mirror of
https://github.com/holub/mame
synced 2025-06-05 04:16:28 +03:00
HLSL Updates: [Ryan Holtz, Bat Country Entertainment]
- MAME will now save an HLSL INI file on the first run of a game that doesn't already have an INI file. - HLSL INI files must have their parameters left in the order in which they are saved out. - Fixed a diagonal 'crease' visible on the screen in HLSL mode.
This commit is contained in:
parent
e3bfde1209
commit
23976ade94
File diff suppressed because it is too large
Load Diff
@ -55,7 +55,9 @@
|
||||
typedef struct _hlsl_options hlsl_options;
|
||||
struct _hlsl_options
|
||||
{
|
||||
bool params_dirty;
|
||||
float shadow_mask_alpha;
|
||||
char shadow_mask_texture[1024];
|
||||
int shadow_mask_count_x;
|
||||
int shadow_mask_count_y;
|
||||
float shadow_mask_u_size;
|
||||
@ -82,6 +84,18 @@ struct _hlsl_options
|
||||
float floor[3];
|
||||
float phosphor[3];
|
||||
float saturation;
|
||||
bool yiq_enable;
|
||||
float yiq_cc;
|
||||
float yiq_a;
|
||||
float yiq_b;
|
||||
float yiq_o;
|
||||
float yiq_p;
|
||||
float yiq_n;
|
||||
float yiq_y;
|
||||
float yiq_i;
|
||||
float yiq_q;
|
||||
float yiq_scan_time;
|
||||
int yiq_phase_count;
|
||||
};
|
||||
|
||||
class hlsl_info
|
||||
@ -132,7 +146,9 @@ private:
|
||||
win_window_info * window; // D3D window info
|
||||
|
||||
bool master_enable; // overall enable flag
|
||||
bool yiq_enable; // YIQ-convolution flag
|
||||
bool external_ini; // external ini flag
|
||||
int prescale_force_x; // prescale force x
|
||||
int prescale_force_y; // prescale force y
|
||||
int prescale_size_x; // prescale size x
|
||||
int prescale_size_y; // prescale size y
|
||||
int preset; // preset, if relevant
|
||||
|
@ -329,8 +329,10 @@ const options_entry windows_options::s_option_entries[] =
|
||||
// post-processing options
|
||||
{ NULL, NULL, OPTION_HEADER, "DIRECT3D POST-PROCESSING OPTIONS" },
|
||||
{ WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enable HLSL post-processing (PS3.0 required)" },
|
||||
{ WINOPTION_HLSL_INI_NAME, "%g", OPTION_STRING, "HLSL INI file path" },
|
||||
{ WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to hlsl files" },
|
||||
{ WINOPTION_HLSL_PRESCALE_SIZE, "3", OPTION_INTEGER, "HLSL scaling pre-pass factor (usually 2 or 3)" },
|
||||
{ WINOPTION_HLSL_PRESCALE_X, "0", OPTION_INTEGER, "HLSL pre-scale override factor for X (0 for auto)" },
|
||||
{ WINOPTION_HLSL_PRESCALE_Y, "0", OPTION_INTEGER, "HLSL pre-scale override factor for Y (0 for auto)" },
|
||||
{ WINOPTION_HLSL_PRESET";(-1-3)", "-1", OPTION_INTEGER, "HLSL preset to use (0-3)" },
|
||||
{ WINOPTION_HLSL_WRITE, NULL, OPTION_STRING, "enable HLSL AVI writing (huge disk bandwidth suggested)" },
|
||||
{ WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" },
|
||||
|
@ -81,7 +81,9 @@
|
||||
// core post-processing options
|
||||
#define WINOPTION_HLSL_ENABLE "hlsl_enable"
|
||||
#define WINOPTION_HLSLPATH "hlslpath"
|
||||
#define WINOPTION_HLSL_PRESCALE_SIZE "hlsl_prescale_size"
|
||||
#define WINOPTION_HLSL_INI_NAME "hlslini"
|
||||
#define WINOPTION_HLSL_PRESCALE_X "hlsl_prescale_x"
|
||||
#define WINOPTION_HLSL_PRESCALE_Y "hlsl_prescale_y"
|
||||
#define WINOPTION_HLSL_PRESET "hlsl_preset"
|
||||
#define WINOPTION_HLSL_WRITE "hlsl_write"
|
||||
#define WINOPTION_HLSL_SNAP_WIDTH "hlsl_snap_width"
|
||||
@ -191,9 +193,11 @@ public:
|
||||
|
||||
// core post-processing options
|
||||
const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); }
|
||||
const char *hlsl_ini_name() const { return value(WINOPTION_HLSL_INI_NAME); }
|
||||
bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); }
|
||||
const char *d3d_hlsl_write() const { return value(WINOPTION_HLSL_WRITE); }
|
||||
int d3d_hlsl_prescale_size() const { return int_value(WINOPTION_HLSL_PRESCALE_SIZE); }
|
||||
int d3d_hlsl_prescale_x() const { return int_value(WINOPTION_HLSL_PRESCALE_X); }
|
||||
int d3d_hlsl_prescale_y() const { return int_value(WINOPTION_HLSL_PRESCALE_Y); }
|
||||
int d3d_hlsl_preset() const { return int_value(WINOPTION_HLSL_PRESET); }
|
||||
int d3d_snap_width() const { return int_value(WINOPTION_HLSL_SNAP_WIDTH); }
|
||||
int d3d_snap_height() const { return int_value(WINOPTION_HLSL_SNAP_HEIGHT); }
|
||||
|
Loading…
Reference in New Issue
Block a user