Merge pull request #1643 from ajrhacker/sdgndmps_dsw

sdgndmps: Add DIP SW names and locations (verified from manual)
This commit is contained in:
Miodrag Milanović 2016-11-09 18:48:16 +01:00 committed by GitHub
commit 31efff1eff
2 changed files with 17 additions and 20 deletions

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@ -5,7 +5,7 @@
D-Con (c) 1992 Success
SD Gundam Psycho Salamander no Kyoui (c) 1991 Banpresto/Bandai
These games run on Seibu hardware.
These games run on Seibu hardware somewhat similar to Blood Bros.
Emulation by Bryan McPhail, mish@tendril.co.uk
@ -148,7 +148,7 @@ static INPUT_PORTS_START( sdgndmps )
PORT_SERVICE_NO_TOGGLE( 0x0100, IP_ACTIVE_LOW )
PORT_START("DSW")
PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_B ) )
PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x000a, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
@ -165,7 +165,7 @@ static INPUT_PORTS_START( sdgndmps )
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_A ) )
PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:5,6,7,8")
PORT_DIPSETTING( 0x0040, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
@ -182,29 +182,24 @@ static INPUT_PORTS_START( sdgndmps )
PORT_DIPSETTING( 0x0050, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0200, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0100, "4" )
PORT_DIPSETTING( 0x0000, "6" )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) // plays a jingle at the game intro (why?)
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Difficult ) )
PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Allow_Continue ) )
PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x2000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW1:7" )
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW1:8" )
INPUT_PORTS_END

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@ -14,7 +14,7 @@ ToDo:
Some sprite flickers on attract mode
totmejan: Are the "dots" behind the girls in attract mode correct?
PCB Layout
Tottemo E Jong PCB Layout
|---------------------------------------------------------------|
|LA4460 YM3812 M6295 E-JAN.U0911 6116 Z80A 7.15909MHz |
@ -31,7 +31,7 @@ PCB Layout
| TC110G21AF |
| 82S135.U083 PAL 6264 |
| |
| DSW DSW |
| DSW DSW SEI0220BP |
| 62256 62256 |
| E-JAN.U078 PAL |
| |
@ -49,6 +49,8 @@ Notes:
VSync - 60Hz
HSync - 15.38kHz
Good E Jong has SEI0211 instead of SEI0210, but PCB layout is otherwise identical.
Diagnostic Menu:
Press and keep P1 Start and Reset