add note about demo sounds (nw)

This commit is contained in:
Vas Crabb 2016-02-09 21:35:21 +11:00
parent 574734988c
commit 0439abe3c7

View File

@ -65,6 +65,8 @@
* The sprite ROM is twice the size as Laser Battle with the bank
selected using bit 9 of the 16-bit sound interface (there's a wire
making this connection visible on the component side of the PCB)
* If demo sounds are enabled (using DIP switches), background music
is played every sixth time through the attract loop
* Sound board emulation is based on tracing the program and guessing
what's connected where - we really need someone to trace out the
1b11107 sound board if we want to get this right