fix gomoku crash

This commit is contained in:
Michaël Banaan Ananas 2013-05-12 09:50:28 +00:00
parent b76ee9c6ca
commit 013e759424
2 changed files with 3 additions and 1 deletions

View File

@ -67,7 +67,7 @@ void gomoku_sound_device::device_start()
m_num_voices = GOMOKU_MAX_VOICES;
m_last_channel = m_channel_list + m_num_voices;
m_sound_rom = memregion("gomoku")->base();
m_sound_rom = memregion(":gomoku")->base();
/* start with sound enabled, many games don't have a sound enable register */
m_sound_enable = 1;

View File

@ -11,6 +11,8 @@
todo:
- Refactor sound emulation.
- BG(Go table) is generated by board circuitry, so not fully emulated.
- Couldn't figure out the method to specify palette, so I modified palette number manually.