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Chouji Meikyuu Legion (Japan ver 1.05) [ShinobiZ & COY] (JackC forwarded me this old dump, readme below) Legion by Nichibutsu 1987 Version Japan 1.05 legion.e1 CRC(977fa324) SHA1(04432ecb0cab61731e17bcf665ca66fe34b2d75c) legion.e5 CRC(49e8e1b7) SHA1(ed0b38aae3f46f689fe9d2c96c383d375716e77e) legion.e14 CRC(c266ff2d) SHA1(df14c6102abf5484555899d4a5df8105a1fe1bf7) legion.c7 CRC(c52853b3) SHA1(67983e100822295fff58c8a03a4b8f4d36e1ef21) Provided to you by Belgium Dump Team (ShinobiZ & COY) on 22/08/2003. c7 looks like a bad dump of the sound rom, e14 is a bad dump of the tile rom (1 bit wrong) but the program looks legitimate, and actually needs the MCU / blitter unlike the Japan set we currently support. Also this is highly suggestive that our current IC positions are nonsense ones from a bootleg.
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@ -79,7 +79,7 @@ Stephh's notes (based on the games M68000 code and some tests) :
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to find its purpose (any more infos are welcome)
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1b) 'legiono' (bootleg set?)
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1b) 'legionjb' (bootleg set?)
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- The ROM test (code at 0x000466) checks range 0x000102-0x03ffff
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but NEVER reports an error if the checksum isn't correct due
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@ -461,7 +461,7 @@ static ADDRESS_MAP_START( legion_map, AS_PROGRAM, 16, armedf_state )
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AM_RANGE(0x07c00e, 0x07c00f) AM_WRITE(irq_lv2_ack_w)
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ADDRESS_MAP_END
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WRITE8_MEMBER(armedf_state::legiono_fg_scroll_w)
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WRITE8_MEMBER(armedf_state::legionjb_fg_scroll_w)
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{
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if(offset >= 0xb && offset < 0xf)
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m_legion_cmd[offset-0xb] = data & 0xff;
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@ -470,8 +470,8 @@ WRITE8_MEMBER(armedf_state::legiono_fg_scroll_w)
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m_fg_scrolly = (m_legion_cmd[0x00] & 0xff) | ((m_legion_cmd[0x01] & 0x3) << 8);
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}
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static ADDRESS_MAP_START( legiono_map, AS_PROGRAM, 16, armedf_state )
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AM_RANGE(0x040000, 0x04003f) AM_WRITE8(legiono_fg_scroll_w,0x00ff)
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static ADDRESS_MAP_START( legionjb_map, AS_PROGRAM, 16, armedf_state )
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AM_RANGE(0x040000, 0x04003f) AM_WRITE8(legionjb_fg_scroll_w,0x00ff)
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AM_RANGE(0x000000, 0x05ffff) AM_ROM
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AM_RANGE(0x060000, 0x060fff) AM_RAM AM_SHARE("spriteram")
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AM_RANGE(0x061000, 0x063fff) AM_RAM
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@ -1453,11 +1453,11 @@ static MACHINE_CONFIG_START( legion, armedf_state )
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_START( legiono, armedf_state )
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static MACHINE_CONFIG_START( legionjb, armedf_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", M68000, XTAL_16MHz/2) // 8mhz?
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MCFG_CPU_PROGRAM_MAP(legiono_map)
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MCFG_CPU_PROGRAM_MAP(legionjb_map)
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MCFG_CPU_VBLANK_INT_DRIVER("screen", armedf_state, irq2_line_assert)
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MCFG_CPU_ADD("audiocpu", Z80, XTAL_8MHz/2) // 4mhz?
