New Air Rescue clone

New Clone Added
-------------------------------
Air Rescue (Japan) [ShouTime, The Dumping Union]
This commit is contained in:
Brian Troha 2014-08-30 16:06:49 +00:00
parent 946d4ad933
commit 28e6e7d574
2 changed files with 176 additions and 64 deletions

View File

@ -2502,7 +2502,8 @@ MACHINE_CONFIG_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Air Rescue
Air Rescue (US)
Sega Game ID codes:
Game BD: 833-8508-01 AIR RESCUE (US)
833-8508-02 AIR RESCUE (Export)
@ -2510,11 +2511,14 @@ MACHINE_CONFIG_END
Rom PCB No: 834-8526-01 (US)
834-8526-02 (Export)
834-8526-03 (Japan)
Japan set not dumped, but program roms are EPR-14515.ic13 & EPR-14514.ic6
Link PCB No: 837-8223-01
requires 2 linked system32 pcbs
requires additional math DSP to be emulated
The link PCB attaches 2 System 32 mainboards together, then ROM boards for each mainboard attaches to the link PCB.
Contains 2 GALs / PALs and one MB8421 & MB8431 Dual Port SRAMs chips.
*/
ROM_START( arescue )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
@ -2549,17 +2553,60 @@ ROM_START( arescue )
ROM_LOAD( "d7725.01", 0x000000, 0x002800, CRC(a7ec5644) SHA1(e9b05c70b639ee289e557dfd9a6c724b36338e2b) )
ROM_END
/**************************************************************************************************************************
Air Rescue (Japan)
Sega Game ID codes:
Game BD: 833-8508-03 AIR RESCUE
Rom PCB No: 834-8526-03
Link PCB No: 837-8223-01
requires 2 linked system32 pcbs
requires additional math DSP to be emulated
*/
ROM_START( arescuej )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
ROM_LOAD_x4( "epr-14515.ic13", 0x000000, 0x020000, CRC(fb5eefbd) SHA1(f2739ad2e168843fe992d7fb546ffd859fa6c17a) )
ROM_LOAD_x4( "epr-14514.ic6", 0x080000, 0x020000, CRC(ebf6dfc5) SHA1(2146dc23f1268124b6ad3cd00416a71fc56130bf) )
ROM_LOAD16_BYTE( "epr-14509.ic14", 0x100000, 0x080000, CRC(daa5a356) SHA1(ca87242c59de5ab5f9406635bee758a855fe20bc) )
ROM_LOAD16_BYTE( "epr-14508.ic7", 0x100001, 0x080000, CRC(6702c14d) SHA1(dc9324f16a3e3238f5ccdade9451d6823a50b563) )
ROM_REGION( 0x500000, "soundcpu", 0 ) /* sound CPU */
ROM_LOAD_x4( "epr-14513.ic35", 0x100000, 0x40000, CRC(f9a884cd) SHA1(73010fff5e0257355e08e78838c74af86ed364ce) )
ROM_LOAD_x2( "mpr-14512.ic31", 0x200000, 0x80000, CRC(9da48051) SHA1(2d41148d089a75362ed0fde577eca919213ac666) )
ROM_LOAD_x2( "mpr-14511.ic26", 0x300000, 0x80000, CRC(074c53cc) SHA1(9c89843bbe8058123c25b7f8f86de754ddbca2bb) )
ROM_LOAD_x2( "mpr-14510.ic22", 0x400000, 0x80000, CRC(5ea6d52d) SHA1(d424082468940bb91ab424ac7812839792ed4e88) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* tiles */
ROM_LOAD32_BYTE( "mpr-14496.ic25", 0x000003, 0x080000, CRC(737da16c) SHA1(52247d9bc2924e90d040bef484a541b1f4a9026f) )
ROM_LOAD32_BYTE( "mpr-14497.ic29", 0x000001, 0x080000, CRC(ebd7ed17) SHA1(2307dc28501965432d2ff55a21698efdce014401) )
