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add note about demo sounds (nw)
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@ -65,6 +65,8 @@
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* The sprite ROM is twice the size as Laser Battle with the bank
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selected using bit 9 of the 16-bit sound interface (there's a wire
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making this connection visible on the component side of the PCB)
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* If demo sounds are enabled (using DIP switches), background music
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is played every sixth time through the attract loop
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* Sound board emulation is based on tracing the program and guessing
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what's connected where - we really need someone to trace out the
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1b11107 sound board if we want to get this right
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