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fix gomoku crash
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@ -67,7 +67,7 @@ void gomoku_sound_device::device_start()
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m_num_voices = GOMOKU_MAX_VOICES;
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m_num_voices = GOMOKU_MAX_VOICES;
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m_last_channel = m_channel_list + m_num_voices;
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m_last_channel = m_channel_list + m_num_voices;
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m_sound_rom = memregion("gomoku")->base();
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m_sound_rom = memregion(":gomoku")->base();
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/* start with sound enabled, many games don't have a sound enable register */
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/* start with sound enabled, many games don't have a sound enable register */
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m_sound_enable = 1;
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m_sound_enable = 1;
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@ -11,6 +11,8 @@
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todo:
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todo:
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- Refactor sound emulation.
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- BG(Go table) is generated by board circuitry, so not fully emulated.
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- BG(Go table) is generated by board circuitry, so not fully emulated.
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- Couldn't figure out the method to specify palette, so I modified palette number manually.
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- Couldn't figure out the method to specify palette, so I modified palette number manually.
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