Added new Guru readme for namcos22 driver.

Please credit Guru.
This commit is contained in:
Andrew Gardner 2008-08-19 04:50:19 +00:00
parent 6c21097922
commit 35ee8d5279

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@ -143,11 +143,11 @@
* RR1.GAM (for Ridge Racer 1/2, Rave Racer) * RR1.GAM (for Ridge Racer 1/2, Rave Racer)
********************************************************************************************************** **********************************************************************************************************
* *
* Namco Super System 22 Hardware Overview (last updated 22-01-2006 at 1:30am) * Namco Super System 22 Hardware Overview (last updated 3rd July 2008 at 11:40pm)
* --------------------------------------- * ---------------------------------------
* *
* Note! This document will be updated from time to time when more dumps are available. * Note! This document will be updated from time to time when more dumps are available.
* *
* This document covers all the known Namco Super System 22 games, including.... * This document covers all the known Namco Super System 22 games, including....
* Air Combat 22 (C) Namco, 1995 * Air Combat 22 (C) Namco, 1995
* Alpine Racer 1 (C) Namco, 1995 * Alpine Racer 1 (C) Namco, 1995
@ -160,17 +160,17 @@
* Prop Cycle (C) Namco, 1996 * Prop Cycle (C) Namco, 1996
* Time Crisis (C) Namco, 1995 * Time Crisis (C) Namco, 1995
* !Tokyo Wars (C) Namco, 1996 * !Tokyo Wars (C) Namco, 1996
* *
* ! - denotes secured but not dumped yet. * ! - denotes secured but not dumped yet.
* * - denotes not dumped yet. If you can help with the remaining undumped SS22 games, * * - denotes not dumped yet. If you can help with the remaining undumped SS22 games,
* please contact http://www.mameworld.net/gurudumps/ * please contact http://www.mameworld.net/gurudumps/
* *
* The Namco Super System 22 System comprises 4 PCB's plugged into a motherboard. The motherboard contains only * The Namco Super System 22 System comprises 4 PCB's plugged into a motherboard. The motherboard contains only
* some slots and connectors. The 4 PCB's are housed in a metal box with a large fan on the side. The fan mostly cools * some slots and connectors. The 4 PCB's are housed in a metal box with a large fan on the side. The fan mostly cools
* the video board as these are known to run hot and commonly fail, especially now the system is 10 years+ old. * the video board as these are known to run hot and commonly fail, especially now the system is 10 years+ old.
* *
* CPU PCB - There are three known revisions of this PCB. Two of them have an extra connector for an * CPU PCB - There are four known revisions of this PCB. Three of them have an extra connector for an
* auxillary PCB. One of the others doesnt have that connector but they are otherwise identical. * auxillary PCB. One of the others doesn't have that connector but is are otherwise identical.
* All PCBs can be swapped to any game and it will work. However, ALL required IC's must be swapped. * All PCBs can be swapped to any game and it will work. However, ALL required IC's must be swapped.
* This includes Program ROM PCB, socketed Keycus IC, socketed DATA ROM and socketed WAVE ROM(s). * This includes Program ROM PCB, socketed Keycus IC, socketed DATA ROM and socketed WAVE ROM(s).
* On most games the EEPROM will re-init itself on bootup. On the others, the EEPROM can re-init itself * On most games the EEPROM will re-init itself on bootup. On the others, the EEPROM can re-init itself
@ -178,8 +178,10 @@
* run ok (all dumped games have been swapped/tested and work fine) * run ok (all dumped games have been swapped/tested and work fine)
* DSP PCB - There is only 1 revision of this PCB. All games use the exact same PCB. The DSP PCB can be swapped to * DSP PCB - There is only 1 revision of this PCB. All games use the exact same PCB. The DSP PCB can be swapped to
* any other game and works fine (all dumped games tested) * any other game and works fine (all dumped games tested)
* MROM PCB - The PCB is identical for each game, but the ROMs on it and the number of ROMs vary per game. (a few of * MROM PCB - These PCB's have many SOP44 ROMs on them and are identical for each game, but the contents of the ROMs
* the dumped games have had their surface mounted ROMs swapped to other PCBs and worked fine) * and the number of ROMs vary per game. (a few of the dumped games have had their surface mounted ROMs
* swapped to other PCBs and worked fine)
* FLASH PCB - Flash ROM board used only for Armidillo Racing that contains TSOP56 16M FlashROMs
* VIDEO PCB - There are three known revisions of this PCB. They're mostly identical apart from some component shuffling * VIDEO PCB - There are three known revisions of this PCB. They're mostly identical apart from some component shuffling
* and in the earlier versions (A & B), an Altera FPGA chip is used instead of a Namco custom chip. * and in the earlier versions (A & B), an Altera FPGA chip is used instead of a Namco custom chip.
* All revisions of the Video PCBs are swappable and fully compatible with any SS22 game. * All revisions of the Video PCBs are swappable and fully compatible with any SS22 game.
@ -187,7 +189,7 @@
* The differences are very minor, just the amount of connectors on the PCB. The Mother PCB is swappable to * The differences are very minor, just the amount of connectors on the PCB. The Mother PCB is swappable to
* any game as long as the required connectors for that game are present on the PCB. (all dumped games tested * any game as long as the required connectors for that game are present on the PCB. (all dumped games tested
* and worked fine) * and worked fine)
* *
* Each game has a 2 or 3 digit letter code assigned to it. Then a number 1 or 2, Then a Rev. A/B/C/D which denotes the * Each game has a 2 or 3 digit letter code assigned to it. Then a number 1 or 2, Then a Rev. A/B/C/D which denotes the
* software revision. * software revision.
* The 1 denotes a Japanese version. 2 denotes a World version. So far there are no other numbers used other than 1 or 2. * The 1 denotes a Japanese version. 2 denotes a World version. So far there are no other numbers used other than 1 or 2.
@ -195,17 +197,20 @@
* There is one exception so far. The World version of Alpine Racer 2, which uses a World version DATA ROM, and also one * There is one exception so far. The World version of Alpine Racer 2, which uses a World version DATA ROM, and also one
* of the WAVE ROMs is a World version, but one Japanese WAVE ROM is also used. * of the WAVE ROMs is a World version, but one Japanese WAVE ROM is also used.
* See the CPU PCB, Program ROM Daughterboard and MROM PCB texts below for more details on ROM usage. * See the CPU PCB, Program ROM Daughterboard and MROM PCB texts below for more details on ROM usage.
* *
* CPU PCB * CPU PCB
* ------- * -------
* 1st Revision * 1st Revision
* SYSTEM SUPER22 CPU PCB 8646960102 (8646970102) * SYSTEM SUPER22 CPU PCB 8646960102 (8646970102)
* *
* 2nd Revision * 2nd Revision
* SYSTEM SUPER22 CPU(B) PCB 8646962600 (8646972600) * SYSTEM SUPER22 CPU(B) PCB 8646962600 (8646972600)
* *
* 3rd Revision * 3rd Revision
* SYSTEM SUPER22 CPU(B) PCB 8646962600 (8646972601) <-- very minor? * SYSTEM SUPER22 CPU(B) PCB 8646962600 (8646972601) <-- very minor?
*
* 4th Revision
* SYSTEM SUPER22 CPU(B) PCB 8646962601 (8646972601) <-- very minor?
* |--------------------------------------------------------------| * |--------------------------------------------------------------|
* | J6 JC410 3771 | * | J6 JC410 3771 |
* | N341256(x4) DSW(4)| * | N341256(x4) DSW(4)|
@ -237,7 +242,7 @@
* | WAVEB.1L LC78815M LC78815M | * | WAVEB.1L LC78815M LC78815M |
* |--------------------------------------------------------------| * |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout) * (logic chips omitted from the PCB layout)
* *
* Notes: * Notes:
* J6 : Custom Namco connector for plug-in program ROM PCB * J6 : Custom Namco connector for plug-in program ROM PCB
* J11 : Custom Namco connector for optional plug-in WAVE ROM PCB (holds some SOP44 MASKROMs) * J11 : Custom Namco connector for optional plug-in WAVE ROM PCB (holds some SOP44 MASKROMs)
@ -278,14 +283,14 @@
* Alpine Racer 1 = C391 * Alpine Racer 1 = C391
* Alpine Racer 2 = C434 * Alpine Racer 2 = C434
* Alpine Surfer = C425 * Alpine Surfer = C425
* Aqua Jet = * Aqua Jet = C429
* Armidillo Racing = * Armidillo Racing = C433
* Cyber Cycles = C389 * Cyber Cycles = C389
* Dirt Dash = * Dirt Dash =
* Prop Cycle = C428 * Prop Cycle = C428
* Time Crisis = C419 * Time Crisis = C419
* Tokyo Wars = * Tokyo Wars = C424
* *
* *1 : Unpopulated position for PAL16V8 (PLCC20) * *1 : Unpopulated position for PAL16V8 (PLCC20)
* *2 : Unpopulated position for Fujitsu MB86601 (QFP100) * *2 : Unpopulated position for Fujitsu MB86601 (QFP100)
* *3 : Unpopulated position for 32MHz OSC * *3 : Unpopulated position for 32MHz OSC
