Added basic PCB layout for Reel'N Quake! [Brian Troha]
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@ -12,6 +12,7 @@ Video : DX-101
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DX-102 x3
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Sound : X1-010
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OKI M9810 for later EVA2 & EVA3 PCBs
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OSC : 50.00000MHz
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32.53047MHz
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@ -36,7 +37,7 @@ B0-006B 2001 Funcube 2 Namco
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B0-006B 2001 Funcube 4 Namco
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B0-010A 2001 Wing Shooting Championship Sammy
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B0-010A 2002 Trophy Hunting - Bear & Moose Sammy
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- ???? Reel'N Quake <unknown>
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P-FG-02 ???? Reel'N Quake <unknown>
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-------------------------------------------------------------------------------------------
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TODO:
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@ -2369,7 +2370,7 @@ ROM_START( funcube3 )
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ROM_LOAD( "fc31prg-0a.u4", 0x000000, 0x080000, CRC(ed7d70dd) SHA1(4ebfca9e60ab5e8de22821f0475abf515c83ce53) )
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ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
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ROM_LOAD( "fc21iopr-0.u49", 0x000000, 0x020000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
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ROM_LOAD( "fc21iopr-0.u49", 0x000000, 0x020000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
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ROM_REGION( 0x400, "pic", 0 ) // PIC12C508? Code
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ROM_LOAD( "fc31a.u57", 0x000, 0x400, NO_DUMP )
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@ -2870,35 +2871,71 @@ ROM_END
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Reel'N Quake!
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Board:
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0594 (Sticker)
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CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
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Video: NEC DX-101 (240 Pin PQFP, @ U10)
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NEC DX-102 (52 Pin PQFP x3, @ U28 U30 & U45)
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Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
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OSC: 50MHz & 28MHz
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Other: 8 Position Dipswitch x 2
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Push Button SW1
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3.6V Battery at BT1
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GAL 16V8 - labeled "KF-001" at U38
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CPU:
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TMP68301AF-16 CPU
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50MHz Osc.
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Memory:
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M1 are TC551001BFL-70L at U42 & U43
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M2 is W2465K-70LL at U27
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M3 are LH5168D-10L at U8 & U9
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M4 are UT62256SC-70L at U6, U7, U13 & U14
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Video:
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NEC DX-101? 9546KK002 (@ U10)
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3 x NEC DX-102? (@ U28, U30 & U45)
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28MHz Osc.
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PCB Number: P-FG-02
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+-----------------------------------------------------------+
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| +------+ U U |
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| VOL |Seta | M 5 5 +--------------+|
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| |X1-010| 2 8 7 +-+ M |KF-001-005 U16||
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| +------+ * * | | 1 +--------------+|
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+-+ |U| |
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| +-+ +-+ BT1 |3| U20* |
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+-+ | | | | M |2| M |
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| C |U| U |U| U M M 4 | | 1 +--------------+|
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|J N |3| 5 |2| 4 3 3 +-+ |KF-001-006 U15||
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|A 1 | | * | | * M +--------------+|
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|M +-+ +-+ 4 |
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|M C U19* |
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|A N |
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| 2 +--------------+|
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|C 1 |KF-001-007 U18||
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|o +----------+ +--------------+|
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|n C +-------+ | | |
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|n N |Toshiba| | NEC | U22* |
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|e 2 | TMP | | DX-101 | |
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|c 2 | 68301 | | | +--------------+|
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|t U +-------+ | | |KF-001-008 U17||
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|e C 5 +----------+ +--------------+|
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|r N 6 |
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| 3 * U21* |
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+-+ +---+ +---+ U 50MHz 32MHz* |
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| |DX | S |DX | 3 |
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| |102| W |102| 8 +---+ 28MHz|
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+-+ +---+ 1 +---+ M M |DX | |
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| D D 4 4 |102| |
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| S S +---+ |
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| W W |
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| 2 1 |
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+-----------------------------------------------------------+
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Sound:
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Seta X1-010 (@ U32)
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Volume Trimmer
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CN1 - 7 Pin connector
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CN2-1 - 3 Pin connector
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CN2-2 - 3 Pin connector
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CN3 - 10 Pin connector
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Other:
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Push Button (@ SW1)
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2 x DSW8 (@ DSW1 & DSW2)
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3.6V Battery (@ BT1)
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MAX232CPE (@ U60)
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* Denotes not populated. U56 is unpopulated 93C45 EEPROM
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ROMs:
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2 x 27C4001 (@ U2-3)
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5 x 23C32000 (@ U15-18, U32)
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GAL 16V8? (@ U38)
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U3-U5 silkscreened 27C4001
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U57-U58 silkscreened 23C8001E
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U15-U22 silkscreened 23C32000
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U32 silkscreened 23C32000
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Note:
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The PCB is silkscreened with 23C32000 which would be equal to the 27C322.
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The graphics roms dumped that way have the first half as a bad mirror
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of the second half (even <- odd, odd <- FF). They seem OK dumped as 27C160.
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@ -3203,7 +3240,7 @@ GAME( 2001, turkhunt, 0, samshoot, turkhunt, 0, ROT0, "Sammy USA C
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GAME( 2001, wschamp, 0, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
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GAME( 2001, wschampa, wschamp, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
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GAME( 2002, trophyh, 0, samshoot, trophyh, 0, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
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GAME( 2001, funcube2, 0, funcube, funcube, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
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GAME( 2001, funcube3, 0, funcube, funcube, funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
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GAME( 2001, funcube4, 0, funcube, funcube4, funcube2, ROT0, "Namco", "Funcube 4 (v1.0)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
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GAME( 2001, funcube2, 0, funcube, funcube, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
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GAME( 2001, funcube3, 0, funcube, funcube, funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
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GAME( 2001, funcube4, 0, funcube, funcube4, funcube2, ROT0, "Namco", "Funcube 4 (v1.0)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
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GAME( ????, reelquak, 0, reelquak, reelquak, 0, ROT0, "<unknown>", "Reel'N Quake! (Ver. 1.05)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
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