ROM_LOAD32_BYTE( "mpr-14498.ic34", 0x000002, 0x080000, CRC(d4a764bd) SHA1(8434a9225ed1e01e8b1cfe169268e42cd3ce6ee3) )
ROM_LOAD32_BYTE( "mpr-14499.ic38", 0x000000, 0x080000, CRC(fadc4b2b) SHA1(01c02a4dfad1ab19bac8b81b61d37fdc035bc5c5) )
ROM_REGION32_BE( 0x800000, "gfx2", 0 ) /* sprites */
ROMX_LOAD( "mpr-14500.ic24", 0x000007, 0x100000, CRC(0a064e9b) SHA1(264761f4aacaeeac9426528caf180404cd7f6e18) , ROM_SKIP(7) )
ROMX_LOAD( "mpr-14501.ic28", 0x000006, 0x100000, CRC(4662bb41) SHA1(80774e680468e9ba9c5dd5eeaa4791fa3b3722fd) , ROM_SKIP(7) )
ROMX_LOAD( "mpr-14502.ic33", 0x000005, 0x100000, CRC(988555a9) SHA1(355e44319fd51358329cc7cd226e4c4725e045cb) , ROM_SKIP(7) )
ROMX_LOAD( "mpr-14503.ic37", 0x000004, 0x100000, CRC(90556aca) SHA1(24df62af55048db66d50c7034c5460330d231bf5) , ROM_SKIP(7) )
ROMX_LOAD( "mpr-14504.ic23", 0x000003, 0x100000, CRC(46dd038d) SHA1(9530a52e2e7388437c20ebcb19bf84c8b3b5086b) , ROM_SKIP(7) )
ROMX_LOAD( "mpr-14505.ic27", 0x000002, 0x100000, CRC(be142c1f) SHA1(224631e00c2458c39c6a2ef7978c2b1131fb4da2) , ROM_SKIP(7) )
ROMX_LOAD( "mpr-14506.ic32", 0x000001, 0x100000, CRC(5dd8fb6b) SHA1(7d21cacb2c9dba5db2547b6d8e89397e0424ee8e) , ROM_SKIP(7) )
ROMX_LOAD( "mpr-14507.ic36", 0x000000, 0x100000, CRC(db3f59ec) SHA1(96dcb3827354773fc2911c62260a27e90dcbe96a) , ROM_SKIP(7) )
ROM_REGION( 0x20000, "user2", 0 ) /* NEC uPD77P25 DSP Internal ROM */
ROM_LOAD( "d7725.01", 0x000000, 0x002800, CRC(a7ec5644) SHA1(e9b05c70b639ee289e557dfd9a6c724b36338e2b) )
ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Alien 3: The Gun
Alien 3: The Gun (Export)
not protected
Sega Game ID codes:
Game BD: 834-9877-01 (USA)
834-9877-02 (Export)
Rom PCB No: 837-9878-01 (USA)
837-9878-02 (Export)
Game BD: 834-9877-02
Rom PCB No: 837-9878-02
Main PCB: 837-7428-03 (SYSTEM 32 COM)
A/D BD NO. 837-7536
*/
@ -2595,10 +2642,15 @@ ROM_START( alien3 )
ROM_END
/**************************************************************************************************************************
Alien 3: The Gun (U.S.)
Alien 3: The Gun (US)
not protected
*/
Sega Game ID codes:
Game BD: 834-9877-01
Rom PCB No: 837-9878-01
Main PCB: 837-7428-03 (SYSTEM 32 COM)
A/D BD NO. 837-7536
*/
ROM_START( alien3u )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
ROM_LOAD_x2( "epr-15941.ic17", 0x000000, 0x040000, CRC(bf8c257f) SHA1(d08b77d2e3f5af0da7e7d8727fbe7fc0eb1153ff) )
@ -2634,10 +2686,9 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Arabian Fight
Arabian Fight (Export)
protected via a custom V25 with encrypted code
*/
ROM_START( arabfgt )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
ROM_LOAD_x8( "epr-14609.ic8", 0x000000, 0x020000, CRC(6a43c7fb) SHA1(70e9f9fa5f867f0455d62ff2690ad19055d79363) )
@ -2670,10 +2721,9 @@ ROM_START( arabfgt )
ROM_END
/**************************************************************************************************************************
Arabian Fight (U.S.)
Arabian Fight (US)
protected via a custom V25 with encrypted code
*/
ROM_START( arabfgtu )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
ROM_LOAD_x8( "epr-14608.ic8", 0x000000, 0x020000, CRC(cd5efba9) SHA1(a7daf8e95d31359753c984c447e93d40f43a179d) )
@ -2744,7 +2794,7 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Burning Rival
Burning Rival (Export)
protected via FD1149 317-0212
*/
ROM_START( brival )
@ -2813,7 +2863,7 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Dark Edge
Dark Edge (Export)
protected via FD1149 317-0204
*/
ROM_START( darkedge )
@ -2907,14 +2957,14 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
F1 Exhaust Note
F1 Exhaust Note (Export)
to display the title screen this will require 2 linked system32 boards to be emulated
Sega Game ID codes:
GAME BD NO. 833-8389-01 EXHAUST NOTE (USA)
833-8389-02 EXHAUST NOTE (World)
833-8389-03 EXHAUST NOTE (Japan)
ROM BD. 834-8439-01 (USA) 834-8439-04 according to dump notes
ROM BD. 834-8439-01 or 834-8439-04 (US)
834-8439-02 (World)
834-8439-03 (Japan)
MAIN BD. 837-7428 (SYSTEM 32 COM)
@ -2949,6 +2999,16 @@ ROM_START( f1en )
ROMX_LOAD( "mpr-14363", 0x000007, 0x080000, CRC(f3427a56) SHA1(6a99d7432dfff35470ddcca5cfde36689a77e706) , ROM_SKIP(7) )
ROM_END
/**************************************************************************************************************************
F1 Exhaust Note (US)
to display the title screen this will require 2 linked system32 boards to be emulated
Sega Game ID codes:
GAME BD NO. 833-8389-01 EXHAUST NOTE
ROM BD. 834-8439-04
MAIN BD. 837-7428 (SYSTEM 32 COM)
A/D BD NO. 837-7536
*/
ROM_START( f1enu ) // ROM PCB number is 834-8439-04
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
ROM_LOAD_x8( "epr-14451a.ic6", 0x000000, 0x020000, CRC(e17259c9) SHA1(be789b7630b7265e19ea2c80f603caff9cec37f8) )
@ -2982,7 +3042,7 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
F1 Super Lap
F1 Super Lap (Export)
protected via FD1149 317-0210
*/
ROM_START( f1lap )
@ -3016,6 +3076,10 @@ ROM_START( f1lap )
ROM_LOAD( "15612", 0x00000, 0x20000, CRC(9d204617) SHA1(8db57121065f5d1ac52fcfb88459bdbdc30e645b) )
ROM_END
/**************************************************************************************************************************
F1 Super Lap (Japan)
protected via FD1149 317-0210
*/
ROM_START( f1lapj )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
ROM_LOAD_x4( "epr-15598.ic17", 0x000000, 0x020000, CRC(9feab7cd) SHA1(2a14c0df39e7bdae12a34679fabc6abb7618e27d) )
@ -3048,11 +3112,10 @@ ROM_START( f1lapj )
ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Golden Axe: The Return of Death Adder
Golden Axe: The Return of Death Adder (Export)
protected via a custom V25 with encrypted code
*/
ROM_START( ga2 )
@ -3087,7 +3150,7 @@ ROM_START( ga2 )
ROM_END
/**************************************************************************************************************************
Golden Axe: The Return of Death Adder (U.S.)
Golden Axe: The Return of Death Adder (US)
protected via a custom V25 with encrypted code
Sega Game ID codes:
Game: 833-8932-02 GOLDEN AXE II AC USA
@ -3165,7 +3228,7 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Hard Dunk (Multi-32)
Hard Dunk (Export) - Multi-32
not protected
*/
ROM_START( harddunk )
@ -3197,7 +3260,7 @@ ROM_START( harddunk )
ROM_END
/**************************************************************************************************************************
Hard Dunk (Japan) (Multi-32)
Hard Dunk (Japan) - Multi-32
not protected
*/
ROM_START( harddunkj )
@ -3231,7 +3294,7 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Holosseum
Holosseum (US)
not protected
Game: 833-8887-01 HOLOSSEUM
Rom board: 834-8888-01
@ -3268,7 +3331,7 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Jurassic Park
Jurassic Park (Export)
not protected
Game: 833-10544 JURASSIC PARK
ROM BD: 834-10545
@ -3304,6 +3367,12 @@ ROM_START( jpark )
ROM_LOAD( "epr-13908.xx", 0x00000, 0x8000, CRC(6228c1d2) SHA1(bd37fe775534fb94c9af80546948ce5f9c47bbf5) ) /* cabinet movement */
ROM_END
/**************************************************************************************************************************
Jurassic Park - Deluxe, Revision A (Japan)
not protected
Game: 833-10544-03 JURASSIC PARK DLX
ROM BD: 834-10545-03
*/
ROM_START( jparkj )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
ROM_LOAD_x2( "epr-16400a.ic8", 0x000000, 0x80000, CRC(1e03dbfe) SHA1(b7c274769ff483e687749ff20b1dc0fc38e8ef82) )
@ -3334,6 +3403,12 @@ ROM_START( jparkj )
ROM_LOAD( "epr-13908.xx", 0x00000, 0x8000, CRC(6228c1d2) SHA1(bd37fe775534fb94c9af80546948ce5f9c47bbf5) ) /* cabinet movement */
ROM_END
/**************************************************************************************************************************
Jurassic Park - Deluxe (Japan)
not protected
Game: 833-10544-03 JURASSIC PARK DLX
ROM BD: 834-10545-03
*/
ROM_START( jparkja )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
ROM_LOAD_x2( "epr-16400.ic8", 0x000000, 0x80000, CRC(321c3411) SHA1(c53e7ed5f2e523741a521c9cd271123ab557cc4a) )
@ -3365,7 +3440,7 @@ ROM_START( jparkja )
ROM_END
/**************************************************************************************************************************
Jurassic Park Japan (Conversion)
Jurassic Park - Conversion (Japan)
not protected
Game: 833-10544-03 JURASSIC PARK CVT
ROM BD: 834-10545-03
@ -3397,6 +3472,7 @@ ROM_START( jparkjc )
ROMX_LOAD( "mpr-16412.ic25", 0x800006, 0x200000, CRC(105dc26e) SHA1(fd2ef8c9fe1a78b4f9cc891a6fbd060184e58a1f) , ROM_SKIP(6)|ROM_GROUPWORD )
ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
@ -3436,19 +3512,16 @@ ROM_START( kokoroj2 )
DISK_IMAGE_READONLY( "cdp-00146", 0, SHA1(0b37e0ea2380ecd9abef2ccd6a8096d76d2ba344) )
ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Outrunners (Multi-32)
Outrunners (Export) - Multi-32
not protected
Sega Game ID codes:
GAME BD NO. 834-9559-01 (USA)
834-9559-02 (World)
834-9559-03 (Japan)
ROM BD. 837-9560-01 (USA)
837-9560-02 (World)
837-9560-03 (Japan)
GAME BD NO. 834-9559-02
ROM BD. 837-9560-02
MAIN BD. 837-8676 (SYSTEM MULTI)
A/D BD NO. 837-7536
COMM BD. 837-8792
@ -3483,10 +3556,14 @@ ROM_START( orunners )
ROM_END
/**************************************************************************************************************************
Outrunners (U.S.)
Outrunners (US) - Multi-32
not protected
GAME BD NO. 834-9559-01
ROM BD. 837-9560-01
MAIN BD. 837-8676 (SYSTEM MULTI)
A/D BD NO. 837-7536
COMM BD. 837-8792
*/
ROM_START( orunnersu )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code */
ROM_LOAD32_WORD_x4( "epr15618.37", 0x000000, 0x020000, CRC(25647f76) SHA1(9f882921ebb2f078350295c322b263f75812c053) )
@ -3517,10 +3594,14 @@ ROM_START( orunnersu )
ROM_END
/**************************************************************************************************************************
Outrunners (Japan)
Outrunners (Japan) - Multi-32
not protected
GAME BD NO. 834-9559-03
ROM BD. 837-9560-03
MAIN BD. 837-8676 (SYSTEM MULTI)
A/D BD NO. 837-7536
COMM BD. 837-8792
*/
ROM_START( orunnersj )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code */
ROM_LOAD32_WORD_x4( "epr15616.37", 0x000000, 0x020000, CRC(fb550545) SHA1(2f2c36843b115f5417e1f2ccd4a34ebf91265190) ) /* Need to verify the EPR numbers */
@ -3614,7 +3695,7 @@ ROM_START( radm )
ROM_END
/**************************************************************************************************************************
Rad Mobile Deluxe Cabinet (U.S.)
Rad Mobile Deluxe Cabinet (US)
not protected
*/
ROM_START( radmu )
@ -3656,16 +3737,12 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Rad Rally
Rad Rally (Export)
not protected
Sega Game ID codes:
Game: 833-8110-01 RAD RALLY (USA)
833-8110-02 RAD RALLY (Export)
833-8110-03 RAD RALLY (Japan)
Rom board: 833-8111-01 (USA)
833-8111-02 (Export)
833-8111-03 (Japan)
Game: 833-8110-02 RAD RALLY
Rom board: 833-8111-02
A/D BD NO. 837-7536
*/
@ -3705,8 +3782,14 @@ ROM_START( radr )
ROM_END
/**************************************************************************************************************************
Rad Rally (U.S.)
Rad Rally (US)
not protected
Sega Game ID codes:
Game: 833-8110-01 RAD RALLY
Rom board: 833-8111-01
A/D BD NO. 837-7536
*/
ROM_START( radru )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
@ -3746,6 +3829,12 @@ ROM_END
/**************************************************************************************************************************
Rad Rally (Japan)
not protected
Sega Game ID codes:
Game: 833-8110-03 RAD RALLY
Rom board: 833-8111-03
A/D BD NO. 837-7536
*/
ROM_START( radrj )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
@ -3786,7 +3875,7 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Slipstream
Slipstream (Brazil)
GAME BD NO. 833-7429-01
1. ROM BD. 837-7429-01
@ -3820,6 +3909,14 @@ ROM_START( slipstrm )
ROMX_LOAD( "s32_obj07.ic24", 0x000007, 0x80000, CRC(22c129cf) SHA1(0f64680511a357038f6a556253c13fbb5417dd1a) , ROM_SKIP(7) )
ROM_END
/**************************************************************************************************************************
Slipstream (Hispanic)
GAME BD NO. 833-7429-01
1. ROM BD. 837-7429-01
2. MAIN BD. 837-7428
A/D BD NO. 837-7536
*/
ROM_START( slipstrmh )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
ROM_LOAD_x2( "s32h_prg01.ic6", 0x000000, 0x080000, CRC(ab778297) SHA1(e440d44b20f2f7478ef7d86af90af5eb7b9a545a) )
@ -3924,7 +4021,7 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Spiderman
Spiderman (Export)
not protected
*/
ROM_START( spidman )
@ -3960,11 +4057,14 @@ ROM_END
/**************************************************************************************************************************
Spiderman (U.S.)
not protected
Rom board type: 837-7429-01
Input sub board: 837-7968
Sega Game ID codes:
Game: 833-8331-04 SPIDER-MAN
Rom board: 834-8332-01
Rom board type: 837-7429-01
Input sub board: 837-7968
*/
ROM_START( spidmanu )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
@ -3999,8 +4099,10 @@ ROM_END
/**************************************************************************************************************************
Spiderman (Japan)
not protected
Game: 833-8331 SPIDER-MAN
Rom board: 834-8332
*/
ROM_START( spidmanj )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
@ -4034,7 +4136,7 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Stadium Cross (Multi-32)
Stadium Cross (Export) - Multi-32
not protected
*/
ROM_START( scross )
@ -4070,7 +4172,7 @@ ROM_START( scross )
ROM_END
/**************************************************************************************************************************
Stadium Cross (U.S.)
