Revert MACHINE_IMPERFECT_GRAPHICS flag for Shanghai 3 (nw)

Not that big of a reason to flag it as such.
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Angelo Salese 2018-06-24 15:07:52 +02:00 committed by GitHub
parent 297b99c0fa
commit 2d6dac55e0
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@ -739,9 +739,9 @@ void shangha3_state::init_blocken()
m_okibank->configure_entries(0, 4, memregion("oki")->base(), 0x20000); m_okibank->configure_entries(0, 4, memregion("oki")->base(), 0x20000);
} }
GAME( 1993, shangha3, 0, shangha3, shangha3, shangha3_state, init_shangha3, ROT0, "Sunsoft", "Shanghai III (World)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // MT #01002 GAME( 1993, shangha3, 0, shangha3, shangha3, shangha3_state, init_shangha3, ROT0, "Sunsoft", "Shanghai III (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, shangha3u, shangha3, shangha3, shangha3, shangha3_state, init_shangha3, ROT0, "Sunsoft", "Shanghai III (US)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1993, shangha3u, shangha3, shangha3, shangha3, shangha3_state, init_shangha3, ROT0, "Sunsoft", "Shanghai III (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, shangha3up, shangha3, shangha3, shangha3, shangha3_state, init_shangha3, ROT0, "Sunsoft", "Shanghai III (US, prototype)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1993, shangha3up, shangha3, shangha3, shangha3, shangha3_state, init_shangha3, ROT0, "Sunsoft", "Shanghai III (US, prototype)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, shangha3j, shangha3, shangha3, shangha3, shangha3_state, init_shangha3, ROT0, "Sunsoft", "Shanghai III (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1993, shangha3j, shangha3, shangha3, shangha3, shangha3_state, init_shangha3, ROT0, "Sunsoft", "Shanghai III (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, heberpop, 0, heberpop, heberpop, shangha3_state, init_heberpop, ROT0, "Sunsoft / Atlus", "Hebereke no Popoon (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1994, heberpop, 0, heberpop, heberpop, shangha3_state, init_heberpop, ROT0, "Sunsoft / Atlus", "Hebereke no Popoon (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, blocken, 0, blocken, blocken, shangha3_state, init_blocken, ROT0, "Visco / KID", "Blocken (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1994, blocken, 0, blocken, blocken, shangha3_state, init_blocken, ROT0, "Visco / KID", "Blocken (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )