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https://github.com/holub/mame
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New working clone added (#5091)
---------- Merry Cook [algestam] New machine marked as NOT_WORKING ---------------------------------- Game & Watch: Chef [algestam]
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@ -18,6 +18,8 @@ TODO:
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- improve/redo SVGs of: gnw_mmouse, gnw_egg, exospace
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- confirm gnw_mmouse/gnw_egg rom (dumped from Soviet clone, but pretty
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confident that it's same)
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- scan and identify lcd segments for gnw_chef
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- confirm gnw_chef rom (dumped from Soviet clone but should be the same)
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- confirm gnw_climbcs rom (assumed to be the same as gnw_climber)
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- Currently there is no accurate way to dump the SM511/SM512 melody ROM
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electronically. For the ones that weren't decapped, they were read by
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@ -1508,6 +1510,121 @@ ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Chef (model FP-24)
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* Sharp SM5A label ?
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* lcd screen with custom segments, 1-bit sound
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In 1989, Elektronika(USSR) released a clone: Merry Cook. This game most
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likely shares the same ROM (to be verified) and the graphics is slightly
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different.
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***************************************************************************/
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class gnw_chef_state : public hh_sm510_state
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{
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public:
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gnw_chef_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_sm510_state(mconfig, type, tag)
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{ }
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void merrycook(machine_config &config);
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void gnw_chef(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( gnw_chef )
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PORT_START("IN.0") // R2
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PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.1") // R3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
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PORT_START("IN.2") // R4
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm")
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
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PORT_START("BA") // MCU BA(alpha) pin pulled to GND, only works after power-on
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PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)")
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PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
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PORT_CONFSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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void gnw_chef_state::gnw_chef(machine_config &config)
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{
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/* basic machine hardware */
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SM5A(config, m_maincpu);
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m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // assuming same as merry cook
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m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
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m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
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m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_input_w));
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m_maincpu->read_ba().set_ioport("BA");
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/* video hardware */
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screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
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screen.set_svg_region("svg");
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screen.set_refresh_hz(50);
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screen.set_size(1920, 1080);
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screen.set_visarea_full();
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TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_speaker);
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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void gnw_chef_state::merrycook(machine_config & config)
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{
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gnw_chef(config);
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/* basic machine hardware */
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KB1013VK12(config.replace(), m_maincpu);
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m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed
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m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
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m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
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m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_input_w));
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m_maincpu->read_ba().set_ioport("BA");
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/* video hardware */
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screen_device *screen = subdevice<screen_device>("screen");
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screen->set_size(1679, 1080);
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screen->set_visarea_full();
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}
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// roms
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ROM_START( gnw_chef )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "fp-24.bin", 0x0000, 0x0740, BAD_DUMP CRC(2806ab39) SHA1(18261a80eec5bf768bb88b803c598f80e078c71f) ) // dumped from Soviet clone
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ROM_REGION( 100000, "svg", 0)
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ROM_LOAD( "gnw_chef.svg", 0, 100000, NO_DUMP )
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ROM_END
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ROM_START( merrycook )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "merrycook.bin", 0x0000, 0x0740, CRC(2806ab39) SHA1(18261a80eec5bf768bb88b803c598f80e078c71f) )
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ROM_REGION( 143959, "svg", 0)
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ROM_LOAD( "merrycook.svg", 0, 143959, CRC(5601535e) SHA1(7b8818ce3523cccff4adcade9603b7f719d8ab48) )
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ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Mickey Mouse (model MC-25), Egg (model EG-26)
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@ -9201,6 +9318,8 @@ CONS( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarfld_state,
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CONS( 1981, gnw_pchute, 0, 0, gnw_pchute, gnw_pchute, gnw_pchute_state, empty_init, "Nintendo", "Game & Watch: Parachute", MACHINE_SUPPORTS_SAVE )
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CONS( 1981, gnw_octopus, 0, 0, gnw_octopus, gnw_octopus, gnw_octopus_state, empty_init, "Nintendo", "Game & Watch: Octopus", MACHINE_SUPPORTS_SAVE )
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CONS( 1981, gnw_popeye, 0, 0, gnw_popeye, gnw_popeye, gnw_popeye_state, empty_init, "Nintendo", "Game & Watch: Popeye (wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1981, gnw_chef, 0, 0, gnw_chef, gnw_chef, gnw_chef_state, empty_init, "Nintendo", "Game & Watch: Chef", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
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CONS( 1989, merrycook, gnw_chef, 0, merrycook, gnw_chef, gnw_chef_state, empty_init, "Elektronika", "Merry Cook", MACHINE_SUPPORTS_SAVE)
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CONS( 1981, gnw_mmouse, 0, 0, gnw_mmouse, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Mickey Mouse", MACHINE_SUPPORTS_SAVE )
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CONS( 1981, gnw_egg, gnw_mmouse, 0, gnw_egg, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Egg", MACHINE_SUPPORTS_SAVE )
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CONS( 1984, nupogodi, gnw_mmouse, 0, nupogodi, gnw_mmouse, gnw_mmouse_state, empty_init, "Elektronika", "Nu, pogodi!", MACHINE_SUPPORTS_SAVE )
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@ -15165,6 +15165,7 @@ exospace // Elektronika
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gnw_bfight // Nintendo
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gnw_bjack // Nintendo
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gnw_boxing // Nintendo
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gnw_chef // Nintendo
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gnw_climber // Nintendo
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gnw_climbcs // Nintendo
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gnw_dkjr // Nintendo
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@ -15202,6 +15203,7 @@ kloneran // Konami
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knfl // Konami
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ktmnt // Konami
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ktopgun // Konami
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merrycook // Elektronika
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nummunch // VTech
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nupogodi // Elektronika
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taddams // Tiger
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