mirror of
https://github.com/holub/mame
synced 2025-04-22 08:22:15 +03:00
this is pointer so nullptr is fine (nw)
This commit is contained in:
parent
c98724d841
commit
0285865c1c
@ -964,10 +964,10 @@ static const gfx_layout tiles16x16x8_layout =
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GFXDECODE_START( stv )
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GFXDECODE_ENTRY( 0x0000, 0, tiles8x8x4_layout, 0x00, (0x80*(2+1)) )
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GFXDECODE_ENTRY( 0x0000, 0, tiles16x16x4_layout, 0x00, (0x80*(2+1)) )
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GFXDECODE_ENTRY( 0x0000, 0, tiles8x8x8_layout, 0x00, (0x08*(2+1)) )
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GFXDECODE_ENTRY( 0x0000, 0, tiles16x16x8_layout, 0x00, (0x08*(2+1)) )
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GFXDECODE_ENTRY( nullptr, 0, tiles8x8x4_layout, 0x00, (0x80*(2+1)) )
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GFXDECODE_ENTRY( nullptr, 0, tiles16x16x4_layout, 0x00, (0x80*(2+1)) )
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GFXDECODE_ENTRY( nullptr, 0, tiles8x8x8_layout, 0x00, (0x08*(2+1)) )
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GFXDECODE_ENTRY( nullptr, 0, tiles16x16x8_layout, 0x00, (0x08*(2+1)) )
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GFXDECODE_END
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WRITE_LINE_MEMBER(saturn_state::scudsp_end_w)
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@ -403,10 +403,10 @@ static const gfx_layout tile_layout =
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};
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static GFXDECODE_START( 2mindril )
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GFXDECODE_ENTRY( 0x0000, 0x000000, charlayout, 0x0000, 0x0400>>4 ) /* Dynamically modified */
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GFXDECODE_ENTRY( nullptr, 0x000000, charlayout, 0x0000, 0x0400>>4 ) /* Dynamically modified */
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GFXDECODE_ENTRY( "gfx2", 0x000000, tile_layout, 0x0000, 0x2000>>4 ) /* Tiles area */
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GFXDECODE_ENTRY( "gfx1", 0x000000, spriteram_layout, 0x1000, 0x1000>>4 ) /* Sprites area */
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GFXDECODE_ENTRY( 0x0000, 0x000000, pivotlayout, 0x0000, 0x400>>4 ) /* Dynamically modified */
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GFXDECODE_ENTRY( nullptr, 0x000000, pivotlayout, 0x0000, 0x400>>4 ) /* Dynamically modified */
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GFXDECODE_END
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@ -289,10 +289,10 @@ static const gfx_layout scorelayout =
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static GFXDECODE_START( ace )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 2 )
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GFXDECODE_ENTRY( 0x0000, 0x8000, charlayout0, 0, 2 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( 0x0000, 0x8000, charlayout1, 0, 2 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( 0x0000, 0x8000, charlayout2, 0, 2 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( 0x0000, 0x8000, scorelayout, 0, 2 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0x8000, charlayout0, 0, 2 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0x8000, charlayout1, 0, 2 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0x8000, charlayout2, 0, 2 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0x8000, scorelayout, 0, 2 ) /* the game dynamically modifies this */
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GFXDECODE_END
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void aceal_state::ace_postload()
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@ -1142,8 +1142,8 @@ static GFXDECODE_START( zoar )
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GFXDECODE_END
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static GFXDECODE_START( disco )
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GFXDECODE_ENTRY( 0x0000, 0, disco_tile8layout, 0, 4 ) /* char set #1 */
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GFXDECODE_ENTRY( 0x0000, 0, disco_tile16layout, 0, 4 ) /* sprites */
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GFXDECODE_ENTRY( nullptr, 0, disco_tile8layout, 0, 4 ) /* char set #1 */
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GFXDECODE_ENTRY( nullptr, 0, disco_tile16layout, 0, 4 ) /* sprites */
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GFXDECODE_END
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/***************************************************************************
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@ -303,7 +303,7 @@ static const gfx_layout spritelayout =
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};
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static GFXDECODE_START( buggychl )
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GFXDECODE_ENTRY( 0x0000, 0, charlayout, 0, 8 ) /* decoded at runtime */
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GFXDECODE_ENTRY( nullptr, 0, charlayout, 0, 8 ) /* decoded at runtime */
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/* sprites are drawn pixel by pixel by draw_sprites() */
