New working machines

--------------------
Live Action Football [hap, Sean Riddle]

New working clones
------------------
Merlin - The Electronic Wizard (set 2) [Kevin Horton]
This commit is contained in:
hap 2022-03-04 11:21:42 +01:00
parent 89b850c9d9
commit 3bc6aa7cf5
8 changed files with 252 additions and 26 deletions

View File

@ -3,7 +3,6 @@
/*
American Microsystems, Inc.(AMI) S2000-family 4-bit MCU cores, introduced late 1970s
Overall functionality is similar to (and probably derived from) NEC uCOM-4.
References:
- AMI MOS Products Catalog 1979/1980

View File

@ -10,9 +10,9 @@ It was only briefly on the market and was quickly superceded by the
2nd "COPS": the COP400 series.
Short list of MCU types:
- MM5781+MM5782: 2KB ROM, 160 nybbles RAM
- MM5799: 1.5KB ROM, 96 nybbles RAM
- MM57140: 640 bytes ROM(10 bytes inaccessible?), 55 nybbles RAM
- MM5781+MM5782: 2KB ROM, 160 nibbles RAM
- MM5799: 1.5KB ROM, 96 nibbles RAM
- MM57140: 640 bytes ROM(10 bytes inaccessible?), 55 nibbles RAM
Note that not every "MM57" chip is a generic MCU, there are plenty other chips,
mostly for calculators. For example MM5780 for the Quiz Kid, the decap of that

View File

@ -732,7 +732,7 @@ void mfootb2_state::mfootb2(machine_config &config)
// video hardware
PWM_DISPLAY(config, m_display).set_size(10, 11);
m_display->set_segmask(0x3c7, 0x7f);
m_display->set_segmask(0x002, 0xff);
m_display->set_segmask(0x002, 0xff); // only one digit has DP
m_display->set_bri_levels(0.015, 0.2); // ball led is brighter
config.set_default_layout(layout_mfootb2);

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@ -48,7 +48,7 @@ on Joerg Woerner's datamath.org: http://www.datamath.org/IC_List.htm
@MP1180 TMS1100 1980, Tomy Power House Pinball
@MP1181 TMS1100 1979, Conic Football 2
@MP1183 TMS1100 1980, E.R.S. Superbowl XV Football/Tandy Championship Football (model 60-2151)
@MP1185 TMS1100 1979, Fonas 3-in-1: Football, Basketball, Soccer
@MP1185 TMS1100 1979, Fonas 3 in 1: Football, Basketball, Soccer
@MP1193 TMS1100 1980, Tandy Championship Football (model 60-2150)
@MP1204 TMS1100 1980, Entex Baseball 3 (6007)
*MP1209 TMS1100 1980, U.S. Games Space Cruiser/Strategy Football
@ -104,7 +104,7 @@ on Joerg Woerner's datamath.org: http://www.datamath.org/IC_List.htm
@MP3476 TMS1100 1979, Milton Bradley Super Simon
MP3479 TMS1100 1980, Microvision cartridge: Baseball
MP3481 TMS1100 1979, Microvision cartridge: Connect Four
*MP3489 TMS1100 1980, Kenner Live Action Football
@MP3489 TMS1100 1980, Kenner Live Action Football
@MP3491 TMS1100 1979, Mattel Thoroughbred Horse Race Analyzer
*MP3493 TMS1100 1980, Milton Bradley OMNI Entertainment System (1/2)
*MP3494 TMS1100 1980, Milton Bradley OMNI Entertainment System (2/2)
@ -123,7 +123,7 @@ on Joerg Woerner's datamath.org: http://www.datamath.org/IC_List.htm
@MP6100A TMS0980 1979, Ideal Electronic Detective
@MP6101B TMS0980 1979, Parker Brothers Stop Thief
*MP6354 ? 1982, Tsukuda The Dracula (? note: 40-pin, VFD-capable)
*MP6361 ? 1983, Defender Strikes (? note: VFD-capable)
*MP6361 ? 1983, <unknown> Defender Strikes (? note: VFD-capable)
@MP7302 TMS1400 1980, Tiger Deluxe Football with Instant Replay
@MP7304 TMS1400 1982, Tiger 7 in 1 Sports Stadium (model 7-555)
@MP7313 TMS1400 1980, Parker Brothers Bank Shot
@ -179,6 +179,7 @@ TODO:
- improve elecbowl driver
- tithermos temperature sensor comparator (right now just the digital clock works)
- is alphie(patent) the same as the final version?
- is starwbcp the same as MP3438? (starwbc is MP3438A)
***************************************************************************/
@ -248,6 +249,7 @@ TODO:
#include "h2hfootb.lh"
#include "h2hhockey.lh"
#include "horseran.lh"
#include "liveafb.lh"
#include "lostreas.lh" // clickable
#include "matchnum.lh" // clickable
#include "mathmagi.lh"
@ -4942,6 +4944,7 @@ ROM_END
/***************************************************************************
Fonas 2 Player Baseball
* PCB label CA-014 (probably Cassia)
* TMS1000NLL MP0154 (die label 1000B, MP0154)
* 4 7seg LEDs, 37 other LEDs, 1-bit sound
@ -5080,6 +5083,7 @@ ROM_END
/***************************************************************************
Fonas 3 in 1: Football, Basketball, Soccer
* PCB label HP-801
* TMS1100NLL MP1185
* 4 7seg LEDs, 40 other LEDs, 1-bit sound
@ -6206,7 +6210,7 @@ ROM_END
/***************************************************************************
Kenner Star Wars - Electronic Battle Command
* TMS1100 MCU, label MP3438A
* TMS1100 MCU, label MP3438A (die label 1100B, MP3438A)
* 4x4 LED grid display + 2 separate LEDs and 2-digit 7segs, 1-bit sound
This is a small tabletop space-dogfighting game. To start the game,
@ -6354,11 +6358,159 @@ ROM_END
/***************************************************************************
Kenner Live Action Football
* TMS1100NLL MCU, label MP3489-N2 (die label 1100E, MP3489)
* 6-digit 7seg LED display, other LEDs under overlay, 1-bit sound
The LEDs are inside reflective domes, with an overlay mask on top of that.
It is done with an SVG screen on MAME. In reality, the display is not as
sharp or as evenly lit as MAME suggests it to be.
It has a 1-bit roller controller. Half of the axis connects to the input
(eg. 1 rising edge per full rotation), so there's no difference between
rotating left or right.
***************************************************************************/
class liveafb_state : public hh_tms1k_state
{
public:
liveafb_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_tms1k_state(mconfig, type, tag)
{ }
void liveafb(machine_config &config);
private:
void update_display();
void write_r(u16 data);
void write_o(u16 data);
u8 read_k();
};
// handlers
void liveafb_state::update_display()
{
u8 d = (~m_r & 0x100) ? (m_r & 0x3f) : 0; // digit select
u8 l = (m_r & 0x100) ? (m_r & 0xf) : 0; // led select
m_display->matrix(d | l << 6 | BIT(m_r, 6) << 10 | BIT(m_r, 8, 3) << 11, m_o | (m_r << 4 & 0x300));
}
void liveafb_state::write_r(u16 data)
{
// R0-R3: input mux
m_inp_mux = data & 0xf;
// R7(+R8): speaker out
m_speaker->level_w(BIT(data, 7) & BIT(data, 8));
// R8: enable digit or led select
// R0-R3: led select
// R0-R5: digit select
// R4,R5: led data high
// R6,R8-R10: direct leds
m_r = data & ~0x80;
update_display();
}
void liveafb_state::write_o(u16 data)
{
// O0-O7: led data low
m_o = data;
update_display();
}
u8 liveafb_state::read_k()
{
// K: multiplexed inputs
return read_inputs(4);
}
// config
static INPUT_PORTS_START( liveafb )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x04, 0x04, IPT_CUSTOM ) PORT_CONDITION("ROLLER", 0x7f, LESSTHAN, 0x40)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Tackle")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Pass")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Punt")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Field Goal")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("Skill / Score")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Action")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_CONFNAME( 0x08, 0x08, DEF_STR( Players ) )
PORT_CONFSETTING( 0x08, "1" )
PORT_CONFSETTING( 0x00, "2" )
PORT_START("ROLLER")
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10)
INPUT_PORTS_END
void liveafb_state::liveafb(machine_config &config)
{
// basic machine hardware
TMS1100(config, m_maincpu, 350000); // approximation - RC osc. R=33K, C=100pF
m_maincpu->k().set(FUNC(liveafb_state::read_k));
m_maincpu->r().set(FUNC(liveafb_state::write_r));
m_maincpu->o().set(FUNC(liveafb_state::write_o));
// video hardware
screen_device &mask(SCREEN(config, "mask", SCREEN_TYPE_SVG));
mask.set_refresh_hz(60);
mask.set_size(1834, 1080);
mask.set_visarea_full();
PWM_DISPLAY(config, m_display).set_size(6+4+4, 8+2);
m_display->set_segmask(0x3f, 0x7f);
m_display->set_segmask(0x20, 0xff); // only one digit has DP
config.set_default_layout(layout_liveafb);
// sound hardware
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( liveafb )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3489", 0x0000, 0x0800, CRC(1fe05ab3) SHA1(a8d7dfed61a6397b7af1d3fcf17b26d5d917b4f0) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_liveafb_output.pla", 0, 365, CRC(a7bc9384) SHA1(fab458de394eeddbf5ba0830853a915e51f909c6) )
ROM_REGION( 162058, "mask", 0)
ROM_LOAD( "liveafb.svg", 0, 162058, CRC(046078d0) SHA1(68a5775f4f9a1258c06b76839e1cfdab69b61920) )
ROM_END
/***************************************************************************
Kosmos Astro
* TMS1470NLHL MP1133 (die label TMS1400 MP1133)
* 9digit 7seg VFD display + 8 LEDs(4 green, 4 yellow), no sound
* 9-digit 7seg VFD display + 8 LEDs(4 green, 4 yellow), no sound
This is an astrological calculator, and also supports 4-function
calculations. Refer to the official manual on how to use this device.
@ -8454,7 +8606,7 @@ ROM_END
/***************************************************************************
Parker Brothers Merlin handheld game, by Bob Doyle
* TMS1100NLL MP3404A-N2
* TMS1100NLL MP3404 or MP3404A-N2
* 11 LEDs behind buttons, 3-level sound
Also published in Japan by Tomy as "Dr. Smith", white case instead of red.
@ -8571,7 +8723,17 @@ void merlin_state::merlin(machine_config &config)
ROM_START( merlin )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3404", 0x0000, 0x0800, CRC(7515a75d) SHA1(76ca3605d3fde1df62f79b9bb1f534c2a2ae0229) )
ROM_LOAD( "mp3404a", 0x0000, 0x0800, CRC(7515a75d) SHA1(76ca3605d3fde1df62f79b9bb1f534c2a2ae0229) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_merlin_output.pla", 0, 365, CRC(3921b074) SHA1(12bd58e4d6676eb8c7059ef53598279e4f1a32ea) )
ROM_END
ROM_START( merlina )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3404", 0x0000, 0x0800, CRC(9362d9f9) SHA1(266d2a4a98cc33944a4fc7ed073ba9321bba8e05) ) // 1 bit different
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) )
@ -9958,6 +10120,7 @@ ROM_END
/***************************************************************************
Tandy 3 in 1 Sports Arena (model 60-2178)
* PCB label HP-804
* TMS1100 (just a datestamp label (8331), die label 1100B MP1231)
* 2x2-digit 7seg LED display + 47 other LEDs, 1-bit sound
@ -13930,6 +14093,7 @@ CONS( 1979, elecdet, 0, 0, elecdet, elecdet, elecdet_state, emp
CONS( 1979, starwbc, 0, 0, starwbc, starwbc, starwbc_state, empty_init, "Kenner", "Star Wars - Electronic Battle Command", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1979, starwbcp, starwbc, 0, starwbc, starwbc, starwbc_state, empty_init, "Kenner", "Star Wars - Electronic Battle Command (patent)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1980, liveafb, 0, 0, liveafb, liveafb, liveafb_state, empty_init, "Kenner", "Live Action Football", MACHINE_SUPPORTS_SAVE )
COMP( 1979, astro, 0, 0, astro, astro, astro_state, empty_init, "Kosmos", "Astro", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW )
@ -13949,7 +14113,8 @@ CONS( 1981, mbdtower, 0, 0, mbdtower, mbdtower, mbdtower_state, emp
CONS( 1983, arcmania, 0, 0, arcmania, arcmania, arcmania_state, empty_init, "Milton Bradley", "Electronic Arcade Mania (Arcade Machine)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_REQUIRES_ARTWORK ) // ***
CONS( 1977, cnsector, 0, 0, cnsector, cnsector, cnsector_state, empty_init, "Parker Brothers", "Code Name: Sector", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW ) // ***
CONS( 1978, merlin, 0, 0, merlin, merlin, merlin_state, empty_init, "Parker Brothers", "Merlin - The Electronic Wizard", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1978, merlin, 0, 0, merlin, merlin, merlin_state, empty_init, "Parker Brothers", "Merlin - The Electronic Wizard (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1978, merlina, merlin, 0, merlin, merlin, merlin_state, empty_init, "Parker Brothers", "Merlin - The Electronic Wizard (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1978, pbmastm, 0, 0, pbmastm, pbmastm, pbmastm_state, empty_init, "Parker Brothers", "Electronic Master Mind (Parker Brothers)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW ) // ***
CONS( 1979, stopthief, 0, 0, stopthief, stopthief, stopthief_state, empty_init, "Parker Brothers", "Stop Thief - Electronic Cops and Robbers (Electronic Crime Scanner)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***
CONS( 1979, stopthiefp, stopthief, 0, stopthief, stopthief, stopthief_state, empty_init, "Parker Brothers", "Stop Thief - Electronic Cops and Robbers (Electronic Crime Scanner) (patent)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***

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@ -35,7 +35,7 @@ Mephisto Junior: (listed differences)
- no module slot, I/O chip, or external port
Mephisto program module:
- PCB label: DF 4003-B
- PCB label: DF 4003-B or DH 4005 20100
- 6*CDP1833CE (1KB ROM)
Mephisto II/ESB II program module:
@ -505,14 +505,14 @@ void brikett_state::mephisto3(machine_config &config)
ROM Definitions
******************************************************************************/
ROM_START( mephisto )
ROM_START( mephisto ) // ROM serials 911xx have same contents, some modules have both 898xx and 911xx chips
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD("89810", 0x0000, 0x0400, CRC(6816be9e) SHA1(f5f1d5084925fe239f5b2ecf4724751e0dc4fc51) ) // CDP1833CE
ROM_LOAD("89811", 0x0400, 0x0400, CRC(15febc73) SHA1(10353a7f021993f2cf7d509a928425617e1786fb) ) // "
ROM_LOAD("89812", 0x0800, 0x0400, CRC(5e45eb65) SHA1(9d46e5f405bd48705d1e29826917522595fc9768) ) // "
ROM_LOAD("89813", 0x0c00, 0x0400, CRC(62da3d89) SHA1(a7f9ada7037e0bd61420358c147b2f57ee47ebcb) ) // "
ROM_LOAD("89814", 0x1000, 0x0400, CRC(8e212d9c) SHA1(5df221ce8ca4fbb74f34f31738db4c2efee7fb01) ) // "
ROM_LOAD("89815", 0x1400, 0x0400, CRC(072e0b01) SHA1(5b1074932b3f21ab01392250061c093de4af3624) ) // "
ROM_LOAD("89810", 0x0000, 0x0400, CRC(6816be9e) SHA1(f5f1d5084925fe239f5b2ecf4724751e0dc4fc51) ) // CDP1833CE, also seen with label 91143
ROM_LOAD("89811", 0x0400, 0x0400, CRC(15febc73) SHA1(10353a7f021993f2cf7d509a928425617e1786fb) ) // " or 91144
ROM_LOAD("89812", 0x0800, 0x0400, CRC(5e45eb65) SHA1(9d46e5f405bd48705d1e29826917522595fc9768) ) // " or 91145
ROM_LOAD("89813", 0x0c00, 0x0400, CRC(62da3d89) SHA1(a7f9ada7037e0bd61420358c147b2f57ee47ebcb) ) // " or 91146
ROM_LOAD("89814", 0x1000, 0x0400, CRC(8e212d9c) SHA1(5df221ce8ca4fbb74f34f31738db4c2efee7fb01) ) // " or 91163
ROM_LOAD("89815", 0x1400, 0x0400, CRC(072e0b01) SHA1(5b1074932b3f21ab01392250061c093de4af3624) ) // " or 91147
ROM_END
ROM_START( mephisto1x )

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@ -138,7 +138,7 @@ license:CC0
</group>
<!-- status/score panel -->
<!-- 7seg display -->
<group name="display2">
<bounds x="13" y="20.5" width="56" height="19.85" />
@ -194,10 +194,8 @@ license:CC0
<element ref="static_black"><bounds x="16.2" y="48.9" width="49.6" height="23.4" /></element>
<group ref="display1"><bounds x="16.2" y="49" width="49.6" height="23.02374" /></group>
<collection name="Score Display">
<element ref="static_black"><bounds x="-0.5" y="43.4" width="1" height="1" /></element>
<group ref="display2"><bounds x="0" y="43.4" width="12.115" height="34.4" /><orientation rotate="270" /></group>
</collection>
<element ref="static_black"><bounds x="-0.5" y="43.4" width="1" height="1" /></element>
<group ref="display2"><bounds x="0" y="43.4" width="12.115" height="34.4" /><orientation rotate="270" /></group>
</view>
</mamelayout>

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@ -0,0 +1,62 @@
<?xml version="1.0"?>
<!--
license:CC0
-->
<mamelayout version="2">
<!-- define elements -->
<element name="black"><rect><color red="0" green="0" blue="0" /></rect></element>
<element name="white"><rect><color red="0.8" green="0.8" blue="0.8" /></rect></element>
<element name="red"><rect><color red="1.0" green="0.1" blue="0.15" /></rect></element>
<element name="text_l1"><text string="POSITION"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_l2"><text string="DOWN"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_l3"><text string="TO GO"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_l4"><text string="HOME"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_l5"><text string="QTR.TIME"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_l6"><text string="VISITOR"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="digit" defstate="0">
<led7seg><color red="1.0" green="0.1" blue="0.15" /></led7seg>
</element>
<!-- 7seg display -->
<group name="display2">
<bounds x="7.8" y="8.4" width="20.2" height="5.8" />
<element ref="white"><bounds x="7.8" y="8.4" width="20.2" height="5.8" /></element>
<element ref="black"><bounds x="8" y="8.6" width="19.8" height="5.4" /></element>
<element ref="text_l1"><bounds x="9" y="8.8" width="5.8" height="1" /></element>
<element ref="text_l2"><bounds x="15" y="8.8" width="5.8" height="1" /></element>
<element ref="text_l3"><bounds x="21" y="8.8" width="5.8" height="1" /></element>
<element ref="text_l4"><bounds x="9" y="12.8" width="5.8" height="1" /></element>
<element ref="text_l5"><bounds x="15" y="12.8" width="5.8" height="1" /></element>
<element ref="text_l6"><bounds x="21" y="12.8" width="5.8" height="1" /></element>
<element name="digit1" ref="digit"><bounds x="10" y="10" width="1.8" height="2.6" /></element>
<element name="digit0" ref="digit"><bounds x="12" y="10" width="1.8" height="2.6" /></element>
<element name="digit5" ref="digit"><bounds x="16" y="10" width="1.8" height="2.6" /></element>
<element name="digit4" ref="digit"><bounds x="18" y="10" width="1.8" height="2.6" /></element>
<element name="digit3" ref="digit"><bounds x="22" y="10" width="1.8" height="2.6" /></element>
<element name="digit2" ref="digit"><bounds x="24" y="10" width="1.8" height="2.6" /></element>
</group>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="-0.5" right="45" top="0" bottom="22.2" />
<group ref="display2"><bounds x="0" y="1" width="5.8" height="20.2" /><orientation rotate="270" /></group>
<!-- led outputs are done in the svg -->
<screen index="0"><bounds x="7" y="0.1" width="37.359259" height="22" /></screen>
<element ref="red" blend="multiply"><bounds x="7" y="0.1" width="37.359259" height="22" /></element>
</view>
</mamelayout>

View File

@ -16724,6 +16724,7 @@ h2hhockey // Coleco
horseran // Mattel
lilprof // Texas Instruments
lilprof78 // Texas Instruments
liveafb // Kenner
lostreas // Parker Bros
matchnum // A-One LSI
mathmagi // APF
@ -16731,6 +16732,7 @@ mathmarv // Texas Instruments
mbdtower // Milton Bradley
mdndclab // Mattel
merlin // Parker Bros
merlina // Parker Bros
mmerlin // Parker Bros
monkeysee // Tandy Corporation
palmf31 // Canon