luaengine: add machine_flags library (#5048)

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cracyc 2019-05-13 14:53:08 -05:00 committed by GitHub
commit 072ae8d701
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@ -1283,6 +1283,18 @@ void lua_engine::initialize()
* driver.manufacturer
* driver.compatible_with
* driver.default_layout
* driver.orientation - screen rotation degree (rot0/90/180/270)
* driver.type - machine type (arcade/console/computer/other)
* driver.not_working - not considered working
* driver.supports_save - supports save states
* driver.no_cocktail - screen flip support is missing
* driver.is_bios_root - this driver entry is a BIOS root
* driver.requires_artwork - requires external artwork for key game elements
* driver.clickable_artwork - artwork is clickable and requires mouse cursor
* driver.unofficial - unofficial hardware modification
* driver.no_sound_hw - system has no sound output
* driver.mechanical - contains mechanical parts (pinball, redemption games, ...)
* driver.is_incomplete - official system with blatantly incomplete hardware/software
*/
sol().registry().new_usertype<game_driver>("game_driver", "new", sol::no_constructor,
@ -1293,7 +1305,59 @@ void lua_engine::initialize()
"year", sol::readonly(&game_driver::year),
"manufacturer", sol::readonly(&game_driver::manufacturer),
"compatible_with", sol::readonly(&game_driver::compatible_with),
"default_layout", sol::readonly(&game_driver::default_layout));
"default_layout", sol::readonly(&game_driver::default_layout),
"orientation", sol::property([](game_driver const &driver) {
std::string rot;
switch (driver.flags & machine_flags::MASK_ORIENTATION)
{
case machine_flags::ROT0:
rot = "rot0";
break;
case machine_flags::ROT90:
rot = "rot90";
break;
case machine_flags::ROT180:
rot = "rot180";
break;
case machine_flags::ROT270:
rot = "rot270";
break;
default:
rot = "undefined";
break;
}
return rot;
}),
"type", sol::property([](game_driver const &driver) {
std::string type;
switch (driver.flags & machine_flags::MASK_TYPE)
{
case machine_flags::TYPE_ARCADE:
type = "arcade";
break;
case machine_flags::TYPE_CONSOLE:
type = "console";
break;
case machine_flags::TYPE_COMPUTER:
type = "computer";
break;
default:
type = "other";
break;
}
return type;
}),
"not_working", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::NOT_WORKING) > 0; }),
"supports_save", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::SUPPORTS_SAVE) > 0; }),
"no_cocktail", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::NO_COCKTAIL) > 0; }),
"is_bios_root", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::IS_BIOS_ROOT) > 0; }),
"requires_artwork", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::REQUIRES_ARTWORK) > 0; }),
"clickable_artwork", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::CLICKABLE_ARTWORK) > 0; }),
"unofficial", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::UNOFFICIAL) > 0; }),
"no_sound_hw", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::NO_SOUND_HW) > 0; }),
"mechanical", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::MECHANICAL) > 0; }),
"is_incomplete", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::IS_INCOMPLETE) > 0; }
));
/* debugger_manager library (requires debugger to be active)