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GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0, 8 )
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GFXDECODE_END
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@ -924,7 +924,7 @@ static const gfx_layout charlayout =
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static GFXDECODE_START( cvs )
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GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 256+4 )
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GFXDECODE_ENTRY( 0x0000, 0x0000, charlayout, 0, 256+4 )
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GFXDECODE_ENTRY( nullptr, 0x0000, charlayout, 0, 256+4 )
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GFXDECODE_END
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@ -680,10 +680,10 @@ static const gfx_layout objlayout =
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};
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static GFXDECODE_START( decocass )
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GFXDECODE_ENTRY( 0x0000, 0x6000, charlayout, 0, 4 ) /* char set #1 */
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GFXDECODE_ENTRY( 0x0000, 0x6000, spritelayout, 0, 4 ) /* sprites */
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GFXDECODE_ENTRY( 0x0000, 0xd000, tilelayout, 32, 2 ) /* background tiles */
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GFXDECODE_ENTRY( 0x0000, 0xd800, objlayout, 48, 4 ) /* object */
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GFXDECODE_ENTRY( nullptr, 0x6000, charlayout, 0, 4 ) /* char set #1 */
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GFXDECODE_ENTRY( nullptr, 0x6000, spritelayout, 0, 4 ) /* sprites */
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GFXDECODE_ENTRY( nullptr, 0xd000, tilelayout, 32, 2 ) /* background tiles */
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GFXDECODE_ENTRY( nullptr, 0xd800, objlayout, 48, 4 ) /* object */
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GFXDECODE_END
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PALETTE_INIT_MEMBER(decocass_state, decocass)
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@ -626,7 +626,7 @@ GFXDECODE_END
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static GFXDECODE_START( imago )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 )
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GFXDECODE_ENTRY( 0x0000, 0xb800, imago_spritelayout, 0, 32 )
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GFXDECODE_ENTRY( nullptr, 0xb800, imago_spritelayout, 0, 32 )
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GFXDECODE_ENTRY( "gfx3", 0, charlayout, 0, 32 )
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GFXDECODE_ENTRY( "gfx4", 0, imago_char_1bpp, 0x140, 1 )
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GFXDECODE_END
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@ -1747,7 +1747,7 @@ static const gfx_layout fg_layout =
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};
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static GFXDECODE_START( gfxdecode )
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GFXDECODE_ENTRY( 0x0000, 0x4000, bg_ram_layout, 0, 1 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0x4000, bg_ram_layout, 0, 1 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( "bgtiles", 0x0000, bg_rom_layout, 0, 1 )
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GFXDECODE_ENTRY( "sprites", 0x0000, fg_layout, 0, 1 )
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GFXDECODE_END
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@ -220,7 +220,7 @@ static const gfx_layout sprite_layout =
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static GFXDECODE_START( lemmings )
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GFXDECODE_ENTRY( "gfx1", 0, sprite_layout, 0, 16 ) /* Sprites 16x16 */
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GFXDECODE_ENTRY( "gfx2", 0, sprite_layout, 0, 16 ) /* Sprites 16x16 */
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GFXDECODE_ENTRY( 0x0000, 0, charlayout, 0, 16 ) /* Dynamically modified */
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GFXDECODE_ENTRY( nullptr, 0, charlayout, 0, 16 ) /* Dynamically modified */
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GFXDECODE_END
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/******************************************************************************/
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@ -190,7 +190,7 @@ static const gfx_layout tiles8x8_layout =
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};
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static GFXDECODE_START( mogura )
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GFXDECODE_ENTRY( 0x0000, 0, tiles8x8_layout, 0, 8 )
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GFXDECODE_ENTRY( nullptr, 0, tiles8x8_layout, 0, 8 )
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GFXDECODE_END
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void mogura_state::machine_start()
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@ -3712,12 +3712,12 @@ static const gfx_layout namcos22_cg_layout =