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@ -1592,7 +1592,36 @@ ROM_START( legion )
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ROM_LOAD ( "lg7.bin", 0x0000, 0x4000, CRC(533e2b58) SHA1(a13ea4a530038760ffa87713903c59a932452717) )
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ROM_END
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ROM_START( legiono )
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ROM_START( legionj )
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ROM_REGION( 0x60000, "maincpu", ROMREGION_ERASEFF ) /* 64K*8 for 68000 code */
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ROM_LOAD16_BYTE( "legion.e1", 0x000001, 0x010000, CRC(977fa324) SHA1(04432ecb0cab61731e17bcf665ca66fe34b2d75c) )
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ROM_LOAD16_BYTE( "legion.e5", 0x000000, 0x010000, CRC(49e8e1b7) SHA1(ed0b38aae3f46f689fe9d2c96c383d375716e77e) )
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ROM_LOAD16_BYTE( "legion.1b", 0x020001, 0x010000, CRC(c306660a) SHA1(31c6b868ba07677b5110c577335873354bff596f) )
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ROM_LOAD16_BYTE( "legion.1d", 0x020000, 0x010000, CRC(c2e45e1e) SHA1(95cc359145b1b03123262891feed358407ba105a) )
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ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code (sound) */
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ROM_LOAD( "legion.1h", 0x00000, 0x04000, CRC(2ca4f7f0) SHA1(7cf997af9dd74ced9d28c047069ccfb67d72e257) )
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ROM_LOAD( "legion.1i", 0x04000, 0x08000, CRC(79f4a827) SHA1(25e4c1b5b8466627244b7226310e67e4261333b6) )
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ROM_REGION( 0x08000, "gfx1", 0 )
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ROM_LOAD( "legion.1g", 0x00000, 0x08000, CRC(c50b0125) SHA1(83b5e9707152d97777fb65fa8820ba34ec2fac8d) )
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ROM_REGION( 0x20000, "gfx2", 0 )
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ROM_LOAD( "legion.1e", 0x00000, 0x10000, CRC(a9d70faf) SHA1(8b8b60ae49c55e931d6838e863463f6b2bf7adb0) )
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ROM_LOAD( "legion.1f", 0x18000, 0x08000, CRC(f018313b) SHA1(860bc9937202dc3a40c9fa7caad11c2c2aa19f5c) )
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ROM_REGION( 0x20000, "gfx3", 0 )
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ROM_LOAD( "legion.1l", 0x00000, 0x10000, CRC(29b8adaa) SHA1(10338ebe7324960683de1f796dd311ed662e42b4) )
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ROM_REGION( 0x20000, "gfx4", 0 )
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ROM_LOAD( "legion.1k", 0x000000, 0x010000, CRC(ff5a0db9) SHA1(9308deb363d3b7686cc69485ec14201dd68f9a97) )
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ROM_LOAD( "legion.1j", 0x010000, 0x010000, CRC(bae220c8) SHA1(392ae0fb0351dcad7b0e8e0ed4a1dc6e07f493df) )
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ROM_REGION( 0x4000, "nb1414m4", 0 ) /* data for mcu/blitter */
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ROM_LOAD ( "lg7.bin", 0x0000, 0x4000, CRC(533e2b58) SHA1(a13ea4a530038760ffa87713903c59a932452717) )
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ROM_END
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ROM_START( legionjb )
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ROM_REGION( 0x60000, "maincpu", ROMREGION_ERASEFF ) /* 64K*8 for 68000 code */
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ROM_LOAD16_BYTE( "legion.1a", 0x000001, 0x010000, CRC(8c0cda1d) SHA1(14b93d4fb4381ebc6a4ccdb480089bf69c6f474b) )
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ROM_LOAD16_BYTE( "legion.1c", 0x000000, 0x010000, CRC(21226660) SHA1(ee48812d6ec9d4dccc58684164916f91b71aabf2) )
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@ -2115,7 +2144,7 @@ DRIVER_INIT_MEMBER(armedf_state,legion)
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m_scroll_type = 2;
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}
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DRIVER_INIT_MEMBER(armedf_state,legiono)
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DRIVER_INIT_MEMBER(armedf_state,legionjb)
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{
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#if LEGION_HACK
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/* This is a hack to allow you to use the extra features
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@ -2152,16 +2181,22 @@ DRIVER_INIT_MEMBER(bigfghtr_state,bigfghtr)
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/* YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR, COMPANY, FULLNAME, FLAGS */
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GAME( 1987, legion, 0, legion, legion, armedf_state, legion, ROT270, "Nichibutsu", "Legion - Spinner-87 (World ver 2.03)", GAME_SUPPORTS_SAVE )
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GAME( 1987, legiono, legion, legiono, legion, armedf_state, legiono, ROT270, "Nichibutsu", "Chouji Meikyuu Legion (Japan bootleg ver 1.05)", GAME_SUPPORTS_SAVE ) /* bootleg? */
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GAME( 1987, legionj, legion, legion, legion, armedf_state, legion, ROT270, "Nichibutsu", "Chouji Meikyuu Legion (Japan ver 1.05)", GAME_SUPPORTS_SAVE )
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GAME( 1987, legionjb, legion, legionjb, legion, armedf_state, legionjb, ROT270, "Nichibutsu", "Chouji Meikyuu Legion (Japan ver 1.05, bootleg)", GAME_SUPPORTS_SAVE) /* blitter protection removed */
