AM_RANGE(0x00, 0x1f) with a global mask of 0xf made no sense

This commit is contained in:
Michaël Banaan Ananas 2012-09-26 18:46:44 +00:00
parent 061363b250
commit 108c6db6c3

View File

@ -254,7 +254,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( depthch_io_map, AS_IO, 8, vicdual_state )
ADDRESS_MAP_GLOBAL_MASK(0xf)
ADDRESS_MAP_GLOBAL_MASK(0x0f)
/* no decoder, just logic gates, so in theory the
game can read/write from multiple locations at once */
@ -337,7 +337,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( safari_io_map, AS_IO, 8, vicdual_state )
ADDRESS_MAP_GLOBAL_MASK(0xf)
ADDRESS_MAP_GLOBAL_MASK(0x0f)
/* no decoder, just logic gates, so in theory the
game can read/write from multiple locations at once */
@ -418,7 +418,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( frogs_io_map, AS_IO, 8, vicdual_state )
ADDRESS_MAP_GLOBAL_MASK(0xf)
ADDRESS_MAP_GLOBAL_MASK(0x0f)
/* no decoder, just logic gates, so in theory the
game can read/write from multiple locations at once */
@ -542,7 +542,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( headon_io_map, AS_IO, 8, vicdual_state )
ADDRESS_MAP_GLOBAL_MASK(0xf)
ADDRESS_MAP_GLOBAL_MASK(0x0f)
/* no decoder, just logic gates, so in theory the
game can read/write from multiple locations at once */
@ -551,7 +551,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( sspaceat_io_map, AS_IO, 8, vicdual_state )
ADDRESS_MAP_GLOBAL_MASK(0xf)
ADDRESS_MAP_GLOBAL_MASK(0x0f)
/* no decoder, just logic gates, so in theory the
game can read/write from multiple locations at once */
@ -1098,7 +1098,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( tranqgun_io_map, AS_IO, 8, vicdual_state )
ADDRESS_MAP_GLOBAL_MASK(0xf)
ADDRESS_MAP_GLOBAL_MASK(0x0f)
AM_RANGE(0x00, 0x00) AM_MIRROR(0x0c) AM_READ_PORT("IN0")
AM_RANGE(0x01, 0x01) AM_MIRROR(0x0c) AM_READ_PORT("IN1")
@ -1140,7 +1140,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( brdrline_io_map, AS_IO, 8, vicdual_state )
ADDRESS_MAP_GLOBAL_MASK(0xf)
ADDRESS_MAP_GLOBAL_MASK(0x0f)
AM_RANGE(0x00, 0x00) AM_MIRROR(0x0c) AM_READ_PORT("IN0")
AM_RANGE(0x01, 0x01) AM_MIRROR(0x0c) AM_READ_PORT("IN1")
@ -1168,7 +1168,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( heiankyo_io_map, AS_IO, 8, vicdual_state )
ADDRESS_MAP_GLOBAL_MASK(0xf)
ADDRESS_MAP_GLOBAL_MASK(0x0f)
AM_RANGE(0x00, 0x00) AM_MIRROR(0x0c) AM_READ_PORT("IN0")
AM_RANGE(0x01, 0x01) AM_MIRROR(0x0c) AM_READ_PORT("IN1")
@ -2123,11 +2123,11 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( nsub_io_map, AS_IO, 8, vicdual_state )
ADDRESS_MAP_GLOBAL_MASK(0xf)
ADDRESS_MAP_GLOBAL_MASK(0x0f)
/* no decoder, just logic gates, so in theory the
game can read/write from multiple locations at once */
AM_RANGE(0x00, 0x1f) AM_READWRITE(nsub_io_r, nsub_io_w)
AM_RANGE(0x00, 0x0f) AM_READWRITE(nsub_io_r, nsub_io_w)
ADDRESS_MAP_END
@ -2219,11 +2219,11 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( invinco_io_map, AS_IO, 8, vicdual_state )
ADDRESS_MAP_GLOBAL_MASK(0xf)
ADDRESS_MAP_GLOBAL_MASK(0x0f)
/* no decoder, just logic gates, so in theory the
game can read/write from multiple locations at once */
AM_RANGE(0x00, 0x1f) AM_READWRITE(invinco_io_r, invinco_io_w)
AM_RANGE(0x00, 0x0f) AM_READWRITE(invinco_io_r, invinco_io_w)
ADDRESS_MAP_END