Fix unused variable, nw

This commit is contained in:
therealmogminer@gmail.com 2016-03-25 19:00:38 +01:00
parent 22f0c31238
commit 1d4d639044
3 changed files with 3 additions and 6 deletions

View File

@ -21,9 +21,8 @@
const int32_t target_manager::MAX_SCREENS = 100;
target_manager::target_manager(osd_options& options, texture_manager& textures)
target_manager::target_manager(texture_manager& textures)
: m_textures(textures)
, m_options(options)
, m_screen_count(0)
{
}

View File

@ -24,11 +24,10 @@
#include "texturemanager.h"
class bgfx_target;
class osd_options;
class target_manager {
public:
target_manager(osd_options& options, texture_manager& textures);
target_manager(texture_manager& textures);
~target_manager();
bgfx_target* create_target(std::string name, bgfx::TextureFormat::Enum format, uint32_t width, uint32_t height, uint32_t style, bool double_buffer, bool filter, bool smooth, uint32_t screen);
@ -46,7 +45,6 @@ private:
std::map<std::string, bgfx_target*> m_targets;
texture_manager& m_textures;
osd_options& m_options;
std::vector<osd_dim> m_guest_dims;
std::vector<osd_dim> m_native_dims;

View File

@ -165,7 +165,7 @@ int renderer_bgfx::create()
}
m_textures = new texture_manager();
m_targets = new target_manager(options, *m_textures);
m_targets = new target_manager(*m_textures);
m_shaders = new shader_manager(options);
m_effects = new effect_manager(options, *m_shaders);