@ -296,14 +301,14 @@
* Alpine Racer 1 'AR1 DATA B' * Alpine Racer 1 'AR1 DATA B'
* Alpine Racer 2 'ARS2 DATA' * Alpine Racer 2 'ARS2 DATA'
* Alpine Surfer 'AF1 DATA' * Alpine Surfer 'AF1 DATA'
* Aqua Jet * Aqua Jet 'AJ1 DATA'
* Armidillo Racing * Armidillo Racing 'AR DATA'
* Cyber Cycles 'CB1 DATA B' * Cyber Cycles 'CB1 DATA B'
* Dirt Dash * Dirt Dash
* Prop Cycle 'PR1 DATA' * Prop Cycle 'PR1 DATA'
* Time Crisis 'TS1 DATA' * Time Crisis 'TS1 DATA'
* Tokyo Wars * Tokyo Wars 'TW1 DATA'
* *
* WAVEA.2L \ * WAVEA.2L \
* WAVEB.1L / : 16M/32M WAVE MASKROMs. If 32MBit DIP42, they're programmed in BYTE mode (DIP42/SOP44) * WAVEB.1L / : 16M/32M WAVE MASKROMs. If 32MBit DIP42, they're programmed in BYTE mode (DIP42/SOP44)
* Game Wave A Wave B Type * Game Wave A Wave B Type
@ -312,16 +317,15 @@
* Alpine Racer 1 'AR1 WAVEA' , , DIP42 16M MASKROM * Alpine Racer 1 'AR1 WAVEA' , , DIP42 16M MASKROM
* Alpine Racer 2 'ARS1 WAVEA', 'ARS2 WAVE B', both DIP42 32M MASKROMs * Alpine Racer 2 'ARS1 WAVEA', 'ARS2 WAVE B', both DIP42 32M MASKROMs
* Alpine Surfer 'AF1 WAVEA' , , DIP42 32M MASKROM * Alpine Surfer 'AF1 WAVEA' , , DIP42 32M MASKROM
* Aqua Jet * Aqua Jet 'AJ1 WAVEA' , 'AJ1 WAVEB' , both DIP42 32M MASKROMs
* Armidillo Racing * Armidillo Racing 'AR WAVEA' , 'AR WAVEB' , both TSOP56, mounted on a DIP48 adapter board
* Cyber Cycles 'CB1 WAVEA', 'CB1 WAVEB' , WAVE A DIP42 32M MASKROM, WAVE B DIP42 16M MASKROM * Cyber Cycles 'CB1 WAVEA' , 'CB1 WAVEB' , WAVE A DIP42 32M MASKROM, WAVE B DIP42 16M MASKROM
* Dirt Dash * Dirt Dash
* Prop Cycle 'PR1 WAVE A', 'PR1 WAVE B' , both DIP42 32M MASKROM * Prop Cycle 'PR1 WAVE A', 'PR1 WAVE B' , both DIP42 32M MASKROM
* Time Crisis 'TS1 WAVE A', 'TS1 WAVE B' , WAVE A DIP42 32M MASKROM, WAVE B DIP42 16M MASKROM * Time Crisis 'TS1 WAVE A', 'TS1 WAVE B' , WAVE A DIP42 32M MASKROM, WAVE B DIP42 16M MASKROM
* Tokyo Wars * Tokyo Wars 'TW1 WAVE A', , DIP42 32M MASKROM
* *
* *
*
* PROGRAM ROM Daughterboard PCB * PROGRAM ROM Daughterboard PCB
* ----------------------------- * -----------------------------
* This PCB holds the main program ROMs. There is a small sticker on each PCB stating the game code and software revision. * This PCB holds the main program ROMs. There is a small sticker on each PCB stating the game code and software revision.
@ -329,7 +333,7 @@
* There are 4 known types of program daughterboards used on SS22 games (so far). The most common is the first type. * There are 4 known types of program daughterboards used on SS22 games (so far). The most common is the first type.
* The PCB is very small (approx 2" x 3") containing one custom connector and some FlashROMs, and a PAL (in some cases). * The PCB is very small (approx 2" x 3") containing one custom connector and some FlashROMs, and a PAL (in some cases).
* The ones that contain a PAL are approx 3" x 3". * The ones that contain a PAL are approx 3" x 3".
* *
* Type 1 * Type 1
* SYSTEM SUPER22 MPM(F) PCB 8646961600 (8646971600) * SYSTEM SUPER22 MPM(F) PCB 8646961600 (8646971600)
* |-------------------------| * |-------------------------|
@ -343,17 +347,19 @@
* |-------------------------| * |-------------------------|
* Notes: * Notes:
* ROMx: Intel E28F008SA 8MBit FlashROM (x4, TSOP40) * ROMx: Intel E28F008SA 8MBit FlashROM (x4, TSOP40)
* *
* This PCB is used on: * This PCB is used on:
* Game Software revision * Game Software revision
* ------------------------------- * -------------------------------
* Air Combat 22 'ACS1 Ver.B' * Air Combat 22 'ACS1 Ver.B'
* Alpine Racer 'AR2 Ver.C' * Alpine Racer 'AR2 Ver.C'
* Alpine Racer 'AR2 Ver.D' * Alpine Racer 'AR2 Ver.D'
* Cyber Cycles 'CB2 Ver.C' * Armidillo Racing 'AR' Ver.?
* Prop Cycle 'PR2 Ver.A' * Cyber Cycles 'CB2 Ver.C'
* Time Crisis 'TS2 Ver.B' * Prop Cycle 'PR2 Ver.A'
* * Time Crisis 'TS2 Ver.B'
* Tokyo Wars 'TW2 Ver.A'
*
* Type 2 * Type 2
* SYSTEM SUPER22 MPM(F16) PCB 8646962500 (8646972500) * SYSTEM SUPER22 MPM(F16) PCB 8646962500 (8646972500)
* |-------------------------| * |-------------------------|
@ -368,12 +374,12 @@
* |-------------------------| * |-------------------------|
* Notes: * Notes:
* ROMx: Intel E28F016SA 16MBit FlashROMs (x2, TSOP56) * ROMx: Intel E28F016SA 16MBit FlashROMs (x2, TSOP56)
* *
* This PCB is used on: * This PCB is used on:
* Game Software revision * Game Software revision
* ------------------------------- * -------------------------------
* Time Crisis 'TS2 Ver.A' * Time Crisis 'TS2 Ver.A'
* *
* Type 3 * Type 3
* SYSTEM SUPER22 MPM(F16X4) PCB 8646962901 (8646972901) * SYSTEM SUPER22 MPM(F16X4) PCB 8646962901 (8646972901)
* |-------------------------| * |-------------------------|
@ -391,12 +397,12 @@
* Notes: * Notes:
* ICx* : Intel E28F016SA 16MBit FlashROMs (x4, TSOP56) * ICx* : Intel E28F016SA 16MBit FlashROMs (x4, TSOP56)
* SS22P1B: PALCE16V8H (PLCC20, labelled 'SS22P1B') * SS22P1B: PALCE16V8H (PLCC20, labelled 'SS22P1B')
* *
* This PCB is used on: * This PCB is used on:
* Game Software revision * Game Software revision
* ------------------------------- * -------------------------------
* Alpine Racer 2 'ARS2 Ver.B' * Alpine Racer 2 'ARS2 Ver.B'
* *
* Type 4 * Type 4
* SYSTEM SUPER22 MPM(F16X4F) PCB 8646963500 (8646973500) * SYSTEM SUPER22 MPM(F16X4F) PCB 8646963500 (8646973500)
* |-------------------------| * |-------------------------|
@ -421,16 +427,14 @@
* That pin traces to pin 6 (OUTPUT Y) of a 74F08 at 15F on the CPU board * That pin traces to pin 6 (OUTPUT Y) of a 74F08 at 15F on the CPU board
* Pins 4 (INPUT A) & 5 (INPUT B) of the 74F08 at 15F trace to Namco custom * Pins 4 (INPUT A) & 5 (INPUT B) of the 74F08 at 15F trace to Namco custom
* IC C383 pins 53 (A INPUT) & 52 (B INPUT) * IC C383 pins 53 (A INPUT) & 52 (B INPUT)
* *
* * This PCB is used on:
* This PCB is used on: * Game Software revision
* Game Software revision * -------------------------------
* ------------------------------- * Alpine Surfer 'AF2 Ver.A'
* Alpine Surfer 'AF2 Ver.A' *
* *
* * Auxillary PCB (connector JC410 on the CPU PCB is used only for Time Crisis)
*
* Auxillary PCB (connector JC410 on the CPU PCB is used only on Time Crisis so far)
* ------------- * -------------
* V159 GUN POINT PCB 244790102 (2447970102) * V159 GUN POINT PCB 244790102 (2447970102)
* |---------------------------------| * |---------------------------------|
@ -456,9 +460,8 @@
* J1 : Connector joining Gun PCB to a connector on the metal box (which joins to the gun interface PCB in the * J1 : Connector joining Gun PCB to a connector on the metal box (which joins to the gun interface PCB in the
* cab which supplies 24V for the soleniod in the guns) * cab which supplies 24V for the soleniod in the guns)
* J2 : Connector joining to the CPU PCB (to JC410) * J2 : Connector joining to the CPU PCB (to JC410)
* *
* *
*
* DSP PCB * DSP PCB
* ------- * -------
* SYSTEM SUPER22 DSP PCB 8646960302 (8646970302) * SYSTEM SUPER22 DSP PCB 8646960302 (8646970302)
@ -493,7 +496,7 @@
* | |-----| |---------| | * | |-----| |---------| |
* |--------------------------------------------------------------| * |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout) * (logic chips omitted from the PCB layout)
* *
* Notes: * Notes:
* JD3 : Custom Namco connector joining this PCB to the MROM PCB with a special flat cable known as a * JD3 : Custom Namco connector joining this PCB to the MROM PCB with a special flat cable known as a
* 'DHD harness' * 'DHD harness'
@ -515,10 +518,9 @@
* SS22D4B : PALCE 16V8H (PLCC20, labelled 'SS22D4B') * SS22D4B : PALCE 16V8H (PLCC20, labelled 'SS22D4B')
* SS22D5 : PALCE 16V8H (PLCC20, labelled 'SS22D5') * SS22D5 : PALCE 16V8H (PLCC20, labelled 'SS22D5')
* LEDS : 8 red LEDs flash (in various pretty patterns) when the DSP PCB is active. * LEDS : 8 red LEDs flash (in various pretty patterns) when the DSP PCB is active.
* *
* *
* * ROM PCB (type 1)
* ROM PCB
* ------- * -------
* SYSTEM SUPER22 MROM PCB 8646960400 (8646970400) * SYSTEM SUPER22 MROM PCB 8646960400 (8646970400)
* |--------------------------------------------------------------| * |--------------------------------------------------------------|
@ -552,11 +554,11 @@
* | SCG6.1L SCG6.1F | * | SCG6.1L SCG6.1F |
* |--------------------------------------------------------------| * |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout) * (logic chips omitted from the PCB layout)
* *
* Notes: * Notes:
* Namco SS22 MROM PCBs have 2 identical sets of CG*, SCG* and CCR-L/CCR-H ROMs on the PCB. * Namco SS22 MROM PCBs have 2 identical sets of CG*, SCG* and CCR-L/CCR-H ROMs on the PCB.
* The Japanese region code '1' is appended to all game codes on all MROMs. * The Japanese region code '1' is appended to all game codes on all MROMs.
* *
* JR3, JR4 : Custom Namco connector joining this PCB to the VIDEO & DSP PCBs with a special flat cable known * JR3, JR4 : Custom Namco connector joining this PCB to the VIDEO & DSP PCBs with a special flat cable known
* as a 'DHD harness' * as a 'DHD harness'
* SS22M1 : PALCE 16V8H (PLCC20, labelled 'SS22M1') * SS22M1 : PALCE 16V8H (PLCC20, labelled 'SS22M1')
@ -568,7 +570,7 @@
* JP7, JP8, JP9: Jumpers to configure SCG* ROMs. Hardwired to '16M' on the PCB. Alt. setting '32M' * JP7, JP8, JP9: Jumpers to configure SCG* ROMs. Hardwired to '16M' on the PCB. Alt. setting '32M'
* JP10, JP11, JP12: Jumpers to configure SCG* ROMs. Hardwired to '16M' on the PCB. Alt. setting '32M' * JP10, JP11, JP12: Jumpers to configure SCG* ROMs. Hardwired to '16M' on the PCB. Alt. setting '32M'
* JP13 : Jumper to configure PTR* ROMs. Hardwired to '4M' on the PCB. Alt. setting '8M' * JP13 : Jumper to configure PTR* ROMs. Hardwired to '4M' on the PCB. Alt. setting '8M'
* *
* Game ROMs populated * Game ROMs populated
* --------------------------------------------------------- * ---------------------------------------------------------
* Air Combat 22 ACS1CCRH.5B, ACS1CCRH.1D 4M SOP32 * Air Combat 22 ACS1CCRH.5B, ACS1CCRH.1D 4M SOP32
@ -595,7 +597,7 @@
* ACS1PTRL1.16K " * ACS1PTRL1.16K "
* ACS1PTRL2.15K " * ACS1PTRL2.15K "
* ACS1PTRL3.14K " * ACS1PTRL3.14K "
* *
* Alpine Racer 1 AR1CCRH.5B, AR1CCRH.1D 4M SOP32 * Alpine Racer 1 AR1CCRH.5B, AR1CCRH.1D 4M SOP32
* AR1CCRL.7B, AR1CCRL.3D 16M SOP44 * AR1CCRL.7B, AR1CCRL.3D 16M SOP44
* AR1CG0.12B, AR1CG0.8D " * AR1CG0.12B, AR1CG0.8D "
@ -620,7 +622,7 @@
* AR1PTRL1.16K " * AR1PTRL1.16K "
* AR1PTRL2.15K " * AR1PTRL2.15K "
* AR1PTRL3.14K " * AR1PTRL3.14K "
* *
* Alpine Racer 2 ARS1CCRH.5B, ARS1CCRH.1D 4M SOP32 * Alpine Racer 2 ARS1CCRH.5B, ARS1CCRH.1D 4M SOP32
* ARS1CCRL.7B, ARS1CCRL.3D 16M SOP44 * ARS1CCRL.7B, ARS1CCRL.3D 16M SOP44
* ARS1CG0.12B, ARS1CG0.8D " * ARS1CG0.12B, ARS1CG0.8D "
@ -642,7 +644,7 @@
* ARS1PTRL1.16K " * ARS1PTRL1.16K "
* ARS1PTRL2.15K " * ARS1PTRL2.15K "
* ARS1PTRL3.14K " * ARS1PTRL3.14K "
* *
* Alpine Surfer AF1CCRH.5B, AF1CCRH.1D 4M SOP32 * Alpine Surfer AF1CCRH.5B, AF1CCRH.1D 4M SOP32
* AF1CCRL.7B, AF1CCRL.3D 16M SOP44 * AF1CCRL.7B, AF1CCRL.3D 16M SOP44
* AF1CG0.12B, AF1CG0.8D " * AF1CG0.12B, AF1CG0.8D "
@ -657,11 +659,33 @@
* AF1PTRM1.16J " * AF1PTRM1.16J "
* AF1PTRL0.18K " * AF1PTRL0.18K "
* AF1PTRL1.16K " * AF1PTRL1.16K "
* *
* Aqua Jet N/A * Aqua Jet AJ1CCRH.5B, AJ1CCRH.1D 4M SOP32
* * AJ1CCRL.7B, AJ1CCRL.3D 16M SOP44
* Armidillo Racing N/A * AJ1CG0.12B, AJ1CG0.8D "
* * AJ1CG1.13B, AJ1CG1.10D "
* AJ1CG2.14B, AJ1CG2.12D "
* AJ1CG3.16B, AJ1CG3.13D "
* AJ1CG4.18B, AJ1CG4.14D "
* AJ1CG5.19B, AJ1CG5.16D "
