cps2: mark pzloop2jd phoenix as bootleg

This commit is contained in:
hap 2021-03-28 15:43:36 +02:00
parent c2e08c11f6
commit 2c52caf49a
3 changed files with 4 additions and 4 deletions

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@ -12070,5 +12070,5 @@ GAME( 2000, mmatrixd, mmatrix, dead_cps2, cps2_2p1b, cps2_state, init_cps2,
GAME( 2001, progearud, progear, dead_cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "bootleg", "Progear (USA 010117 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 2001, progearjd, progear, dead_cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "bootleg", "Progear no Arashi (Japan 010117 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 2001, progearjbl, progear, dead_cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "bootleg", "Progear no Arashi (Japan 010117) (decrypted bootleg)", MACHINE_SUPPORTS_SAVE ) // Not an actual phoenix set, but works as one
GAME( 2001, pzloop2jd, pzloop2, dead_cps2, pzloop2, cps2_state, init_pzloop2, ROT0, "Mitchell (Capcom license)", "Puzz Loop 2 (Japan 010226 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 2001, pzloop2jd, pzloop2, dead_cps2, pzloop2, cps2_state, init_pzloop2, ROT0, "bootleg", "Puzz Loop 2 (Japan 010226 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 2004, hsf2d, hsf2, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Hyper Street Fighter II: The Anniversary Edition (Asia 040202 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )

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@ -220,7 +220,7 @@ static INPUT_PORTS_START( mbaskb )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_START("IN.1") // INB
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // both buttons
PORT_START("IN.2") // F1
PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) )

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@ -1110,7 +1110,7 @@ ROM_START( rabbitjt )
ROM_LOAD( "epm7032.u1", 0x0000, 0x0798, CRC(bb1c930e) SHA1(7513ed6a0d797276dab1e3446fe346a9c340e69d) ) // unprotected
ROM_END
GAME( 1997, rabbit, 0, rabbit, rabbit, rabbit_state, init_rabbit, ROT0, "Aorn / Electronic Arts", "Rabbit (Asia 3/6)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // For use in Japan notice, English text, (C) 1997
GAME( 1996, rabbita, rabbit, rabbit, rabbit, rabbit_state, init_rabbit, ROT0, "Aorn / Electronic Arts", "Rabbit (Asia 1-28?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // For use in Japan notice, English text, (C) 1996
GAME( 1997, rabbit, 0, rabbit, rabbit, rabbit_state, init_rabbit, ROT0, "Aorn / Electronic Arts", "Rabbit (Asia 3/6)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // For use in Japan notice, English text, (C) 1997
GAME( 1996, rabbita, rabbit, rabbit, rabbit, rabbit_state, init_rabbit, ROT0, "Aorn / Electronic Arts", "Rabbit (Asia 1/28?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // For use in Japan notice, English text, (C) 1996
GAME( 1997, rabbitj, rabbit, rabbit, rabbit, rabbit_state, init_rabbit, ROT0, "Aorn / Electronic Arts", "Rabbit (Japan 3/6?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // For use in Japan notice, Japanese text, (C) 1997
GAME( 1996, rabbitjt, rabbit, rabbit, rabbit, rabbit_state, init_rabbit, ROT0, "Aorn / Electronic Arts", "Rabbit (Japan 1/28, location test)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // For use in Japan notice, Japanese text, (C) 1996