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#undef XOR
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static GFXDECODE_START( namcos22 )
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GFXDECODE_ENTRY( 0x0000, 0, namcos22_cg_layout, 0, 0x800 )
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GFXDECODE_ENTRY( nullptr, 0, namcos22_cg_layout, 0, 0x800 )
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GFXDECODE_ENTRY( "textile", 0, texture_tile_layout, 0, 0x80 )
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GFXDECODE_END
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static GFXDECODE_START( super )
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GFXDECODE_ENTRY( 0x0000, 0, namcos22_cg_layout, 0, 0x800 )
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GFXDECODE_ENTRY( nullptr, 0, namcos22_cg_layout, 0, 0x800 )
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GFXDECODE_ENTRY( "textile", 0, texture_tile_layout, 0, 0x80 )
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GFXDECODE_ENTRY( "sprite", 0, sprite_layout, 0, 0x80 )
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GFXDECODE_END
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@ -3523,7 +3523,7 @@ static const gfx_layout namcos23_cg_layout =
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}; /* cg_layout */
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static GFXDECODE_START( namcos23 )
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GFXDECODE_ENTRY( 0x0000, 0, namcos23_cg_layout, 0, 0x800 )
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GFXDECODE_ENTRY( nullptr, 0, namcos23_cg_layout, 0, 0x800 )
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GFXDECODE_END
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@ -250,7 +250,7 @@ static const gfx_layout charlayout_3_bit =
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static GFXDECODE_START( polyplay )
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GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout_1_bit, 0, 1 )
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GFXDECODE_ENTRY( 0x0000, 0xec00, charlayout_3_bit, 2, 1 )
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GFXDECODE_ENTRY( nullptr, 0xec00, charlayout_3_bit, 2, 1 )
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GFXDECODE_END
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@ -785,18 +785,18 @@ static const gfx_layout charlayout =
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static GFXDECODE_START( segag80r )
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GFXDECODE_ENTRY( 0x0000, 0x0000, charlayout, 0, 16 )
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GFXDECODE_ENTRY( nullptr, 0x0000, charlayout, 0, 16 )
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GFXDECODE_END
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static GFXDECODE_START( spaceod )
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GFXDECODE_ENTRY( 0x0000, 0x0000, charlayout, 0, 16 )
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GFXDECODE_ENTRY( nullptr, 0x0000, charlayout, 0, 16 )
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GFXDECODE_ENTRY( "gfx1", 0x0000, gfx_8x8x6_planar, 64, 1 )
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GFXDECODE_END
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static GFXDECODE_START( monsterb )
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GFXDECODE_ENTRY( 0x0000, 0x0000, charlayout, 0, 16 )
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GFXDECODE_ENTRY( nullptr, 0x0000, charlayout, 0, 16 )
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GFXDECODE_ENTRY( "gfx1", 0x0000, gfx_8x8x2_planar, 64, 16 )
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GFXDECODE_END
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@ -725,17 +725,17 @@ static const gfx_layout charlayout_memory =
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static GFXDECODE_START( sasuke )
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GFXDECODE_ENTRY( 0x0000, 0x1000, swapcharlayout, 0, 4 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0x1000, swapcharlayout, 0, 4 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( "gfx1", 0x0000, swapcharlayout, 4*4, 4 )
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GFXDECODE_END
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static GFXDECODE_START( satansat )
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GFXDECODE_ENTRY( 0x0000, 0x1000, charlayout_memory, 0, 4 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0x1000, charlayout_memory, 0, 4 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 4*4, 4 )
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GFXDECODE_END
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static GFXDECODE_START( vanguard )
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GFXDECODE_ENTRY( 0x0000, 0x1000, charlayout_memory, 0, 8 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0x1000, charlayout_memory, 0, 8 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 8*4, 8 )
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GFXDECODE_END
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@ -2444,8 +2444,8 @@ static const gfx_layout layout_16x8x6_ram =
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};