* AJ1CG6.18A, AJ1CG6.18D "
* AJ1CG7.15A, AJ1CG7.19D "
* AJ1SCG0.12F,AJ1SCG0.12L "
* AJ1SCG1.10F,AJ1SCG1.10L "
* AJ1SCG2.8F, AJ1SCG2.8L "
* AJ1PTRU0.18F 4M SOP32
* AJ1PTRU1.16F "
* AJ1PTRU2.15F "
* AJ1PTRU3.14F "
* AJ1PTRM0.18J "
* AJ1PTRM1.16J "
* AJ1PTRM2.15J "
* AJ1PTRM3.14J "
* AJ1PTRL0.18K "
* AJ1PTRL1.16K "
* AJ1PTRL2.15K "
* AJ1PTRL3.14K "
*
* Cyber Cycles CB1CCRH.5B, CB1CCRH.1D 4M SOP32 * Cyber Cycles CB1CCRH.5B, CB1CCRH.1D 4M SOP32
* CB1CCRL.7B, CB1CCRL.3D 16M SOP44 * CB1CCRL.7B, CB1CCRL.3D 16M SOP44
* CB1CG0.12B, CB1CG0.8D " * CB1CG0.12B, CB1CG0.8D "
@ -685,9 +709,9 @@
* CB1PTRL1.16K " * CB1PTRL1.16K "
* CB1PTRL2.15K " * CB1PTRL2.15K "
* CB1PTRL3.14K " * CB1PTRL3.14K "
* *
* Dirt Dash N/A * Dirt Dash N/A
* *
* Prop Cycle PR1CCRH.5B, PR1CCRH.1D 4M SOP32 * Prop Cycle PR1CCRH.5B, PR1CCRH.1D 4M SOP32
* PR1CCRL.7B, PR1CCRL.3D 16M SOP44 * PR1CCRL.7B, PR1CCRL.3D 16M SOP44
* PR1CG0.12B, PR1CG0.8D " * PR1CG0.12B, PR1CG0.8D "
@ -709,7 +733,7 @@
* PR1PTRL0.18K " * PR1PTRL0.18K "
* PR1PTRL1.16K " * PR1PTRL1.16K "
* PR1PTRL2.15K " * PR1PTRL2.15K "
* *
* Time Crisis TS1CCRH.5B, TS1CCRH.1D 4M SOP32 * Time Crisis TS1CCRH.5B, TS1CCRH.1D 4M SOP32
* TS1CCRL.7B, TS1CCRL.3D 16M SOP44 * TS1CCRL.7B, TS1CCRL.3D 16M SOP44
* TS1CG0.12B, TS1CG0.8D " * TS1CG0.12B, TS1CG0.8D "
@ -735,19 +759,105 @@
* TS1PTRL0.18K " * TS1PTRL0.18K "
* TS1PTRL1.16K " * TS1PTRL1.16K "
* TS1PTRL2.15K " * TS1PTRL2.15K "
* *
* Tokyo Wars N/A * Tokyo Wars TW1CCRH.5B, TW1CCRH.1D 4M SOP32
* * TW1CCRL.7B, TW1CCRL.3D 16M SOP44
* * TW1CG0.12B, TW1CG0.8D "
* * TW1CG1.13B, TW1CG1.10D "
* TW1CG2.14B, TW1CG2.12D "
* TW1CG3.16B, TW1CG3.13D "
* TW1CG4.18B, TW1CG4.14D "
* TW1CG5.19B, TW1CG5.16D "
* TW1CG6.18A, TW1CG6.18D "
* TW1CG7.15A, TW1CG7.19D "
* TW1SCG0.12F,TW1SCG0.12L "
* TW1SCG1.10F,TW1SCG1.10L "
* TW1SCG2.8F, TW1SCG2.8L "
* TW1SCG3.7F, TW1SCG3.7L "
* TW1PTRU0.18F 4M SOP32
* TW1PTRU1.16F "
* TW1PTRU2.15F "
* TW1PTRU3.14F "
* TW1PTRM0.18J "
* TW1PTRM1.16J "
* TW1PTRM2.15J "
* TW1PTRM3.14J "
* TW1PTRL0.18K "
* TW1PTRL1.16K "
* TW1PTRL2.15K "
* TW1PTRL3.14K "
*
*
* ROM PCB (type 2)
* -------
* SS22DS FLASH PCB 8650961300 (8650971300)
* |--------------------------------------------------------------|
* | F13M F13L F12J F12E |------| |
* | |ALTERA| |
* | F12M F12L |EPMXXXX |
* |--| F11J F11E |------| |
* | | HM628128 F11L |
* | | HM628128 DSF4 |
* |J | HM628128 F9L F9J F9E |
* |R | |
* |4 | DSF5A |
* | | F8J F8E |
* | | |
* |--| SS22DSF3 |
* | F7L F7M F7J F7E |
* | |
* | |
* | F6J F6E SS22DSF3|--|
* |--| | |
* | | | |
* | | F5L F5M F5J F5E | |
* |J | | |
* |R | | |
* |3 | F4J F4E | |
* | | | |
* | | F3L F3M | |
* |--| | |
* | SS22DSF2 F2J F2E |--|
* | |
* | SS22DSF2 F1L F1M F1J F1E |
* |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout)
*
* Notes:
* Namco SS22 FLASH PCBs have 2 identical sets of CG*, SCG* and CCR-L/CCR-H ROMs on the PCB.
