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04009: pacland and clones: Reload of state cause game issues [Phil Bennett]
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@ -398,6 +398,10 @@ static DEVICE_START( namco )
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/* register with the save state system */
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state_save_register_device_item_pointer(device, 0, chip->soundregs, 0x400);
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if (device->region() == NULL)
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state_save_register_device_item_pointer(device, 0, chip->wavedata, 0x400);
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state_save_register_device_item(device, 0, chip->num_voices);
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state_save_register_device_item(device, 0, chip->sound_enable);
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state_save_register_device_item_pointer(device, 0, chip->waveform[0],
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