Documentation update for vector options.

This commit is contained in:
Aaron Giles 2020-08-05 16:41:08 -07:00
parent db6f784a0e
commit 01d5d49518

View File

@ -2576,7 +2576,10 @@ Core Vector Options
**-beam_width_min** *<width>*
Sets the vector beam minimum width.
Sets the vector beam minimum width. The beam width varies between
the minimum and maximum beam widths as the intensity of the vector
drawn changes. To disable vector width changes based on intensity,
set the maximum equal to the minimum.
Example:
.. code-block:: bash
@ -2587,7 +2590,10 @@ Core Vector Options
**-beam_width_max** *<width>*
Sets the vector beam maximum width.
Sets the vector beam maximum width. The beam width varies between
the minimum and maximum beam widths as the intensity of the vector
drawn changes. To disable vector width changes based on intensity,
set the maximum equal to the minimum.
Example:
.. code-block:: bash
@ -2598,13 +2604,35 @@ Core Vector Options
**-beam_intensity_weight** *<weight>*
Sets the vector beam intensity weight.
Sets the vector beam intensity weight. This value determines how the
intensity of the vector drawn affects the width. A value of 0 creates
a linear mapping from intensity to width. Negative values mean that
lower intensities will increase the width toward maximum faster,
while positive values will increase the width toward maximum more
slowly.
Example:
.. code-block:: bash
mame64 asteroid -beam_intensity_weight 0.5
.. _mame-commandline-beamdotsize:
**-beam_dot_size** *<scale>*
Scale factor to apply to the size of single-point dots in vector games.
Normally these are rendered according to the computed beam width; however,
it is common for this to produce dots that are difficult to see. The
beam_dot_size option applies a scale factor on top of the beam width to
help them show up better.
The default is ``1``.
Example:
.. code-block:: bash
mame64 asteroid -beam_dot_size 2
.. _mame-commandline-flicker:
**-flicker** *<value>*