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GAME( 1987, terraf, 0, terraf, terraf, armedf_state, terrafu, ROT0, "Nichibutsu", "Terra Force", GAME_SUPPORTS_SAVE )
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GAME( 1987, terrafu, terraf, terraf, terraf, armedf_state, terrafu, ROT0, "Nichibutsu USA", "Terra Force (US)", GAME_SUPPORTS_SAVE )
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GAME( 1987, terrafj, terraf, terraf, terraf, armedf_state, terrafu, ROT0, "Nichibutsu Japan", "Terra Force (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1987, terrafjb, terraf, terrafjb, terraf, armedf_state, terrafjb, ROT0, "bootleg", "Terra Force (Japan bootleg with additional Z80)", GAME_SUPPORTS_SAVE )
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GAME( 1987, terrafb, terraf, terraf, terraf, armedf_state, terraf, ROT0, "bootleg", "Terra Force (Japan bootleg set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1987, terrafjb, terraf, terrafjb, terraf, armedf_state, terrafjb, ROT0, "bootleg", "Terra Force (Japan, bootleg with additional Z80)", GAME_SUPPORTS_SAVE )
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GAME( 1987, terrafb, terraf, terraf, terraf, armedf_state, terraf, ROT0, "bootleg", "Terra Force (Japan, bootleg set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1987, kozure, 0, kozure, kozure, armedf_state, kozure, ROT0, "Nichibutsu", "Kozure Ookami (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1988, cclimbr2, 0, cclimbr2, cclimbr2, armedf_state, cclimbr2, ROT0, "Nichibutsu", "Crazy Climber 2 (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1988, cclimbr2a,cclimbr2, cclimbr2, cclimbr2, armedf_state, cclimbr2, ROT0, "Nichibutsu", "Crazy Climber 2 (Japan, Harder)", GAME_SUPPORTS_SAVE )
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GAME( 1988, armedf, 0, armedf, armedf, armedf_state, armedf, ROT270, "Nichibutsu", "Armed Formation", GAME_SUPPORTS_SAVE )
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GAME( 1988, armedff, armedf, armedf, armedf, armedf_state, armedf, ROT270, "Nichibutsu (Fillmore license)", "Armed Formation (Fillmore license)", GAME_SUPPORTS_SAVE )
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GAME( 1989, skyrobo, 0, bigfghtr, bigfghtr, bigfghtr_state, bigfghtr, ROT0, "Nichibutsu", "Sky Robo", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
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GAME( 1989, bigfghtr, skyrobo, bigfghtr, bigfghtr, bigfghtr_state, bigfghtr, ROT0, "Nichibutsu", "Tatakae! Big Fighter (Japan)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_SUPPORTS_SAVE )
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@ -30,7 +30,7 @@ public:
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required_shared_ptr<UINT16> m_spr_pal_clut;
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required_shared_ptr<UINT16> m_fg_videoram;
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required_shared_ptr<UINT16> m_bg_videoram;
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UINT16 m_legion_cmd[4]; // legiono only!
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UINT16 m_legion_cmd[4]; // legionjb only!
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// UINT16 * m_paletteram; // currently this uses generic palette handling
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/* video-related */
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@ -55,7 +55,7 @@ public:
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DECLARE_READ8_MEMBER(soundlatch_clear_r);
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DECLARE_WRITE16_MEMBER(irq_lv1_ack_w);
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DECLARE_WRITE16_MEMBER(irq_lv2_ack_w);
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DECLARE_WRITE8_MEMBER(legiono_fg_scroll_w);
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DECLARE_WRITE8_MEMBER(legionjb_fg_scroll_w);
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DECLARE_READ8_MEMBER(blitter_txram_r);
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DECLARE_WRITE8_MEMBER(blitter_txram_w);
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DECLARE_WRITE8_MEMBER(fg_scrollx_w);
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@ -78,7 +78,7 @@ public:
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DECLARE_DRIVER_INIT(armedf);
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DECLARE_DRIVER_INIT(legion);
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DECLARE_DRIVER_INIT(terrafu);
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DECLARE_DRIVER_INIT(legiono);
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DECLARE_DRIVER_INIT(legionjb);
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DECLARE_DRIVER_INIT(kozure);
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DECLARE_DRIVER_INIT(terraf);
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DECLARE_DRIVER_INIT(terrafjb);
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@ -510,7 +510,8 @@ youma2 // (c) 1986 (Japan)
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youmab // bootleg
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youmab2 // bootleg
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legion // (c) 1986
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legiono // (c) 1986
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legionj // (c) 1986
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legionjb // (c) 1986
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terraf // (c) 1987
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terrafu // (c) 1987 Nichibutsu USA
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terrafj // (c) 1987 Nichibutsu Japan
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