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static GFXDECODE_START( eaglshot )
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GFXDECODE_ENTRY( 0x0000, 0, layout_16x8x8_ram, 0, 0x8000/64 ) // [0] Sprites (256 colors, decoded from ram)
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GFXDECODE_ENTRY( 0x0000, 0, layout_16x8x6_ram, 0, 0x8000/64 ) // [1] Sprites (64 colors, decoded from ram)
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GFXDECODE_ENTRY( nullptr, 0, layout_16x8x8_ram, 0, 0x8000/64 ) // [0] Sprites (256 colors, decoded from ram)
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GFXDECODE_ENTRY( nullptr, 0, layout_16x8x6_ram, 0, 0x8000/64 ) // [1] Sprites (64 colors, decoded from ram)
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GFXDECODE_END
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static const gfx_layout layout_16x16x8 =
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@ -386,10 +386,10 @@ static const gfx_layout tile_layout =
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};
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static GFXDECODE_START( taito_f3 )
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GFXDECODE_ENTRY( 0x0000, 0x000000, charlayout, 0x0000, 0x0400>>4 ) /* Dynamically modified */
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GFXDECODE_ENTRY( nullptr, 0x000000, charlayout, 0x0000, 0x0400>>4 ) /* Dynamically modified */
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GFXDECODE_ENTRY( "gfx2", 0x000000, tile_layout, 0x0000, 0x2000>>4 ) /* Tiles area */
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GFXDECODE_ENTRY( "gfx1", 0x000000, spriteram_layout, 0x1000, 0x1000>>4 ) /* Sprites area */
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GFXDECODE_ENTRY( 0x0000, 0x000000, pivotlayout, 0x0000, 0x400>>4 ) /* Dynamically modified */
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GFXDECODE_ENTRY( nullptr, 0x000000, pivotlayout, 0x0000, 0x400>>4 ) /* Dynamically modified */
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GFXDECODE_END
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/******************************************************************************/
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@ -523,10 +523,10 @@ static const gfx_layout bubsympb_tile_layout =
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static GFXDECODE_START( bubsympb )
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GFXDECODE_ENTRY( 0x0000, 0x000000, charlayout, 0, 64 ) /* Dynamically modified */
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GFXDECODE_ENTRY( nullptr, 0x000000, charlayout, 0, 64 ) /* Dynamically modified */
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GFXDECODE_ENTRY( "gfx2", 0x000000, bubsympb_tile_layout, 0, 512 ) /* Tiles area */
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GFXDECODE_ENTRY( "gfx1", 0x000000, bubsympb_sprite_layout, 4096, 256 ) /* Sprites area */
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GFXDECODE_ENTRY( 0x0000, 0x000000, pivotlayout, 0, 64 ) /* Dynamically modified */
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GFXDECODE_ENTRY( nullptr, 0x000000, pivotlayout, 0, 64 ) /* Dynamically modified */
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GFXDECODE_END
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static MACHINE_CONFIG_START( bubsympb, taito_f3_state )
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@ -1700,7 +1700,7 @@ static const gfx_layout char_layout =
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static GFXDECODE_START( taito_l )
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GFXDECODE_ENTRY( "gfx1", 0, bg2_layout, 0, 16 )
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GFXDECODE_ENTRY( "gfx1", 0, sp2_layout, 0, 16 )
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GFXDECODE_ENTRY( 0x0000, 0, char_layout, 0, 16 ) // Ram-based
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GFXDECODE_ENTRY( nullptr, 0, char_layout, 0, 16 ) // Ram-based
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GFXDECODE_END
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@ -1703,10 +1703,10 @@ static const gfx_layout spritelayout =
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static GFXDECODE_START( taitosj )
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GFXDECODE_ENTRY( 0x0000, 0x9000, charlayout, 0, 8 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( 0x0000, 0x9000, spritelayout, 0, 8 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( 0x0000, 0xa800, charlayout, 0, 8 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( 0x0000, 0xa800, spritelayout, 0, 8 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0x9000, charlayout, 0, 8 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0x9000, spritelayout, 0, 8 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0xa800, charlayout, 0, 8 ) /* the game dynamically modifies this */
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GFXDECODE_ENTRY( nullptr, 0xa800, spritelayout, 0, 8 ) /* the game dynamically modifies this */
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GFXDECODE_END
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@ -832,7 +832,7 @@ GFXDECODE_END
