New games added [The Guru]

Kollon (V2.04J)
Otenki Kororin (V2.01J)
Shikigami no Shiro (V2.03J)
Zooo (V2.01J)

New Clone added
Super Puzzle Bobble (2.04J)
This commit is contained in:
Yasuhiro Ogawa 2009-03-25 13:35:14 +00:00
parent 78aa89f13a
commit d36c01807b
2 changed files with 68 additions and 31 deletions

View File

@ -917,6 +917,12 @@ ROM_START(spuzbobl)
DISK_IMAGE( "spuzbobl", 0, SHA1(1b1c72fb7e5656021485fefaef8f2ba48e2b4ea8))
ROM_END
ROM_START(spuzbobj)
TAITOGNET_BIOS
DISK_REGION( "card" )
DISK_IMAGE( "spuzbobj", 0, SHA1(dac433cf88543d2499bf797d7406b82ae4338726))
ROM_END
ROM_START(soutenry)
TAITOGNET_BIOS
@ -939,6 +945,19 @@ ROM_START(sianniv)
DISK_IMAGE( "sianniv", 0, SHA1(1e08b813190a9e1baf29bc16884172d6c8da7ae3))
ROM_END
ROM_START(kollon)
TAITOGNET_BIOS
DISK_REGION( "card" )
DISK_IMAGE( "kollon", 0, SHA1(d8ea5b5b0ee99004b16ef89883e23de6c7ddd7ce))
ROM_END
ROM_START(shikigam)
TAITOGNET_BIOS
DISK_REGION( "card" )
DISK_IMAGE( "shikigam", 0, SHA1(fa49a0bc47f5cb7c30d7e49e2c3696b21bafb840))
ROM_END
/* Success */
@ -956,6 +975,12 @@ ROM_START(psyvarrv)
DISK_IMAGE( "psyvarrv", 0, SHA1(c12f0d5cbb6ec7f906e3dcdc3047c22de36457a5))
ROM_END
ROM_START(zooo)
TAITOGNET_BIOS
DISK_REGION( "card" )
DISK_IMAGE( "zooo", 0, SHA1(e275b3141b2bc49142990e6b497a5394a314a30b))
ROM_END
ROM_START(zokuoten)
TAITOGNET_BIOS
@ -973,6 +998,13 @@ ROM_START(nightrai)
DISK_IMAGE( "nightrai", 0, SHA1(7a4d62018fd19ccbdec12b6d24052d49f8a8359e))
ROM_END
ROM_START(otenki)
TAITOGNET_BIOS
DISK_REGION( "card" )
DISK_IMAGE( "otenki", 0, SHA1(7e745ca4c4570215f452fd09cdd56a42c39caeba))
ROM_END
/* Warashi */
ROM_START(usagi)
@ -1004,23 +1036,28 @@ ROM_END
/* it in every zip file */
GAME( 1997, taitogn, 0, coh3002t, coh3002t, coh3002t, ROT0, "Sony/Taito", "Taito GNET", GAME_IS_BIOS_ROOT )
GAME( 1998, raycris, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Ray Crisis (V2.03J)", 0 )
GAME( 199?, gobyrc, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Go By RC (V2.03O)", GAME_NOT_WORKING ) // custom inputs need calibrating
GAME( 199?, rcdego, gobyrc, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "RC De Go (V2.03J)", GAME_NOT_WORKING ) // custom inputs need calibrating
GAME( 1998, chaoshea, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Chaos Heat (V2.08J)", 0 )
GAME( 1998, flipmaze, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito/Moss", "Flip Maze (V2.04J)", 0 )
GAME( 1999, spuzbobl, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Super Puzzle Bobble (V2.05O)", 0 )
GAME( 2000, soutenry, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Soutenryu (V2.07J)", 0 )
GAME( 2000, shanghss, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Shanghai Shoryu Sairin (V2.03J)", 0 )
GAME( 2003, sianniv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito", "Space Invaders Anniversary (V2.02J)", GAME_NOT_WORKING ) // IRQ at the wrong time
GAME( 1998, chaoshea, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Chaos Heat (V2.08J)", 0 )
GAME( 1998, raycris, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Ray Crisis (V2.03J)", 0 )
GAME( 1999, spuzbobl, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Super Puzzle Bobble (V2.05O)", 0 )
GAME( 1999, spuzbobj, spuzbobl, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Super Puzzle Bobble (V2.04J)", 0 )
GAME( 1999, gobyrc, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Go By RC (V2.03O)", GAME_NOT_WORKING ) // custom inputs need calibrating
GAME( 1999, rcdego, gobyrc, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "RC De Go (V2.03J)", GAME_NOT_WORKING ) // custom inputs need calibrating
GAME( 1999, flipmaze, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito/Moss", "Flip Maze (V2.04J)", 0 )
GAME( 2001, shikigam, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito/Alfa System", "Shikigami no Shiro (V2.03J)", 0 )
GAME( 2003, sianniv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito", "Space Invaders Anniversary (V2.02J)", GAME_NOT_WORKING ) // IRQ at the wrong time
GAME( 2003, kollon, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Kollon (V2.04J)", GAME_NOT_WORKING ) // IRQ at the wrong time
GAME( 2000, psyvaria, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Medium Unit- (V2.04J)", 0 )
GAME( 2000, psyvarrv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Revision- (V2.04J)", 0 )
GAME( 2000, zokuoten, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zoku Otenamihaiken (V2.03J)", 0 )
GAME( 2004, zooo, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zooo (V2.01J)", 0 )
GAME( 199?, usagi, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Usagi (V2.02J)", 0 )
GAME( 1999, mahjngoh, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Mahjong Oh (V2.06J)", 0 )
GAME( 2001, usagi, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Usagi (V2.02J)", 0 )
GAME( 2000, soutenry, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi", "Soutenryu (V2.07J)", 0 )
GAME( 2000, shanghss, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi", "Shanghai Shoryu Sairin (V2.03J)", 0 )
GAME( 2001, nightrai, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Night Raid (V2.03J)", GAME_NOT_WORKING ) // no background / enemy sprites
GAME( 2001, otenki, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Otenki Kororin (V2.01J)", GAME_NOT_WORKING ) // no background / enemy sprites
GAME( 2002, xiistag, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Triangle Service", "XII Stag (V2.01J)", 0 )

View File

@ -2957,30 +2957,30 @@ V-V TP-027
/* Taito GNET */
DRIVER( taitogn )
DRIVER( chaoshea ) /* 1998.10 Chaos Heat (V2.08J) */
DRIVER( raycris ) /* 1998.12 Ray Crisis (V2.03J) */
DRIVER( chaoshea ) /* 1998.10 Chaos Heat (V2.08J) */
DRIVER( raycris ) /* 1998.12 Ray Crisis (V2.03J) */
/* 1999.02 Otenami Haiken (Success) */
/* 1999.03 Super Puzzle Bobble (Japan) */
DRIVER( spuzbobl ) /* 1999.?? Super Puzzle Bobble (V2.05O) */
DRIVER( gobyrc ) /* 1999.?? Go By RC (V2.03O) */
DRIVER( rcdego ) /* 1999.06 RC De Go (V2.03J) */
DRIVER( flipmaze ) /* 1999.09 Flip Maze (V2.04J) */
DRIVER( mahjngoh ) /* 1999.12 Mahjong Oh (V2.06J) */
DRIVER( psyvaria ) /* 2000.03 Psyvariar -Medium Unit- (V2.04J) */
DRIVER( shanghss ) /* 2000.07 Shanghai Shoryu Sairin (V2.03J) */
DRIVER( psyvarrv ) /* 2000.09 Psyvariar -Revision- (V2.04J) */
DRIVER( zokuoten ) /* 2000.12 Zoku Otenamihaiken (V2.03J) */
DRIVER( spuzbobj ) /* 1999.03 Super Puzzle Bobble (Japan) */
DRIVER( spuzbobl ) /* 1999.?? Super Puzzle Bobble (V2.05O) */
DRIVER( gobyrc ) /* 1999.?? Go By RC (V2.03O) */
DRIVER( rcdego ) /* 1999.06 RC De Go (V2.03J) */
DRIVER( flipmaze ) /* 1999.09 Flip Maze (V2.04J) */
DRIVER( mahjngoh ) /* 1999.12 Mahjong Oh (V2.06J) */
DRIVER( psyvaria ) /* 2000.03 Psyvariar -Medium Unit- (V2.04J) */
DRIVER( shanghss ) /* 2000.07 Shanghai Shoryu Sairin (V2.03J) */
DRIVER( psyvarrv ) /* 2000.09 Psyvariar -Revision- (V2.04J) */
DRIVER( zokuoten ) /* 2000.12 Zoku Otenamihaiken (V2.03J) */
/* 2000.?? Taito Classic (Success, not released?) */
DRIVER( soutenry ) /* 2001.02 Soutenryu (V2.07J) */
DRIVER( nightrai ) /* 2001.05 Night Raid (V2.03J) */
/* 2001.09 Shikigami no Shiro */
/* 2001.10 Otenki Kororin */
DRIVER( usagi ) /* 2001.12 Usagi (V2.02J) */
DRIVER( soutenry ) /* 2001.02 Soutenryu (V2.07J) */
DRIVER( nightrai ) /* 2001.05 Night Raid (V2.03J) */
DRIVER( shikigam ) /* 2001.09 Shikigami no Shiro */
DRIVER( otenki ) /* 2001.10 Otenki Kororin */
DRIVER( usagi ) /* 2001.12 Usagi (V2.02J) */
/* 2002.02 Shanghai Sangokuhaitougi */
DRIVER( xiistag ) /* 2002.07 XII Stag (V2.01J) */
DRIVER( sianniv ) /* 2003.10 Space Invaders Anniversary (V2.02J) */
/* 2003.11 Kollon */
/* 2004.05 Zooo */
DRIVER( xiistag ) /* 2002.07 XII Stag (V2.01J) */
DRIVER( sianniv ) /* 2003.10 Space Invaders Anniversary (V2.02J) */
DRIVER( kollon ) /* 2003.11 Kollon */
DRIVER( zooo ) /* 2004.05 Zooo */
/* Namco System 11 */
DRIVER( tekken ) /* 1994.?? Tekken (TE4/VER.C) */