized_sigmoid(float n, float k);
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};
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@ -901,7 +901,7 @@ int shaders::create_resources(bool reset)
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texture.palette = NULL;
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texture.seqid = 0;
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// now create it (no prescale, but wrap)
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// now create it (no prescale, but wrap)
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shadow_texture = new texture_info(d3d->get_texture_manager(), &texture, 1, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32) | PRIMFLAG_TEXWRAP_MASK);
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}
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@ -977,7 +977,7 @@ int shaders::create_resources(bool reset)
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color_effect->add_uniform("Saturation", uniform::UT_FLOAT, uniform::CU_COLOR_SATURATION);
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prescale_effect->add_uniform("ScreenDims", uniform::UT_VEC2, uniform::CU_SCREEN_DIMS);
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deconverge_effect->add_uniform("ScreenDims", uniform::UT_VEC2, uniform::CU_SCREEN_DIMS);
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deconverge_effect->add_uniform("SourceDims", uniform::UT_VEC2, uniform::CU_SOURCE_DIMS);
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deconverge_effect->add_uniform("SourceRect", uniform::UT_VEC2, uniform::CU_SOURCE_RECT);
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@ -1382,7 +1382,7 @@ int shaders::post_pass(render_target *rt, int source_index, poly_info *poly, int
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: (d3d->window().target()->orientation() & ROT270) == ROT270
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? 3
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: 0;
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screen_device_iterator screen_iterator(machine->root_device());
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screen_device *screen = screen_iterator.first();
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for (int i = 0; i < curr_screen; i++)
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