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From: naibo zhang [mailto:naibo_zhang@hotmail.com]
Sent: Sunday, March 08, 2009 7:40 PM To: submit@mamedev.org Subject: 1. Namco system-21 (earlier single DSP type) game "Driver's Eyes" 2D layer works. Unlike some other sys-21 games like starblad or solvalou, which use sprite layers with priorities from 0 to 7, Driver's Eyes uses up to 14 & 15. 1.5 [Documentation] Year of "Driver's Eyes" is 1990, not 1987. 2. Bug fix: Konami zr-107, GTI Club hardware, background layer lost (black sky). 3. Jaleco dancing game step3: it's not a clone, but a new game.
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@ -2599,4 +2599,4 @@ GAME( 1991, starblad, 0, poly_c140_typeA, s21default, starblad, ROT0,
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GAME( 1991, winrun91, 0, winrun_c140_typeB, winrun, winrun, ROT0, "Namco", "Winning Run 91", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
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GAME( 1989, winrun, 0, winrun_c140_typeB, winrun, winrun, ROT0, "Namco", "Winning Run Suzuka Grand Prix", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
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/* 1988, Winning Run */
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GAME( 1987, driveyes, 0, driveyes, winrun, driveyes, ROT0, "Namco", "Driver's Eyes", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
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GAME( 1991, driveyes, 0, driveyes, winrun, driveyes, ROT0, "Namco", "Driver's Eyes", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS )
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@ -1,5 +1,13 @@
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/* Jaleco 'Stepping Stage'
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*************************************************************************
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Naibo added:
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A PC computer(Harddisk not dumped yet) + Two 68000 based board set.
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One 68000 drives 3 screens, another handles players input.
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*************************************************************************
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dump is incomplete, these are leftovers from an upgrade
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music roms are missing at least
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@ -202,8 +210,8 @@ ROM_END
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ROM_START( step3 )
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ROM_REGION( 0x100000, "maincpu", 0 ) /* 68k */
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ROM_LOAD16_BYTE( "vj98344ver11.1", 0x00001, 0x80000, BAD_DUMP CRC(aedcb225) SHA1(f167c390e79ffbf7c019c326384ae656ae8b7d13) )
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ROM_LOAD16_BYTE( "vj98344ver11.4", 0x00000, 0x80000, BAD_DUMP CRC(391ca913) SHA1(2cc329aa6419f8a0d7e0fb8a9f4c2b8ca25197b3) )
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ROM_LOAD16_BYTE( "vj98344ver11.1", 0x00001, 0x80000, NO_DUMP )
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ROM_LOAD16_BYTE( "vj98344ver11.4", 0x00000, 0x80000, NO_DUMP )
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// c'est la programme de stepstag (avoir besoin de modifications, numero de chansons par example)
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ROM_REGION( 0x100000, "sub", 0 ) /* 68k */
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@ -243,4 +251,4 @@ ROM_REGION( 0x100000, "maincpu", 0 ) /* 68k */
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ROM_END
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GAME( 1999, stepstag, 0, stepstag, stepstag, 0, ROT0, "Jaleco", "Stepping Stage", GAME_NO_SOUND| GAME_NOT_WORKING)
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GAME( 1999, step3, stepstag, stepstag, stepstag, 0, ROT0, "Jaleco", "Stepping 3 Superior", GAME_NO_SOUND| GAME_NOT_WORKING)
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GAME( 1999, step3, 0, stepstag, stepstag, 0, ROT0, "Jaleco", "Stepping 3 Superior", GAME_NO_SOUND| GAME_NOT_WORKING)
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@ -966,7 +966,7 @@ void K001005_swap_buffers(running_machine *machine)
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//if (K001005_status == 2)
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{
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bitmap_fill(K001005_bitmap[K001005_bitmap_page], &K001005_cliprect, machine->pens[0]);
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bitmap_fill(K001005_bitmap[K001005_bitmap_page], &K001005_cliprect, machine->pens[0]&0x00ffffff);
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bitmap_fill(K001005_zbuffer, &K001005_cliprect, 0xffffffff);
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}
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}
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@ -186,6 +186,7 @@ VIDEO_UPDATE( namcos21 )
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if( namcos2_gametype != NAMCOS21_WINRUN91 )
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{ /* draw low priority 2d sprites */
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namco_obj_draw(screen->machine, bitmap, cliprect, 2 );
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namco_obj_draw(screen->machine, bitmap, cliprect, 14 ); //driver's eyes
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}
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CopyVisiblePolyFrameBuffer( bitmap, cliprect,0x7fc0,0x7ffe );
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@ -205,6 +206,7 @@ VIDEO_UPDATE( namcos21 )
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{
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namco_obj_draw(screen->machine, bitmap, cliprect, pri );
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}
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namco_obj_draw(screen->machine, bitmap, cliprect, 15 ); //driver's eyes
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}
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else
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{ /* winrun bitmap layer */
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