update compat list (nw)

This commit is contained in:
R. Belmont 2013-06-23 17:05:23 +00:00
parent de38e289c9
commit 050ce6f713

View File

@ -35,25 +35,25 @@
kirbysdb, kirbyss, kirbyfun, kirbysd, kirbysda: plays OK
kirby3j, kirby3: uses SA-1 DMA
itoibass: boots, some missing gfx
jl96drem: hangs entering gameplay with SA-1 disabled
jl96drem: sprites corrupt in gameplay, SA-1 DMA/character conversion?
haruaug3a, pebble, haruaug3: uses SA-1 DMA
miniyonk: corrupt gfx, can't get past press start
miniyonk: plays OK
pgaeuro, pgaeurou, pga96, pga96u, pga, pgaj: plays OK
przeo, przeou: plays OK
sdgungnx: plays music and hangs, both CPUs are waiting for RAM locations to change
sdgungnx: plays OK
panicbw: plays OK
smrpgj, smrpg: boots, hangs with music playing and missing gfx
daisenx2: goes into game, garbage gfx, presuably uses SA-1 graphics functions
derbyjo2: plays OK, some garbage gfx, presuably uses SA-1 graphics functions
smrpgj, smrpg: boots, can't start game (SRAM mapping?)
daisenx2: plays OK
derbyjo2: hangs going into game
dbzhypd, dbzhypdj: plays OK
jikkpaaro: plays OK
jikkparo: plays OK
jumpind: boots and runs, uses SA-1 DMA and character conversion
kakinoki: S-CPU crashes after pressing start
marvelou: locks up, not sure what's going on
shinshog: goes into game, seems to hang after you move a piece?
marvelou: plays OK, some gfx corruption
shinshog: plays OK
shogisai: plays OK
shogisa2: plays OK
srobotg: corrupt and missing in-game GFX, character conversion/DMA?
srobotg: some corrupt in-game GFX, may be SNES rendering errors
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