(Fixed c&p errors, discovered that Zooo doesn't really work)

This commit is contained in:
Angelo Salese 2009-03-25 17:55:54 +00:00
parent d36c01807b
commit 2e94113cb6

View File

@ -1045,12 +1045,12 @@ GAME( 1999, rcdego, gobyrc, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "
GAME( 1999, flipmaze, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito/Moss", "Flip Maze (V2.04J)", 0 )
GAME( 2001, shikigam, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito/Alfa System", "Shikigami no Shiro (V2.03J)", 0 )
GAME( 2003, sianniv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito", "Space Invaders Anniversary (V2.02J)", GAME_NOT_WORKING ) // IRQ at the wrong time
GAME( 2003, kollon, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Kollon (V2.04J)", GAME_NOT_WORKING ) // IRQ at the wrong time
GAME( 2003, kollon, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Kollon (V2.04J)", 0 )
GAME( 2000, psyvaria, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Medium Unit- (V2.04J)", 0 )
GAME( 2000, psyvarrv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Revision- (V2.04J)", 0 )
GAME( 2000, zokuoten, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zoku Otenamihaiken (V2.03J)", 0 )
GAME( 2004, zooo, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zooo (V2.01J)", 0 )
GAME( 2004, zooo, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zooo (V2.01J)", GAME_NOT_WORKING ) // missing most of the playfield
GAME( 1999, mahjngoh, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Mahjong Oh (V2.06J)", 0 )
GAME( 2001, usagi, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Usagi (V2.02J)", 0 )
@ -1058,6 +1058,6 @@ GAME( 2000, soutenry, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi",
GAME( 2000, shanghss, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi", "Shanghai Shoryu Sairin (V2.03J)", 0 )
GAME( 2001, nightrai, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Night Raid (V2.03J)", GAME_NOT_WORKING ) // no background / enemy sprites
GAME( 2001, otenki, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Otenki Kororin (V2.01J)", GAME_NOT_WORKING ) // no background / enemy sprites
GAME( 2001, otenki, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Otenki Kororin (V2.01J)", 0 )
GAME( 2002, xiistag, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Triangle Service", "XII Stag (V2.01J)", 0 )