This commit is contained in:
angelosa 2018-03-07 13:40:26 +01:00
parent d6af286bb3
commit 188c995de9
2 changed files with 3 additions and 4 deletions

View File

@ -7,10 +7,9 @@
driver by Mathis Rosenhauer
TODO:
- tile/sprite priority in holeland - sprites appearing on top of text for
example GAME OVER, is still incorrect
- missing high bit of sprite X coordinate? (see round 2 and 3 of attract
mode in crzrally)
***************************************************************************/
#include "emu.h"

View File

@ -21,7 +21,7 @@
TILE_GET_INFO_MEMBER(holeland_state::holeland_get_tile_info)
{
/*
--x- ---- priority?
x--- ---- priority (1) behind sprites
xxxx ---- color
---- xx-- flip yx
---- --xx tile upper bits
@ -34,7 +34,7 @@ TILE_GET_INFO_MEMBER(holeland_state::holeland_get_tile_info)
tile_number,
m_palette_offset + ((attr >> 4) & 0x0f),
TILE_FLIPYX((attr >> 2) & 0x03));
tileinfo.group = (attr >> 5) & 1;
tileinfo.group = (attr >> 7) & 1;
}
TILE_GET_INFO_MEMBER(holeland_state::crzrally_get_tile_info)