gotya.cpp: removed 'prototype?' from the game description, according to research done by Andy Welburn (nw)

This commit is contained in:
Ivan Vangelista 2018-05-02 19:15:23 +02:00
parent 7d3b4eec89
commit 23f5afd3b6

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@ -33,6 +33,29 @@ TODO: Emulated sound
so despite the fact that 'gotya' might look like its a bootleg of thehand,
its more likely just a prototype / alternate version, its hard to tell
----
According to Andrew Welburn:
'The Hand' is the original game, GAT licensed it for US manufacture.
It wasn't a runaway seller, they didn't make many, but they had to
change certain aspect of the game to 'localise' it and re-badge it as
their own. There are at least 3-4 scans of manuals online, if it was
proto, a full manual would be rare, and then having several independent
people find and scan the manual would be super rare.
The hand labelling of ROMs is entirely normal for small-run games. The
wire patching is on the underside and is minor tracking changes, common
on small-runs of PCBs.
The games themselves show the most obvious changes. The classic layout
at the top of the screen for 'The hand' with the 'hi-score' is replaced
with 'Got-Ya' in text, a fairly minor hack. The Copyright symbol is
still there in Got-Ya but with the company name scrubbed out.
All in all, Got-Ya should NOT be marked as a prototype in MAME, its a
US territory license hack of another game 'The Hand'. Nothing about it
says prototype, and the original base game is 'The Hand'.
****************************************************************************/
#include "emu.h"
@ -281,4 +304,4 @@ ROM_START( gotya )
ROM_END
GAME( 1981, thehand, 0, gotya, gotya, gotya_state, 0, ROT270, "T.I.C.", "The Hand", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1981, gotya, thehand, gotya, gotya, gotya_state, 0, ROT270, "Game-A-Tron", "Got-Ya (12/24/1981, prototype?)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1981, gotya, thehand, gotya, gotya, gotya_state, 0, ROT270, "Game-A-Tron", "Got-Ya (12/24/1981)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )