fix y coordinate for sprites in final crash

This commit is contained in:
Roberto Zandona 2008-04-21 18:13:00 +00:00
parent c9211856f1
commit 368754b5e1

View File

@ -135,7 +135,7 @@ static void fcrash_render_sprites(running_machine *machine, bitmap_t *bitmap,con
tileno = cps1_gfxram[base+pos];
xpos = cps1_gfxram[base+pos+2];
ypos = cps1_gfxram[base+pos-1];
ypos = cps1_gfxram[base+pos-1]&0xff;
flipx = cps1_gfxram[base+pos+1]&0x20;
flipy = cps1_gfxram[base+pos+1]&0x40;
colour = cps1_gfxram[base+pos+1]&0x1f;