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make subhunt use overlay of parent + add note in .lay file
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4dd3aee671
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@ -3444,7 +3444,7 @@ ROM_END
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GAMEL(1977, depthch, 0, depthch, depthch, 0, ROT0, "Gremlin", "Depthcharge", GAME_IMPERFECT_SOUND, layout_depthch )
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GAMEL(1977, depthcho, depthch, depthch, depthch, 0, ROT0, "Gremlin", "Depthcharge (older)", GAME_IMPERFECT_SOUND, layout_depthch )
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GAME( 1977, subhunt, depthch, depthch, depthch, 0, ROT0, "Gremlin (Taito license)", "Sub Hunter", GAME_IMPERFECT_SOUND )
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GAMEL(1977, subhunt, depthch, depthch, depthch, 0, ROT0, "Gremlin (Taito license)", "Sub Hunter", GAME_IMPERFECT_SOUND, layout_depthch )
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GAME( 1977, safari, 0, safari, safari, 0, ROT0, "Gremlin", "Safari (set 1)", GAME_NO_SOUND )
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GAME( 1977, safaria, safari, safari, safari, 0, ROT0, "Gremlin", "Safari (set 2, bootleg?)", GAME_NO_SOUND ) // on a bootleg board, but seems a different code revision too
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GAME( 1978, frogs, 0, frogs, frogs, 0, ROT0, "Gremlin", "Frogs", GAME_IMPERFECT_SOUND )
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@ -1,17 +1,19 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="overlay">
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<element name="overlay_gremlin">
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<rect>
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<bounds left="0" top="0" right="256" bottom="224" />
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<color red="0.27" green="0.53" blue="0.8" />
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</rect>
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</element>
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<view name="Color Overlay">
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<!-- TODO: Taito (Japan) version needs a different overlay -->
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<view name="Color Overlay (Gremlin)">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<overlay name="overlay" element="overlay">
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<overlay name="overlay" element="overlay_gremlin">
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<bounds left="0" top="0" right="4" bottom="3" />
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</overlay>
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</view>
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