Added basic PCB layout for Reel'N Quake! [Brian Troha]

This commit is contained in:
Brian Troha 2011-09-19 22:27:34 +00:00
parent 34ff81062c
commit 2b03f3068c

View File

@ -12,6 +12,7 @@ Video : DX-101
DX-102 x3
Sound : X1-010
OKI M9810 for later EVA2 & EVA3 PCBs
OSC : 50.00000MHz
32.53047MHz
@ -36,7 +37,7 @@ B0-006B 2001 Funcube 2 Namco
B0-006B 2001 Funcube 4 Namco
B0-010A 2001 Wing Shooting Championship Sammy
B0-010A 2002 Trophy Hunting - Bear & Moose Sammy
- ???? Reel'N Quake <unknown>
P-FG-02 ???? Reel'N Quake <unknown>
-------------------------------------------------------------------------------------------
TODO:
@ -2369,7 +2370,7 @@ ROM_START( funcube3 )
ROM_LOAD( "fc31prg-0a.u4", 0x000000, 0x080000, CRC(ed7d70dd) SHA1(4ebfca9e60ab5e8de22821f0475abf515c83ce53) )
ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
ROM_LOAD( "fc21iopr-0.u49", 0x000000, 0x020000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
ROM_LOAD( "fc21iopr-0.u49", 0x000000, 0x020000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
ROM_REGION( 0x400, "pic", 0 ) // PIC12C508? Code
ROM_LOAD( "fc31a.u57", 0x000, 0x400, NO_DUMP )
@ -2870,35 +2871,71 @@ ROM_END
Reel'N Quake!
Board:
0594 (Sticker)
CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
Video: NEC DX-101 (240 Pin PQFP, @ U10)
NEC DX-102 (52 Pin PQFP x3, @ U28 U30 & U45)
Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
OSC: 50MHz & 28MHz
Other: 8 Position Dipswitch x 2
Push Button SW1
3.6V Battery at BT1
GAL 16V8 - labeled "KF-001" at U38
CPU:
TMP68301AF-16 CPU
50MHz Osc.
Memory:
M1 are TC551001BFL-70L at U42 & U43
M2 is W2465K-70LL at U27
M3 are LH5168D-10L at U8 & U9
M4 are UT62256SC-70L at U6, U7, U13 & U14
Video:
NEC DX-101? 9546KK002 (@ U10)
3 x NEC DX-102? (@ U28, U30 & U45)
28MHz Osc.
PCB Number: P-FG-02
+-----------------------------------------------------------+
| +------+ U U |
| VOL |Seta | M 5 5 +--------------+|
| |X1-010| 2 8 7 +-+ M |KF-001-005 U16||
| +------+ * * | | 1 +--------------+|
+-+ |U| |
| +-+ +-+ BT1 |3| U20* |
+-+ | | | | M |2| M |
| C |U| U |U| U M M 4 | | 1 +--------------+|
|J N |3| 5 |2| 4 3 3 +-+ |KF-001-006 U15||
|A 1 | | * | | * M +--------------+|
|M +-+ +-+ 4 |
|M C U19* |
|A N |
| 2 +--------------+|
|C 1 |KF-001-007 U18||
|o +----------+ +--------------+|
|n C +-------+ | | |
|n N |Toshiba| | NEC | U22* |
|e 2 | TMP | | DX-101 | |
|c 2 | 68301 | | | +--------------+|
|t U +-------+ | | |KF-001-008 U17||
|e C 5 +----------+ +--------------+|
|r N 6 |
| 3 * U21* |
+-+ +---+ +---+ U 50MHz 32MHz* |
| |DX | S |DX | 3 |
| |102| W |102| 8 +---+ 28MHz|
+-+ +---+ 1 +---+ M M |DX | |
| D D 4 4 |102| |
| S S +---+ |
| W W |
| 2 1 |
+-----------------------------------------------------------+
Sound:
Seta X1-010 (@ U32)
Volume Trimmer
CN1 - 7 Pin connector
CN2-1 - 3 Pin connector
CN2-2 - 3 Pin connector
CN3 - 10 Pin connector
Other:
Push Button (@ SW1)
2 x DSW8 (@ DSW1 & DSW2)
3.6V Battery (@ BT1)
MAX232CPE (@ U60)
* Denotes not populated. U56 is unpopulated 93C45 EEPROM
ROMs:
2 x 27C4001 (@ U2-3)
5 x 23C32000 (@ U15-18, U32)
GAL 16V8? (@ U38)
U3-U5 silkscreened 27C4001
U57-U58 silkscreened 23C8001E
U15-U22 silkscreened 23C32000
U32 silkscreened 23C32000
Note:
The PCB is silkscreened with 23C32000 which would be equal to the 27C322.
The graphics roms dumped that way have the first half as a bad mirror
of the second half (even <- odd, odd <- FF). They seem OK dumped as 27C160.
@ -3203,7 +3240,7 @@ GAME( 2001, turkhunt, 0, samshoot, turkhunt, 0, ROT0, "Sammy USA C
GAME( 2001, wschamp, 0, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, wschampa, wschamp, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2002, trophyh, 0, samshoot, trophyh, 0, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, funcube2, 0, funcube, funcube, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, funcube3, 0, funcube, funcube, funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, funcube4, 0, funcube, funcube4, funcube2, ROT0, "Namco", "Funcube 4 (v1.0)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, funcube2, 0, funcube, funcube, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, funcube3, 0, funcube, funcube, funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
GAME( 2001, funcube4, 0, funcube, funcube4, funcube2, ROT0, "Namco", "Funcube 4 (v1.0)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
GAME( ????, reelquak, 0, reelquak, reelquak, 0, ROT0, "<unknown>", "Reel'N Quake! (Ver. 1.05)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )