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https://github.com/holub/mame
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update compat list (nw)
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de38e289c9
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050ce6f713
@ -35,25 +35,25 @@
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kirbysdb, kirbyss, kirbyfun, kirbysd, kirbysda: plays OK
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kirby3j, kirby3: uses SA-1 DMA
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itoibass: boots, some missing gfx
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jl96drem: hangs entering gameplay with SA-1 disabled
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jl96drem: sprites corrupt in gameplay, SA-1 DMA/character conversion?
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haruaug3a, pebble, haruaug3: uses SA-1 DMA
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miniyonk: corrupt gfx, can't get past press start
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miniyonk: plays OK
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pgaeuro, pgaeurou, pga96, pga96u, pga, pgaj: plays OK
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przeo, przeou: plays OK
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sdgungnx: plays music and hangs, both CPUs are waiting for RAM locations to change
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sdgungnx: plays OK
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panicbw: plays OK
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smrpgj, smrpg: boots, hangs with music playing and missing gfx
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daisenx2: goes into game, garbage gfx, presuably uses SA-1 graphics functions
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derbyjo2: plays OK, some garbage gfx, presuably uses SA-1 graphics functions
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smrpgj, smrpg: boots, can't start game (SRAM mapping?)
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daisenx2: plays OK
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derbyjo2: hangs going into game
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dbzhypd, dbzhypdj: plays OK
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jikkpaaro: plays OK
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jikkparo: plays OK
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jumpind: boots and runs, uses SA-1 DMA and character conversion
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kakinoki: S-CPU crashes after pressing start
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marvelou: locks up, not sure what's going on
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shinshog: goes into game, seems to hang after you move a piece?
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marvelou: plays OK, some gfx corruption
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shinshog: plays OK
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shogisai: plays OK
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shogisa2: plays OK
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srobotg: corrupt and missing in-game GFX, character conversion/DMA?
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srobotg: some corrupt in-game GFX, may be SNES rendering errors
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***********************************************************************************************************/
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