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static GFXDECODE_START( roundup5 )
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GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 1024, 256)
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GFXDECODE_ENTRY( 0x0000, 0, roundup5_vramlayout, 0, 16)
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GFXDECODE_ENTRY( nullptr, 0, roundup5_vramlayout, 0, 16)
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GFXDECODE_END
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static GFXDECODE_START( cyclwarr )
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@ -216,7 +216,7 @@ static const gfx_layout char_layout =
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};
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static GFXDECODE_START( tiamc1 )
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GFXDECODE_ENTRY( 0x0000, 0x0000, char_layout, 0, 16 )
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GFXDECODE_ENTRY( nullptr, 0x0000, char_layout, 0, 16 )
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GFXDECODE_ENTRY( "gfx1", 0x0000, sprites16x16_layout, 0, 16 )
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GFXDECODE_END
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@ -3057,7 +3057,7 @@ static const gfx_layout fixeightblayout =
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};
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static GFXDECODE_START( truxton2 )
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GFXDECODE_ENTRY( 0x0000, 0, truxton2_tx_tilelayout, 64*16, 64 )
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GFXDECODE_ENTRY( nullptr, 0, truxton2_tx_tilelayout, 64*16, 64 )
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GFXDECODE_END
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static GFXDECODE_START( raizing )
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@ -3065,7 +3065,7 @@ static GFXDECODE_START( raizing )
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GFXDECODE_END
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static GFXDECODE_START( batrider )
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GFXDECODE_ENTRY( 0x0000, 0, batrider_tx_tilelayout, 64*16, 64 )
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GFXDECODE_ENTRY( nullptr, 0, batrider_tx_tilelayout, 64*16, 64 )
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GFXDECODE_END
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static GFXDECODE_START( fixeightbl )
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@ -294,7 +294,7 @@ static const gfx_layout charlayout =
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};
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static GFXDECODE_START( trvmadns )
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GFXDECODE_ENTRY( 0x0000, 0x6000, charlayout, 0, 4 ) // doesn't matter where we point this, all the tiles are decoded while the game runs
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GFXDECODE_ENTRY( nullptr, 0x6000, charlayout, 0, 4 ) // doesn't matter where we point this, all the tiles are decoded while the game runs
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GFXDECODE_END
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TILE_GET_INFO_MEMBER(trvmadns_state::get_bg_tile_info)
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@ -185,7 +185,7 @@ static const gfx_layout spritelayout =
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static GFXDECODE_START( tryout )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 8 )
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GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 4 )
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GFXDECODE_ENTRY( 0x0000, 0, vramlayout, 0, 4 )
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GFXDECODE_ENTRY( nullptr, 0, vramlayout, 0, 4 )
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GFXDECODE_END
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static MACHINE_CONFIG_START( tryout, tryout_state )
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@ -209,7 +209,7 @@ static const gfx_layout charlayout =
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};
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static GFXDECODE_START( usgames )
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GFXDECODE_ENTRY( 0x0000, 0x2800, charlayout, 0, 256 )
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GFXDECODE_ENTRY( nullptr, 0x2800, charlayout, 0, 256 )
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GFXDECODE_END
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@ -361,7 +361,7 @@ static const gfx_layout tilelayout =
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static GFXDECODE_START( madalien )
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GFXDECODE_ENTRY( 0x0000, 0, charlayout, 0x20, 2 ) /* foreground characters, stored in RAM */
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GFXDECODE_ENTRY( nullptr, 0, charlayout, 0x20, 2 ) /* foreground characters, stored in RAM */
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GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 4 )
|
||||
GFXDECODE_ENTRY( "gfx2", 0, headlightlayout, 0, 1 )
|
||||
GFXDECODE_END
|
||||
|
Loading…
Reference in New Issue
Block a user