*
* JR3, JR4 : Custom Namco connector joining this PCB to the VIDEO & DSP PCBs with a special flat cable known
* as a 'DHD harness'
* EPMXXXX : Altera EPM??? (PLCC84, unknown chip model, possibly EPM7064, sticker on top of it blocking ID markings)
* DSF5A : PALCE 16V8H (PLCC20, labelled 'DSF5A')
* DSF4 : PALCE 16V8H (PLCC20, labelled 'DSF4')
* SS22DSF3 : EPM7032 (x2, PLCC44, labelled 'SS22DSF3')
* SS22DSF2 : EPM7032 (x2, PLCC44, labelled 'SS22DSF2')
* HM628128 : Hitachi HM628128 128k x8 SRAM (TSOP32)
*
* Game ROMs populated (All Intel E28F016SA TSOP56 16M FlashROMs)
* -----------------------------------------------------------------
* Armidillo Racing F1E, F1J, F2E, F2J - CCRL/CCRH ROMs
*
* F4E, F4J, F5E, F5J, F6E, F6J, \
* F7E, F7J, F8E, F8J, F9E, F9J, \ CGx ROMs
* F11E, F11J, F12E, F12J /
*
* F1L, F1M, F3L, F3M, F5L, F5M, \
* F7L, F7M / SCGx ROMs
*
* F9L, F11L, F12L, F13L, \
* F12M, F13M / PTR ROMs
*
*
* VIDEO PCB * VIDEO PCB
* --------- * ---------
* 1st Revision * 1st Revision
* SYSTEM SUPER22 VIDEO 8646960204 (8646970204) * SYSTEM SUPER22 VIDEO 8646960204 (8646970204)
* *
* 2nd Revision * 2nd Revision
* SYSTEM SUPER22 VIDEO(B) 8646961200 (8646971200) * SYSTEM SUPER22 VIDEO(B) 8646961200 (8646971200)
* *
* 3rd Revision (PCB layout shown below) * 3rd Revision (PCB layout shown below)
* SYSTEM SUPER22 VIDEO(C) 8646962700 (8646972700) * SYSTEM SUPER22 VIDEO(C) 8646962700 (8646972700)
* |--------------------------------------------------------------| * |--------------------------------------------------------------|
@ -781,7 +891,7 @@
* | |---------| |---------| N341256 CXD1178Q | * | |---------| |---------| N341256 CXD1178Q |
* |--------------------------------------------------------------| * |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout) * (logic chips omitted from the PCB layout)
* *
* Notes: * Notes:
* JV3 : Custom Namco connector joining this PCB to the MROM PCB with a special flat cable known * JV3 : Custom Namco connector joining this PCB to the MROM PCB with a special flat cable known
* as a 'DHD harness' * as a 'DHD harness'
@ -805,20 +915,21 @@
* C407 : Namco custom C407 (QFP64) NOTE! On Revision A & B, this position is populated by an * C407 : Namco custom C407 (QFP64) NOTE! On Revision A & B, this position is populated by an
* Altera EPM7064 PLCC84 FPGA labelled 'SS22V1B' * Altera EPM7064 PLCC84 FPGA labelled 'SS22V1B'
* The Altera chip runs very hot and fails quite often. * The Altera chip runs very hot and fails quite often.
* Even if a heaksink is added to the chip it still fails.
* The failure of this chip is the primary cause of * The failure of this chip is the primary cause of
* video faults on Namco Super System 22 PCBs. * video faults on Namco Super System 22 PCBs.
* (Second reasons for video faults are most likely attributed * (Second reason for video faults is generally attributed
* to failure of RAM on this PCB) * to failure of RAM on this PCB and/or the DSP PCB)
* *
* *
* Motherboard PCB * Motherboard PCB
* --------------- * ---------------
* 1st Revision * 1st Revision
* SYSTEM SUPER22 MOTHER PCB 8646960602 (8646970602) * SYSTEM SUPER22 MOTHER PCB 8646960602 (8646970602)
* *
* 2nd Revision * 2nd Revision
* SYSTEM SUPER22 MOTHER(B) PCB (number not known) * SYSTEM SUPER22 MOTHER(B) PCB (number not known)
* *
* 3rd Revision * 3rd Revision
* SYSTEM SUPER22 MOTHER(C) PCB 8646960602 (8646970602) * SYSTEM SUPER22 MOTHER(C) PCB 8646960602 (8646970602)
* |------------------------------------------------------------------| * |------------------------------------------------------------------|
@ -841,36 +952,36 @@
* Notes: * Notes:
* IC1 : LB1233 (DIP8) * IC1 : LB1233 (DIP8)
* IC2, IC3: LB1235 (DIP8) * IC2, IC3: LB1235 (DIP8)
* *
* JC1, JC2: Connectors to plug in CPU PCB * JC1, JC2: Connectors to plug in CPU PCB
