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Chouji Meikyuu Legion (Japan ver 1.05) [ShinobiZ & COY]

(JackC forwarded me this old dump, readme below)

Legion by Nichibutsu 1987

Version Japan 1.05

legion.e1  CRC(977fa324) SHA1(04432ecb0cab61731e17bcf665ca66fe34b2d75c)
legion.e5  CRC(49e8e1b7) SHA1(ed0b38aae3f46f689fe9d2c96c383d375716e77e)
legion.e14 CRC(c266ff2d) SHA1(df14c6102abf5484555899d4a5df8105a1fe1bf7)
legion.c7  CRC(c52853b3) SHA1(67983e100822295fff58c8a03a4b8f4d36e1ef21)

Provided to you by Belgium Dump Team (ShinobiZ & COY) on 22/08/2003.

c7 looks like a bad dump of the sound rom, e14 is a bad dump of the tile rom (1 bit wrong) but the program looks legitimate, and actually needs the MCU / blitter unlike the Japan set we currently support.  Also this is highly suggestive that our current IC positions are nonsense ones from a bootleg.
2015-03-05 19:27:24 +00:00
3rdparty sync with latest 3rdparty (nw) 2015-03-05 08:40:11 +01:00
artwork
docs Tidy comments 2014-12-02 17:16:41 +00:00
hash un-hook undumped cart# from undumped game, it's totally unknown (nw) 2015-03-04 20:34:49 +08:00
hlsl - Fixed bloom misalignment with HLSL. [MooglyGuy] 2014-04-08 18:34:47 +00:00
keymaps
nl_examples Preliminary support for LTE dynamic time-stepping based on Local truncation error. This enables the possibility to connect a capacitor between ground and a TTL output and get a e.g. 100 ns delay with a 1nF capacitor. 2014-05-15 22:50:40 +00:00
src new clones 2015-03-05 19:27:24 +00:00
web WebUI: clean up and fixed HTML compliance. [Firehawke] 2014-09-29 03:31:14 +00:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore Converted png2bcd tool to python [Andrew Gardner] 2015-01-10 11:35:34 +01:00
makefile Fix tiny build when there are no buses (nw) 2015-02-23 07:26:41 -08:00
README.md grumble (nw) 2014-11-30 12:49:07 -08:00

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build, or

make TARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?