Some input port cleanup/simplification for Sunset Riders (4 Player). All inputs mappable are shown in the Test Mode even if they are not used for that particular versions/cabinet type. (nw)

This commit is contained in:
Scott Stone 2016-12-12 18:16:09 -05:00
parent 29e89fda5b
commit 2f9ef59017

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@ -1696,118 +1696,57 @@ static INPUT_PORTS_START( ssriders )
INPUT_PORTS_END
static INPUT_PORTS_START( ssridr4p )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_INCLUDE( ssriders )
PORT_MODIFY("COINS")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
PORT_START("P1")
PORT_MODIFY("P1")
KONAMI16_LSB( 1, IPT_UNKNOWN, IPT_UNKNOWN )
PORT_START("P2")
PORT_MODIFY("P2")
KONAMI16_LSB( 2, IPT_UNKNOWN, IPT_UNKNOWN )
PORT_START("P3")
PORT_MODIFY("P3")
KONAMI16_LSB( 3, IPT_UNKNOWN, IPT_UNKNOWN )
PORT_START("P4")
PORT_MODIFY("P4")
KONAMI16_LSB( 4, IPT_UNKNOWN, IPT_UNKNOWN )
PORT_START("EEPROM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* ?? TMNT2: OBJMPX */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") /* ?? TMNT2: NVBLK */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* ?? TMNT2: IPL0 */
PORT_BIT( 0x60, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* unused? */
PORT_SERVICE_NO_TOGGLE( 0x80, IP_ACTIVE_LOW )
PORT_START( "EEPROMOUT" )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write)
INPUT_PORTS_END
/* Same as 'ssridr4p', but additional Start button for each player.
/* Same as 'ssridr4p', but additional Start button for each player. Seemingly only needed in sets with *U* region/version codes (EG: ADD, UDA).
COIN3, COIN4, SERVICE3 and SERVICE4 only have an effect in the "test mode". */
static INPUT_PORTS_START( ssrid4ps )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
PORT_START("P1")
PORT_INCLUDE( ssridr4p )
PORT_MODIFY("P1")
KONAMI16_LSB( 1, IPT_UNKNOWN, IPT_START1 )
PORT_START("P2")
PORT_MODIFY("P2")
KONAMI16_LSB( 2, IPT_UNKNOWN, IPT_START2 )
PORT_START("P3")
PORT_MODIFY("P3")
KONAMI16_LSB( 3, IPT_UNKNOWN, IPT_START3 )
PORT_START("P4")
PORT_MODIFY("P4")
KONAMI16_LSB( 4, IPT_UNKNOWN, IPT_START4 )
PORT_START("EEPROM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* ?? TMNT2: OBJMPX */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") /* ?? TMNT2: NVBLK */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* ?? TMNT2: IPL0 */
PORT_BIT( 0x60, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* unused? */
PORT_SERVICE_NO_TOGGLE( 0x80, IP_ACTIVE_LOW )
PORT_START( "EEPROMOUT" )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write)
INPUT_PORTS_END
/* Version for the bootleg, which has the service switch a little different */
static INPUT_PORTS_START( sunsetbl )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
PORT_START("P1")
KONAMI16_LSB( 1, IPT_UNKNOWN, IPT_START1 )
PORT_INCLUDE( ssrid4ps )
PORT_START("P2")
KONAMI16_LSB( 2, IPT_UNKNOWN, IPT_START2 )
PORT_START("P3")
KONAMI16_LSB( 3, IPT_UNKNOWN, IPT_START3 )
PORT_START("P4")
KONAMI16_LSB( 4, IPT_UNKNOWN, IPT_START4 )
PORT_START("EEPROM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_MODIFY("EEPROM")
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* unused? */
PORT_START( "EEPROMOUT" )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write)
INPUT_PORTS_END
static INPUT_PORTS_START( qgakumon )
@ -4303,7 +4242,7 @@ GAME( 1991, tmnt22pu, tmnt2, tmnt2, ssriders, driver_device, 0,
GAME( 1993, qgakumon, 0, tmnt2, qgakumon, driver_device, 0, ROT0, "Konami", "Quiz Gakumon no Susume (Japan ver. JA2 Type L)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssriders, 0, ssriders, ssridr4p, driver_device, 0, ROT0, "Konami", "Sunset Riders (4 Players ver EAC)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssriderseaa, ssriders, ssriders, ssrid4ps, driver_device, 0, ROT0, "Konami", "Sunset Riders (4 Players ver EAA)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssriderseaa, ssriders, ssriders, ssridr4p, driver_device, 0, ROT0, "Konami", "Sunset Riders (4 Players ver EAA)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssridersebd, ssriders, ssriders, ssriders, driver_device, 0, ROT0, "Konami", "Sunset Riders (2 Players ver EBD)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssridersebc, ssriders, ssriders, ssriders, driver_device, 0, ROT0, "Konami", "Sunset Riders (2 Players ver EBC)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssridersuda, ssriders, ssriders, ssrid4ps, driver_device, 0, ROT0, "Konami", "Sunset Riders (4 Players ver UDA)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
@ -4312,8 +4251,8 @@ GAME( 1991, ssridersuab, ssriders, ssriders, ssridr4p, driver_device, 0,
GAME( 1991, ssridersubc, ssriders, ssriders, ssriders, driver_device, 0, ROT0, "Konami", "Sunset Riders (2 Players ver UBC)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssridersadd, ssriders, ssriders, ssrid4ps, driver_device, 0, ROT0, "Konami", "Sunset Riders (4 Players ver ADD)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssridersabd, ssriders, ssriders, ssriders, driver_device, 0, ROT0, "Konami", "Sunset Riders (2 Players ver ABD)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssridersjad, ssriders, ssriders, ssrid4ps, driver_device, 0, ROT0, "Konami", "Sunset Riders (4 Players ver JAD)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssridersjac, ssriders, ssriders, ssrid4ps, driver_device, 0, ROT0, "Konami", "Sunset Riders (4 Players ver JAC)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssridersjad, ssriders, ssriders, ssridr4p, driver_device, 0, ROT0, "Konami", "Sunset Riders (4 Players ver JAD)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssridersjac, ssriders, ssriders, ssridr4p, driver_device, 0, ROT0, "Konami", "Sunset Riders (4 Players ver JAC)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssridersjbd, ssriders, ssriders, ssriders, driver_device, 0, ROT0, "Konami", "Sunset Riders (2 Players ver JBD)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssridersb, ssriders, sunsetbl, sunsetbl, driver_device, 0, ROT0, "bootleg","Sunset Riders (bootleg 4 Players ver ADD)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, ssriders2, ssriders, sunsetbl, sunsetbl, driver_device, 0, ROT0, "bootleg","Sunset Riders 2 (bootleg 4 Players ver ADD)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )