New working machine added (#4659)

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Game & Watch: Snoopy Tennis [algestam]
This commit is contained in:
algestam 2019-02-18 00:32:46 +01:00 committed by hap
parent 17d784d83b
commit 365039e3a9
2 changed files with 92 additions and 0 deletions

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@ -1230,6 +1230,87 @@ void gnw_fire_state::gnw_fire(machine_config &config)
/***************************************************************************
Nintendo Game & Watch: Snoopy Tennis (model SP-30)
* PCB label SP-30
* Sharp SM510 label SP-30 525B (no decap)
* lcd screen with custom segments, 1-bit sound
***************************************************************************/
class gnw_stennis_state : public hh_sm510_state
{
public:
gnw_stennis_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_sm510_state(mconfig, type, tag)
{
m_inp_lines = 2;
}
void gnw_stennis(machine_config &config);
};
// config
static INPUT_PORTS_START( gnw_stennis )
PORT_START("IN.0") // S1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) // Hit
PORT_START("IN.1") // S2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
PORT_START("BA") // MCU BA(alpha) pin pulled to GND
PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)")
PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
PORT_CONFSETTING( 0x00, DEF_STR( On ) )
PORT_START("B") // MCU B(beta) pin pulled to GND
PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)")
PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
PORT_CONFSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
void gnw_stennis_state::gnw_stennis(machine_config &config)
{
/* basic machine hardware */
SM510(config, m_maincpu);
m_maincpu->set_r_mask_option(2); // confirmed
m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
m_maincpu->read_ba().set_ioport("BA");
m_maincpu->read_b().set_ioport("B");
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_svg_region("svg");
screen.set_refresh_hz(50);
screen.set_size(1581, 1080);
screen.set_visarea(0, 1581-1, 0, 1080-1);
TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
/***************************************************************************
Nintendo Game & Watch: Oil Panic (model OP-51)
@ -7571,6 +7652,15 @@ ROM_START( gnw_fire )
ROM_END
ROM_START( gnw_stennis )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "sp-30", 0x0000, 0x1000, CRC(ba1d9504) SHA1(ff601765d88564b1570a59f5b1a4005c7b0fd66c) )
ROM_REGION( 227961, "svg", 0)
ROM_LOAD( "gnw_stennis.svg", 0, 227961, CRC(4c144611) SHA1(ae3068f6e73daa9b7e9b11db1adcf51434c5efdf) )
ROM_END
ROM_START( gnw_opanic )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "op-51", 0x0000, 0x1000, CRC(31c288c9) SHA1(4bfd0fba94a9927cefc925db8196b063c5dd9b19) )
@ -8259,6 +8349,7 @@ CONS( 1981, gnw_egg, gnw_mmouse, 0, gnw_egg, gnw_mmouse, gnw_mmouse_sta
CONS( 1984, nupogodi, gnw_mmouse, 0, nupogodi, gnw_mmouse, gnw_mmouse_state, empty_init, "Elektronika", "Nu, pogodi!", MACHINE_SUPPORTS_SAVE )
CONS( 1989, exospace, gnw_mmouse, 0, exospace, exospace, gnw_mmouse_state, empty_init, "Elektronika", "Explorers of Space", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_fire, 0, 0, gnw_fire, gnw_fire, gnw_fire_state, empty_init, "Nintendo", "Game & Watch: Fire (wide screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1982, gnw_stennis, 0, 0, gnw_stennis, gnw_stennis, gnw_stennis_state, empty_init, "Nintendo", "Game & Watch: Snoopy Tennis", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: multi screen
CONS( 1982, gnw_opanic, 0, 0, gnw_opanic, gnw_opanic, gnw_opanic_state, empty_init, "Nintendo", "Game & Watch: Oil Panic", MACHINE_SUPPORTS_SAVE)

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@ -15074,6 +15074,7 @@ gnw_opanic // Nintendo
gnw_rshower // Nintendo
gnw_smb // Nintendo
gnw_squish // Nintendo
gnw_stennis // Nintendo
gnw_tfish // Nintendo
kbilly // Konami
kblades // Konami