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@ -23,9 +23,7 @@ uint32_t kikikai_state::screen_update_kicknrun(screen_device &screen, bitmap_ind
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int gfx_num, gfx_attr, gfx_offs;
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/* Bubble Bobble doesn't have a real video RAM. All graphics (characters */
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/* and sprites) are stored in the same memory region, and information on */
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/* the background character columns is stored inthe area dd00-dd3f */
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// Similar as bublbobl.cpp, Video hardware generates sprite only.
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bitmap.fill(255, cliprect);
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sx = 0;
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