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st_mp200: added keycode list. All games are now playable.
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@ -8,14 +8,10 @@ Stern MP-200 MPU
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Status:
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- All games are playable, but see the key code list below.
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- All games have missing or wrong sound
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- meteorp, meteorpi, galaxypi, ali, biggame, cheetah, quicksil, seawitch, stargzr, dragfist,
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cue: Playable
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- cheetahb: units digit in scores flickers. Playable.
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- lightning, nineball, spltsecp, catacomp, lazrlord, flight2k, gamatron: multiball, unplayable
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- freefall, viperp, ironmaid, orbitor1: multiball, scores stay blank, no inputs
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- cue uses first player display for all players, one at a time (this is by design)
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- flight2k, gamatron: take a while to finish booting
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- flight2k, gamatron: take a while to finish booting if balls are missing
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- st_sam: This is a test unit. Internal tests are working.
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- gamatron is actually a Bally conversion - it won't physically fit into a Stern machine.
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- drgnfist, cue, nineball, lightnin, spltsecp, catacomb, lazrlord: need a new layout to
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@ -29,6 +25,23 @@ SAM IV tester
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- 5x 6-digit displays
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- The LED flashes a few times followed by nothing
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Here are the key codes to enable play:
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Game NUM Start game End ball
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-----------------------------------------------------------------------------------------------
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Nine Ball 125 X'; hit 1 X';
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Lightning 126 X./ hit 1 X./
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Flight 2000 128 X./ hit 1 X./
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Freefall 134 X./ hit 1 X./
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Split Second 144 X./ hit 1 X./
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Catacomb 147 1 unknown
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Viper 148 X./ hit 1 X./
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Iron Maiden 151 X./ hit 1 X./
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Orbitor 1 165 X. hit 1 X. (last ball is difficult to end)
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Lazer Lord --- 1 unknown
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Gamatron --- X./ hit 1 X./
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Others --- 1 X
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ToDo:
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- Sound - All machines have a B605/C605 sound card containing a 6840 and many other chips
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- Sound - Games 126,128-151,165 have a A720 voice synthesizer with a 'CRC' CPU and many other chips
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