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MT #6900 (nw)
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@ -7,10 +7,9 @@
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driver by Mathis Rosenhauer
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TODO:
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- tile/sprite priority in holeland - sprites appearing on top of text for
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example GAME OVER, is still incorrect
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- missing high bit of sprite X coordinate? (see round 2 and 3 of attract
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mode in crzrally)
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***************************************************************************/
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#include "emu.h"
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@ -21,7 +21,7 @@
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TILE_GET_INFO_MEMBER(holeland_state::holeland_get_tile_info)
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{
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/*
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--x- ---- priority?
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x--- ---- priority (1) behind sprites
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xxxx ---- color
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---- xx-- flip yx
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---- --xx tile upper bits
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@ -34,7 +34,7 @@ TILE_GET_INFO_MEMBER(holeland_state::holeland_get_tile_info)
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tile_number,
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m_palette_offset + ((attr >> 4) & 0x0f),
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TILE_FLIPYX((attr >> 2) & 0x03));
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tileinfo.group = (attr >> 5) & 1;
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tileinfo.group = (attr >> 7) & 1;
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}
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TILE_GET_INFO_MEMBER(holeland_state::crzrally_get_tile_info)
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