Documentation update for vector options.
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@ -2576,7 +2576,10 @@ Core Vector Options
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**-beam_width_min** *<width>*
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Sets the vector beam minimum width.
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Sets the vector beam minimum width. The beam width varies between
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the minimum and maximum beam widths as the intensity of the vector
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drawn changes. To disable vector width changes based on intensity,
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set the maximum equal to the minimum.
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Example:
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.. code-block:: bash
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@ -2587,7 +2590,10 @@ Core Vector Options
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**-beam_width_max** *<width>*
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Sets the vector beam maximum width.
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Sets the vector beam maximum width. The beam width varies between
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the minimum and maximum beam widths as the intensity of the vector
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drawn changes. To disable vector width changes based on intensity,
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set the maximum equal to the minimum.
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Example:
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.. code-block:: bash
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@ -2598,13 +2604,35 @@ Core Vector Options
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**-beam_intensity_weight** *<weight>*
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Sets the vector beam intensity weight.
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Sets the vector beam intensity weight. This value determines how the
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intensity of the vector drawn affects the width. A value of 0 creates
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a linear mapping from intensity to width. Negative values mean that
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lower intensities will increase the width toward maximum faster,
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while positive values will increase the width toward maximum more
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slowly.
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Example:
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.. code-block:: bash
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mame64 asteroid -beam_intensity_weight 0.5
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.. _mame-commandline-beamdotsize:
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**-beam_dot_size** *<scale>*
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Scale factor to apply to the size of single-point dots in vector games.
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Normally these are rendered according to the computed beam width; however,
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it is common for this to produce dots that are difficult to see. The
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beam_dot_size option applies a scale factor on top of the beam width to
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help them show up better.
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The default is ``1``.
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Example:
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.. code-block:: bash
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mame64 asteroid -beam_dot_size 2
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.. _mame-commandline-flicker:
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**-flicker** *<value>*
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