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https://github.com/holub/mame
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New working machine added (#5294)
* New working machine added ---------- Game & Watch: Gold Cliff [algestam, hydef, Ryan Holtz] * hh_sm510: Remove ambigious comment from gnw_gcliff (nw)
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@ -25,7 +25,7 @@ TODO:
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electronically. For the ones that weren't decapped, they were read by
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playing back all melody data and reconstructing it to ROM. Visual(decap)
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verification is wanted for: gnw_bfight, gnw_bjack, gnw_climber, gnw_dkjrp,
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gnw_zelda
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gnw_gcliff, gnw_zelda
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- identify lcd segments for tgaiden
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****************************************************************************
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@ -75,7 +75,7 @@ BJ-60 ms SM512 Black Jack
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MG-61 ms SM510 Squish
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BD-62* ms SM512 Bomb Sweeper
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JB-63* ms SM511? Safe Buster
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MV-64* ms SM511? Gold Cliff
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MV-64 ms SM512 Gold Cliff
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ZL-65 ms SM512 Zelda
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CJ-71* tt SM511? Donkey Kong Jr.
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CM-72* tt SM511? Mario's Cement Factory
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@ -3127,6 +3127,108 @@ ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Gold Cliff (model MV-64)
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* PCB label MV-64
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* Sharp SM512 label MV-64 9027 A (no decap)
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* vertical dual lcd screens with custom segments, 1-bit sound
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***************************************************************************/
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class gnw_gcliff_state : public hh_sm510_state
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{
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public:
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gnw_gcliff_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_sm510_state(mconfig, type, tag)
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{ }
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void gnw_gcliff(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( gnw_gcliff )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_CB(input_changed)
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PORT_START("IN.1") // S2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) // Jump
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PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.2") // S3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Continue")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm")
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
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PORT_START("BA")
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PORT_CONFNAME( 0x01, 0x01, "Invincibility (Cheat)") // factory test, unpopulated on PCB
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PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
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PORT_CONFSETTING( 0x00, DEF_STR( On ) )
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PORT_START("B")
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PORT_CONFNAME( 0x01, 0x01, "Level skip (Cheat)") // " -- Left or right skips level when activated
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PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
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PORT_CONFSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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void gnw_gcliff_state::gnw_gcliff(machine_config &config)
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{
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/* basic machine hardware */
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SM512(config, m_maincpu);
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m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
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m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
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m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
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m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
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m_maincpu->read_ba().set_ioport("BA");
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m_maincpu->read_b().set_ioport("B");
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/* video hardware */
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screen_device &screen_top(SCREEN(config, "screen_top", SCREEN_TYPE_SVG));
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screen_top.set_refresh_hz(60);
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screen_top.set_size(1920/2, 1257/2);
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screen_top.set_visarea_full();
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screen_device &screen_bottom(SCREEN(config, "screen_bottom", SCREEN_TYPE_SVG));
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screen_bottom.set_refresh_hz(60);
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screen_bottom.set_size(1920/2, 1239/2);
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screen_bottom.set_visarea_full();
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config.set_default_layout(layout_gnw_dualv);
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_speaker);
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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// roms
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ROM_START( gnw_gcliff )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "mv-64.program", 0x0000, 0x1000, CRC(2448a3bf) SHA1(bfb1a1b500321f8ee0b6f07ef8503e64fe6d37c0) )
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ROM_REGION( 0x100, "maincpu:melody", 0 )
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ROM_LOAD( "mv-64.melody", 0x000, 0x100, BAD_DUMP CRC(cb938709) SHA1(516dcc8a1edffe02f50d349389caac0676de1eba) ) // decap needed for verification
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ROM_REGION( 530558, "screen_top", 0)
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ROM_LOAD( "gnw_gcliff_top.svg", 0, 530558, CRC(a0207f25) SHA1(763519d163bc6924e92dde501c785286f5949072) )
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ROM_REGION( 519157, "screen_bottom", 0)
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ROM_LOAD( "gnw_gcliff_bottom.svg", 0, 519157, CRC(af120931) SHA1(fd27a89368c9ba533852fd3bc2554a1268624f67) )
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ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Zelda (model ZL-65)
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@ -9262,6 +9364,7 @@ CONS( 1983, gnw_rshower, 0, 0, gnw_rshower, gnw_rshower, gnw_rshower_st
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CONS( 1983, gnw_lboat, 0, 0, gnw_lboat, gnw_lboat, gnw_lboat_state, empty_init, "Nintendo", "Game & Watch: Lifeboat", MACHINE_SUPPORTS_SAVE)
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CONS( 1985, gnw_bjack, 0, 0, gnw_bjack, gnw_bjack, gnw_bjack_state, empty_init, "Nintendo", "Game & Watch: Black Jack", MACHINE_SUPPORTS_SAVE)
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CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_gcliff, 0, 0, gnw_gcliff, gnw_gcliff, gnw_gcliff_state, empty_init, "Nintendo", "Game & Watch: Gold Cliff", MACHINE_SUPPORTS_SAVE )
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CONS( 1989, gnw_zelda, 0, 0, gnw_zelda, gnw_zelda, gnw_zelda_state, empty_init, "Nintendo", "Game & Watch: Zelda", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: new wide screen / crystal screen
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@ -15230,6 +15230,7 @@ gnw_dkong2 // Nintendo
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gnw_egg // Nintendo
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gnw_fire // Nintendo
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gnw_fireatk // Nintendo
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gnw_gcliff // Nintendo
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gnw_ghouse // Nintendo
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gnw_lboat // Nintendo
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gnw_manhole // Nintendo
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