New working clone added (#5091)

----------
Merry Cook [algestam]

New machine marked as NOT_WORKING
----------------------------------
Game & Watch: Chef [algestam]
This commit is contained in:
algestam 2019-05-21 23:49:10 +02:00 committed by hap
parent 7ddcd88dae
commit 20d691db79
2 changed files with 121 additions and 0 deletions

View File

@ -18,6 +18,8 @@ TODO:
- improve/redo SVGs of: gnw_mmouse, gnw_egg, exospace
- confirm gnw_mmouse/gnw_egg rom (dumped from Soviet clone, but pretty
confident that it's same)
- scan and identify lcd segments for gnw_chef
- confirm gnw_chef rom (dumped from Soviet clone but should be the same)
- confirm gnw_climbcs rom (assumed to be the same as gnw_climber)
- Currently there is no accurate way to dump the SM511/SM512 melody ROM
electronically. For the ones that weren't decapped, they were read by
@ -1508,6 +1510,121 @@ ROM_END
/***************************************************************************
Nintendo Game & Watch: Chef (model FP-24)
* Sharp SM5A label ?
* lcd screen with custom segments, 1-bit sound
In 1989, Elektronika(USSR) released a clone: Merry Cook. This game most
likely shares the same ROM (to be verified) and the graphics is slightly
different.
***************************************************************************/
class gnw_chef_state : public hh_sm510_state
{
public:
gnw_chef_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_sm510_state(mconfig, type, tag)
{ }
void merrycook(machine_config &config);
void gnw_chef(machine_config &config);
};
// config
static INPUT_PORTS_START( gnw_chef )
PORT_START("IN.0") // R2
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
PORT_START("IN.2") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm")
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
PORT_START("BA") // MCU BA(alpha) pin pulled to GND, only works after power-on
PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)")
PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
PORT_CONFSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
void gnw_chef_state::gnw_chef(machine_config &config)
{
/* basic machine hardware */
SM5A(config, m_maincpu);
m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // assuming same as merry cook
m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_input_w));
m_maincpu->read_ba().set_ioport("BA");
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_svg_region("svg");
screen.set_refresh_hz(50);
screen.set_size(1920, 1080);
screen.set_visarea_full();
TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
void gnw_chef_state::merrycook(machine_config & config)
{
gnw_chef(config);
/* basic machine hardware */
KB1013VK12(config.replace(), m_maincpu);
m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed
m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_input_w));
m_maincpu->read_ba().set_ioport("BA");
/* video hardware */
screen_device *screen = subdevice<screen_device>("screen");
screen->set_size(1679, 1080);
screen->set_visarea_full();
}
// roms
ROM_START( gnw_chef )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "fp-24.bin", 0x0000, 0x0740, BAD_DUMP CRC(2806ab39) SHA1(18261a80eec5bf768bb88b803c598f80e078c71f) ) // dumped from Soviet clone
ROM_REGION( 100000, "svg", 0)
ROM_LOAD( "gnw_chef.svg", 0, 100000, NO_DUMP )
ROM_END
ROM_START( merrycook )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "merrycook.bin", 0x0000, 0x0740, CRC(2806ab39) SHA1(18261a80eec5bf768bb88b803c598f80e078c71f) )
ROM_REGION( 143959, "svg", 0)
ROM_LOAD( "merrycook.svg", 0, 143959, CRC(5601535e) SHA1(7b8818ce3523cccff4adcade9603b7f719d8ab48) )
ROM_END
/***************************************************************************
Nintendo Game & Watch: Mickey Mouse (model MC-25), Egg (model EG-26)
@ -9201,6 +9318,8 @@ CONS( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarfld_state,
CONS( 1981, gnw_pchute, 0, 0, gnw_pchute, gnw_pchute, gnw_pchute_state, empty_init, "Nintendo", "Game & Watch: Parachute", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_octopus, 0, 0, gnw_octopus, gnw_octopus, gnw_octopus_state, empty_init, "Nintendo", "Game & Watch: Octopus", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_popeye, 0, 0, gnw_popeye, gnw_popeye, gnw_popeye_state, empty_init, "Nintendo", "Game & Watch: Popeye (wide screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_chef, 0, 0, gnw_chef, gnw_chef, gnw_chef_state, empty_init, "Nintendo", "Game & Watch: Chef", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
CONS( 1989, merrycook, gnw_chef, 0, merrycook, gnw_chef, gnw_chef_state, empty_init, "Elektronika", "Merry Cook", MACHINE_SUPPORTS_SAVE)
CONS( 1981, gnw_mmouse, 0, 0, gnw_mmouse, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Mickey Mouse", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_egg, gnw_mmouse, 0, gnw_egg, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Egg", MACHINE_SUPPORTS_SAVE )
CONS( 1984, nupogodi, gnw_mmouse, 0, nupogodi, gnw_mmouse, gnw_mmouse_state, empty_init, "Elektronika", "Nu, pogodi!", MACHINE_SUPPORTS_SAVE )

View File

@ -15165,6 +15165,7 @@ exospace // Elektronika
gnw_bfight // Nintendo
gnw_bjack // Nintendo
gnw_boxing // Nintendo
gnw_chef // Nintendo
gnw_climber // Nintendo
gnw_climbcs // Nintendo
gnw_dkjr // Nintendo
@ -15202,6 +15203,7 @@ kloneran // Konami
knfl // Konami
ktmnt // Konami
ktopgun // Konami
merrycook // Elektronika
nummunch // VTech
nupogodi // Elektronika
taddams // Tiger