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Aaron Giles 220ca74fa6 From: naibo zhang [mailto:naibo_zhang@hotmail.com]
Sent: Sunday, March 08, 2009 7:40 PM
To: submit@mamedev.org
Subject: 

1. Namco system-21 (earlier single DSP type) game "Driver's Eyes" 
2D layer works. Unlike some other sys-21 games like starblad or 
solvalou, which use sprite layers with priorities from 0 to 7, 
Driver's Eyes uses up to 14 & 15. 

1.5 [Documentation] Year of "Driver's Eyes" is 1990, not 1987.

2. Bug fix: Konami zr-107, GTI Club hardware, background layer 
lost (black sky).

3. Jaleco dancing game step3: it's not a clone, but a new game.
2009-03-09 05:54:49 +00:00
docs Minor fix to Shift-F11 description. 2008-10-16 17:01:16 +00:00
src From: naibo zhang [mailto:naibo_zhang@hotmail.com] 2009-03-09 05:54:49 +00:00
.gitattributes New WORKING game: 2009-03-06 15:09:50 +00:00
makefile Modified the makefile to support experimental optional C++ 2009-02-28 22:10:06 +00:00