mirror of
https://github.com/holub/mame
synced 2025-05-10 16:21:42 +03:00
parent
f993931e2b
commit
30e75a1336
@ -401,6 +401,13 @@ void oneshot_state::maddonna(machine_config &config)
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subdevice<screen_device>("screen")->set_screen_update(FUNC(oneshot_state::screen_update_maddonna));
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}
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void oneshot_state::komocomo(machine_config &config)
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{
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oneshot(config);
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subdevice<screen_device>("screen")->set_screen_update(FUNC(oneshot_state::screen_update_komocomo));
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}
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ROM_START( oneshot )
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ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */
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@ -425,7 +432,7 @@ ROM_START( oneshot )
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ROM_LOAD( "1shot.u14", 0x080000, 0x080000, CRC(222e33f8) SHA1(2665afdf4cb1a29325df62efc1843a4b2cf34a4e) )
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ROM_REGION( 0x10000, "user1", 0 )
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ROM_LOAD( "1shot.mb", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, zooming?
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ROM_LOAD( "1shot.mb", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose
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ROM_END
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ROM_START( maddonna )
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@ -450,19 +457,45 @@ ROM_START( maddonna )
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/* no samples for this game */
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ROM_REGION( 0x10000, "user1", 0 )
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ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, zooming?
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ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose
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ROM_END
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// The tiles containing the copyright string (tiles 0x3979 onwards) differ in this set.
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// Both versions have tiles containing the 'Tuning - Germany' copyright messages, but
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// the parent set has additional tiles containing the '(c)Copyright 1995' which is shown
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// on the title screen.
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//
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// The lack of these tiles in this set causes all subsequent tiles to be shifted. It is
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// likely that the correct program roms for this set either don't show '(c)Copyright 1995'
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// or display it using the regular font instead.
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ROM_START( komocomo ) // ROM PCB marked : GAME B/D TOPnew1 002
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ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */
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ROM_LOAD16_BYTE( "11.ua24", 0x00000, 0x10000, CRC(31c18579) SHA1(da97207afced0cf844b111752e9f634a49bc7115) )
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ROM_LOAD16_BYTE( "10.ua22", 0x00001, 0x10000, CRC(fa839c0f) SHA1(53aee489e694e5777bd5ac20aa2b51c2c9e5493a) )
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ROM_START( maddonnb )
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ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
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ROM_LOAD( "9.ua2", 0x00000, 0x010000, CRC(f2080071) SHA1(68cbae9559879b2dc19c41a7efbd13ab4a569d3f) )
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ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */
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ROM_LOAD( "8.ui16a", 0x000000, 0x080000, CRC(11ac04ab) SHA1(321a7af3bdf47fa0ec1f7bbd758dd1023b409a06) )
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ROM_LOAD( "6.ui13a", 0x080000, 0x080000, CRC(bb498592) SHA1(f7946a40d35ae0726860dd65f1aaf1c145d51afd) )
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ROM_LOAD( "4.ui11a", 0x100000, 0x080000, CRC(d22dd6d8) SHA1(f466167d088275cdc973535401895272d48c8079) )
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ROM_LOAD( "2.ui8a", 0x180000, 0x080000, CRC(cc5360f8) SHA1(61670b970a71af8f008052a98c10127f8b412a85) )
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ROM_LOAD( "7.ui16", 0x200000, 0x080000, CRC(dc71de75) SHA1(adc8f51acf34e41b94a740dc2b7a66b23a7ffcf5) )
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ROM_LOAD( "5.ui13", 0x280000, 0x080000, CRC(56bc3719) SHA1(947d7fe45273052fbd666ad8e9bef9818c6e3104) )
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ROM_LOAD( "3.ui11", 0x300000, 0x080000, CRC(646073d1) SHA1(87593ccbe9419da2ea70763784acc12221b5bed8) )
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ROM_LOAD( "1.ui8", 0x380000, 0x080000, CRC(58ba6622) SHA1(ee5a759ab22a663da5bba1db5fec23958bfee771) )
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ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 ) /* Samples */
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/* no samples for this game */
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ROM_REGION( 0x10000, "user1", 0 )
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ROM_LOAD( "12.bin", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose
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ROM_END
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/* The tiles containing the copyright string (tiles 0x3979 onwards) differ in this set.