Stadium Cross (US) - Multi-32
not protected
*/
@ -4179,6 +4281,7 @@ ROM_END
Sega Game ID codes:
Game: 833-10851 J. LEAGUE 1994
*/
ROM_START( jleague )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code + data */
@ -4212,16 +4315,12 @@ ROM_END
/**************************************************************************************************************************
**************************************************************************************************************************
**************************************************************************************************************************
Title Fight (Multi-32)
Title Fight (Export) - Multi-32
not protected
Sega Game ID codes:
Game: 834-9324-01 TITLE FIGHT (USA)
834-9324-02 TITLE FIGHT (Export)
834-9324-03 TITLE FIGHT (Japan)
Rom board: 834-9413-01 (USA)
834-9413-02 (Export)
834-9413-03 (Japan)
Game: 834-9324-02 TITLE FIGHT
Rom board: 834-9413-02
Main BD: 837-8676 (SYSTEM MULTI 32)
*/
@ -4252,8 +4351,14 @@ ROM_START( titlef )
ROM_END
/**************************************************************************************************************************
Title Fight (US)
Title Fight (US) - Multi-32
not protected
Sega Game ID codes:
Game: 834-9324-01 TITLE FIGHT
Rom board: 834-9413-01
Main BD: 837-8676 (SYSTEM MULTI 32)
*/
ROM_START( titlefu )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code */
@ -4282,8 +4387,14 @@ ROM_START( titlefu )
ROM_END
/**************************************************************************************************************************
Title Fight (Japan)
Title Fight (Japan) - Multi-32
not protected
Sega Game ID codes:
Game: 834-9324-03 TITLE FIGHT
Rom board: 834-9413-03
Main BD: 837-8676 (SYSTEM MULTI 32)
*/
ROM_START( titlefj )
ROM_REGION( 0x200000, "maincpu", 0 ) /* v60 code */
@ -4750,7 +4861,8 @@ DRIVER_INIT_MEMBER(segas32_state,titlef)
*
*************************************/
GAME( 1992, arescue, 0, system32, arescue, segas32_state, arescue, ROT0, "Sega", "Air Rescue", GAME_IMPERFECT_GRAPHICS )
GAME( 1992, arescue, 0, system32, arescue, segas32_state, arescue, ROT0, "Sega", "Air Rescue (US)", GAME_IMPERFECT_GRAPHICS )
GAME( 1992, arescuej, arescue, system32, arescue, segas32_state, arescue, ROT0, "Sega", "Air Rescue (Japan)", GAME_IMPERFECT_GRAPHICS )
GAME( 1993, alien3, 0, system32, alien3, segas32_state, alien3, ROT0, "Sega", "Alien3: The Gun (World)", GAME_IMPERFECT_GRAPHICS )
GAME( 1993, alien3u, alien3, system32, alien3, segas32_state, alien3, ROT0, "Sega", "Alien3: The Gun (US)", GAME_IMPERFECT_GRAPHICS )
GAME( 1991, arabfgt, 0, system32, arabfgt, segas32_state, arabfgt, ROT0, "Sega", "Arabian Fight (World)", GAME_IMPERFECT_GRAPHICS ) /* Released in 03.1992 */

View File

@ -4793,7 +4793,7 @@ arabfgt // 1992.?? Arabian Fight (World)
arabfgtu // 1992.03 Arabian Fight (US)
arabfgtj // 1992.03 Arabian Fight (Japan)
arescue // 1992.03 Air Rescue (US)
// 1992.04 Air Rescue (Japan)
arescuej // 1992.04 Air Rescue (Japan)
ga2 // 1992.?? Golden Axe II (World)
ga2u // 1992.09 Golden Axe II (US)
ga2j // 1992.10 Golden Axe Death Adder no Fukusyuu (Japan)