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fix y coordinate for sprites in final crash
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@ -135,7 +135,7 @@ static void fcrash_render_sprites(running_machine *machine, bitmap_t *bitmap,con
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tileno = cps1_gfxram[base+pos];
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xpos = cps1_gfxram[base+pos+2];
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ypos = cps1_gfxram[base+pos-1];
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ypos = cps1_gfxram[base+pos-1]&0xff;
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flipx = cps1_gfxram[base+pos+1]&0x20;
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flipy = cps1_gfxram[base+pos+1]&0x40;
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colour = cps1_gfxram[base+pos+1]&0x1f;
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