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Both versions have tiles containing the 'Tuning - Germany' copyright messages, but
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the parent set has additional tiles containing the '(c)Copyright 1995' which is shown
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on the title screen.
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The lack of these tiles in this set causes all subsequent tiles to be shifted. It is
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likely that the correct program roms for this set either don't show '(c)Copyright 1995'
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or display it using the regular font instead. */
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ROM_START( maddonnab )
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ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */
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/* program roms missing in this dump, gfx don't seem 100% correct for other ones */
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ROM_LOAD16_BYTE( "maddonnb.b16", 0x00000, 0x20000, NO_DUMP )
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@ -485,11 +518,13 @@ ROM_START( maddonnb )
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/* no samples for this game */
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ROM_REGION( 0x10000, "user1", 0 )
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ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, zooming?
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ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose
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ROM_END
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// all sets have a large (unused) PROMAT logo in them
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GAME( 1995, maddonna, 0, maddonna, maddonna, oneshot_state, empty_init, ROT0, "Promat (Tuning license)", "Mad Donna (Tuning, set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1995, maddonnab,maddonna, maddonna, maddonna, oneshot_state, empty_init, ROT0, "Promat (Tuning license)", "Mad Donna (Tuning, set 2)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1995, komocomo, maddonna, komocomo, maddonna, oneshot_state, empty_init, ROT0, "bootleg", "Komo Como (Topmar, bootleg?)", MACHINE_SUPPORTS_SAVE ) // shows TOPMAR (an anagram of PROMAT) on the side, possibly a hack of the original PROMAT version
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GAME( 1995, maddonna, 0, maddonna, maddonna, oneshot_state, empty_init, ROT0, "Tuning", "Mad Donna (set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1995, maddonnb, maddonna, maddonna, maddonna, oneshot_state, empty_init, ROT0, "Tuning", "Mad Donna (set 2)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1996, oneshot, 0, oneshot, oneshot , oneshot_state, empty_init, ROT0, "Promat", "One Shot One Kill", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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@ -115,11 +115,6 @@
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TODO:
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Work out how to access the hidden TEST menus for all games (most JAKKS games should have one at least)
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Also on this hardware:
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name PCB ID ROM width TSOP pads ROM size SEEPROM die markings
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Dream Life ? x16 48 not dumped no Sunplus
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*******************************************************************************/
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#include "emu.h"
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@ -338,6 +333,20 @@ private:
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};
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class dreamlif_state : public spg2xx_game_state
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{
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public:
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dreamlif_state(const machine_config &mconfig, device_type type, const char *tag)
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: spg2xx_game_state(mconfig, type, tag)
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{ }
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void dreamlif(machine_config &config);
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DECLARE_READ16_MEMBER(portb_r);
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DECLARE_WRITE16_MEMBER(portb_w);
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};
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/*************************
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* Machine Hardware *
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@ -1045,119 +1054,7 @@ static INPUT_PORTS_START( dreamlif )
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PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("No")
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PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // must be low or the Tiger logo gets skipped, also must be low for service mode (hold pause while booting) to work
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PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Pause")
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PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_START("P2")
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PORT_DIPNAME( 0x0001, 0x0000, "2" )
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PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_START("P3")
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PORT_DIPNAME( 0x0001, 0x0000, "3" )
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PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_BIT( 0xf000, IP_ACTIVE_HIGH, IPT_UNUSED )
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INPUT_PORTS_END
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@ -1520,6 +1417,21 @@ static INPUT_PORTS_START( lexizeus ) // how many buttons does this have? I acci
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INPUT_PORTS_END
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READ16_MEMBER(dreamlif_state::portb_r)
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{
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// some kind of EEPROM device?
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logerror("%s: portb_r\n", machine().describe_context());
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return 0x0000;
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}
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WRITE16_MEMBER(dreamlif_state::portb_w)
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{
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// some kind of EEPROM device?
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logerror("%s: portb_w (%04x)\n", machine().describe_context(), data);
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}
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READ16_MEMBER(icanguit_state::porta_r)
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{
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//logerror("%s: porta_r\n", machine().describe_context());
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@ -2046,6 +1958,17 @@ void spg2xx_game_state::rad_skat(machine_config &config)
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NVRAM(config, m_nvram, nvram_device::DEFAULT_ALL_1);
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}
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void dreamlif_state::dreamlif(machine_config &config)
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{
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SPG24X(config, m_spg, XTAL(27'000'000), m_maincpu, m_screen);
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spg2xx_base(config);
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m_spg->porta_in().set_ioport("P1");
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m_spg->portb_in().set(FUNC(dreamlif_state::portb_r));
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m_spg->portb_out().set(FUNC(dreamlif_state::portb_w));
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}
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void spg2xx_game_state::rad_skatp(machine_config &config)
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{
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rad_skat(config);
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@ -2482,7 +2405,7 @@ CONS( 2007, rad_fb2, 0, 0, rad_skat, rad_fb2, spg2xx_game_state, ini
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CONS( 2005, mattelcs, 0, 0, rad_skat, mattelcs, spg2xx_game_state, empty_init, "Mattel", "Mattel Classic Sports", MACHINE_IMPERFECT_SOUND )
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// Hasbro games
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CONS( 2005, dreamlif, 0, 0, rad_skat, dreamlif, spg2xx_game_state, empty_init, "Hasbro", "Dream Life (Version 1.0, Feb 07 2005)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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CONS( 2005, dreamlif, 0, 0, dreamlif, dreamlif, dreamlif_state, empty_init, "Hasbro", "Dream Life (Version 1.0, Feb 07 2005)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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// Fisher-Price games
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CONS( 2007, icanguit, 0, 0, icanguit, icanguit, icanguit_state, empty_init, "Fisher-Price", "I Can Play Guitar", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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@ -25,6 +25,7 @@ public:
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{ }
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void maddonna(machine_config &config);
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void komocomo(machine_config &config);
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void oneshot(machine_config &config);
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protected:
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@ -74,6 +75,7 @@ private:
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TILE_GET_INFO_MEMBER(get_oneshot_fg_tile_info);
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uint32_t screen_update_oneshot(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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||||
uint32_t screen_update_maddonna(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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||||
uint32_t screen_update_komocomo(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
void draw_crosshairs( bitmap_ind16 &bitmap, const rectangle &cliprect );
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||||
void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect );
|
||||
void oneshot_map(address_map &map);
|
||||
|
@ -30865,7 +30865,8 @@ ondrav //
|
||||
|
||||
@source:oneshot.cpp
|
||||
maddonna // (c) 1995 Tuning
|
||||
maddonnb // (c) 1995 Tuning
|
||||
komocomo //
|
||||
maddonnab // (c) 1995 Tuning
|
||||
oneshot // no copyright notice
|
||||
|
||||
@source:onetwo.cpp
|
||||
|
@ -176,3 +176,19 @@ uint32_t oneshot_state::screen_update_maddonna(screen_device &screen, bitmap_ind
|
||||
// popmessage ("%04x %04x %04x %04x %04x %04x %04x %04x", m_scroll[0], m_scroll[1], m_scroll[2], m_scroll[3], m_scroll[4], m_scroll[5], m_scroll[6], m_scroll[7]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// why are the layers in a different order?
|
||||
uint32_t oneshot_state::screen_update_komocomo(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
bitmap.fill(m_palette->black_pen(), cliprect);
|
||||
|
||||
m_mid_tilemap->set_scrolly(0, m_scroll[1]); // other registers aren't used so we don't know which layers they relate to
|
||||
|
||||
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
|
||||
m_mid_tilemap->draw(screen, bitmap, cliprect, 0, 0);
|
||||
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
|
||||
draw_sprites(bitmap, cliprect);
|
||||
|
||||
// popmessage ("%04x %04x %04x %04x %04x %04x %04x %04x", m_scroll[0], m_scroll[1], m_scroll[2], m_scroll[3], m_scroll[4], m_scroll[5], m_scroll[6], m_scroll[7]);
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user