* JD1, JD2: Connectors to plug in DSP PCB * JD1, JD2: Connectors to plug in DSP PCB
* JR1 : Connector to plug in MROM PCB * JR1 : Connector to plug in MROM PCB
* JV1, JV2: Connectors to plug in VIDEO PCB * JV1, JV2: Connectors to plug in VIDEO PCB
* *
* J1 : 9 pin power input socket Pin Use * J1 : 9 pin power input socket Pin Use
* ----------- * -----------
* 1 +5V * 1 +5V
* 2 +5V * 2 +5V
* 3 +5V * 3 +5V
* 4 NC * 4 NC
* 5 Ground * 5 Ground
* 6 Ground * 6 Ground
* 7 Ground * 7 Ground
* 8 NC * 8 NC
* 9 +12V * 9 +12V
* *
* J2 : 9 pin link connector Pin Use * J2 : 9 pin link connector Pin Use
* -------------- * --------------
* 1 Ring In+ * 1 Ring In+
* 2 Ring In- * 2 Ring In-
* 3 Ring Out2+ * 3 Ring Out2+
* 4 Ground * 4 Ground
* 5 /RXD+ (NC) * 5 /RXD+ (NC)
* 6 /RXD- (NC) * 6 /RXD- (NC)
* 7 /TXD (NC) * 7 /TXD (NC)
* 8 GND (NC) * 8 GND (NC)
* 9 +5V (NC) * 9 +5V (NC)
* *
* J3 : 9 pin socket Pin Use * J3 : 9 pin socket Pin Use
* ------------------- * -------------------
* 1 Service Credit * 1 Service Credit
@ -882,7 +993,7 @@
* 7 Ground * 7 Ground
* 8 Coin Sw * 8 Coin Sw
* 9 NC * 9 NC
* *
* J4 : 8 pin connector Pin Use * J4 : 8 pin connector Pin Use
* ------------------------------------- * -------------------------------------
* 1 Start * 1 Start
@ -893,25 +1004,25 @@
* 6 NC * 6 NC
* 7 Ground * 7 Ground
* 8 Ground * 8 Ground
* *
* J5 : 15 pin socket Pin Use * J5 : 15 pin socket Pin Use
* --------------- * ---------------
* 1 Relay1 * 1 Relay1
* 2 Relay1 * 2 Relay1
* 3 Mute * 3 Mute
* 4 Mid Light * 4 Mid Light
* 5 Left Light * 5 Left Light
* 6 Right Light * 6 Right Light
* 7 NC * 7 NC
* 8 NC * 8 NC
* 9 NC * 9 NC
* 10 NC * 10 NC
* 11 NC * 11 NC
* 12 NC * 12 NC
* 13 +12V * 13 +12V
* 14 +5V * 14 +5V
* 15 NC * 15 NC
* *
* J6 : 12 pin audio output connector Pin Use * J6 : 12 pin audio output connector Pin Use
* ---------- * ----------
* 1 SPKL+ * 1 SPKL+
@ -926,7 +1037,7 @@
* 10 NC * 10 NC
* 11 NC * 11 NC
* 12 NC * 12 NC
* *
* J7 : 12 pin analog controls socket Pin Use * J7 : 12 pin analog controls socket Pin Use
* --------------------------- * ---------------------------
* 1 +5V * 1 +5V
@ -941,9 +1052,9 @@
* 10 NC * 10 NC
* 11 NC * 11 NC
* 12 NC * 12 NC
* *
* J8 : 10 pin connector (not used?) * J8 : 10 pin connector (not used?)
* *
* J9 : 6 pin video output socket Pin Use * J9 : 6 pin video output socket Pin Use
* --------- * ---------
* 1 Red * 1 Red
@ -952,11 +1063,10 @@
* 4 Composite Sync (VSync 15kHz interlaced) * 4 Composite Sync (VSync 15kHz interlaced)
* 5 Ground * 5 Ground
* 6 NC * 6 NC
* *
* J10: 16 pin flat cable connector (only populated on Mother(C) PCB, use not known) * J10: 16 pin flat cable connector (only populated on Mother(C) PCB, use not known)
* *
* *
*
* AMP PCB * AMP PCB
* ------- * -------
* SYSTEM SUPER22 AMP(4) PCB 8647960100 (8647970100) (sticker 'AMP(2) PCB 8647961100') * SYSTEM SUPER22 AMP(4) PCB 8647960100 (8647970100) (sticker 'AMP(2) PCB 8647961100')
@ -971,14 +1081,14 @@
* 1 +12V * 1 +12V
* 2 Ground * 2 Ground
* 3 NC * 3 NC
* *
* J2 : 4 pin dual speaker output socket Pin Use * J2 : 4 pin dual speaker output socket Pin Use
* --------- * ---------
* 1 SP1+ * 1 SP1+
* 2 SP1- * 2 SP1-
* 3 SP2+ * 3 SP2+
* 4 SP2- * 4 SP2-
* *
* J3 : 8 pin sound data input connector from Mother PCB J6 Pin Use * J3 : 8 pin sound data input connector from Mother PCB J6 Pin Use
* ---------- * ----------
* 1 SPKL+ * 1 SPKL+
@ -989,7 +1099,7 @@
* 6 NC * 6 NC
* 7 NC * 7 NC
* 8 NC * 8 NC
* *
* *1 : Unpopulated position for a 2nd LA4705 Power Amp * *1 : Unpopulated position for a 2nd LA4705 Power Amp
* *2 : J4 - Unpopulated position for another 4 pin dual speaker output socket * *2 : J4 - Unpopulated position for another 4 pin dual speaker output socket
* J5 : 2 pin connector used for sound mute Pin Use * J5 : 2 pin connector used for sound mute Pin Use