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https://github.com/holub/mame
synced 2025-05-21 21:29:15 +03:00
Fixed and verified with Test Mode the few System 18 bootlegs located in the system16.c driver for Inputs and Dip Switches. [Tafoid]
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3e8fe39103
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@ -1833,7 +1833,7 @@ static INPUT_PORTS_START( astormbl )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
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@ -1843,7 +1843,7 @@ static INPUT_PORTS_START( astormbl )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE3 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
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@ -1853,7 +1853,7 @@ static INPUT_PORTS_START( astormbl )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE4 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
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@ -1870,7 +1870,7 @@ static INPUT_PORTS_START( astormbl )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_START("COINAGE")
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PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
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PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
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PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
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@ -1887,7 +1887,48 @@ static INPUT_PORTS_START( astormbl )
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PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" )
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
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/* 2nd Coin Slot listed as "Not Used" in Test Mode for Alien Storm Bootlegs */
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PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW1:5" )
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PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW1:6" )
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PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW1:7" )
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PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW1:8" )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, "Start Credit" ) PORT_DIPLOCATION("SW2:1")
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PORT_DIPSETTING( 0x01, "1" )
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PORT_DIPSETTING( 0x00, "2" )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4,5")
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PORT_DIPSETTING( 0x04, DEF_STR( Easiest ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Easier ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x1c, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x14, DEF_STR( Harder ) )
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PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) )
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PORT_DIPSETTING( 0x00, "Special" )
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PORT_DIPNAME( 0x20, 0x20, "Coin Chutes" ) PORT_DIPLOCATION("SW2:6")
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PORT_DIPSETTING( 0x20, "3" )
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PORT_DIPSETTING( 0x00, "1" )
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PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
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PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( mwalkbl )
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PORT_INCLUDE( astormbl )
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PORT_MODIFY("P3")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START3 )
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PORT_MODIFY("SERVICE")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE4 )
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PORT_MODIFY("COINAGE")
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") PORT_CONDITION("DSW1",0x20,PORTCOND_EQUALS,0x20)
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PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
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@ -1905,64 +1946,76 @@ static INPUT_PORTS_START( astormbl )
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PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, "2 Credits to Start" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Easiest ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Easier ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x1c, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x14, DEF_STR( Harder ) )
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PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) )
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PORT_DIPSETTING( 0x00, "Special" )
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PORT_DIPNAME( 0x20, 0x20, "Coin Chutes" )
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PORT_DIPSETTING( 0x20, "3" )
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PORT_DIPSETTING( 0x00, "1" )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( mwalkbl )
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PORT_INCLUDE( astormbl )
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PORT_MODIFY("P3")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START3 )
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PORT_MODIFY("SERVICE")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x04, "2" )
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PORT_DIPSETTING( 0x00, "3" )
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PORT_DIPNAME( 0x08, 0x08, "Player Vitality" )
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PORT_DIPNAME( 0x08, 0x08, "Player Vitality" ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Low ) )
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PORT_DIPSETTING( 0x00, DEF_STR( High ) )
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PORT_DIPNAME( 0x10, 0x00, "Play Mode" )
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PORT_DIPNAME( 0x10, 0x00, "Play Mode" ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x10, "2 Players" )
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PORT_DIPSETTING( 0x00, "3 Players" )
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PORT_DIPNAME( 0x20, 0x20, "Coin Mode" )
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PORT_DIPNAME( 0x20, 0x20, "Coin Mode" ) PORT_DIPLOCATION("SW2:6")
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PORT_DIPSETTING( 0x20, "Common" )
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PORT_DIPSETTING( 0x00, "Individual" )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
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PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( shdancbl )
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PORT_INCLUDE( astormbl )
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PORT_MODIFY("P2")
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("P3")
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("COINAGE")
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
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PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" )
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PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" )
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PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" )
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PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" )
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PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" )
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PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
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PORT_MODIFY("SERVICE")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x0C, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x00, "2" )
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PORT_DIPSETTING( 0x0c, "3" )
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PORT_DIPSETTING( 0x08, "4" )
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PORT_DIPSETTING( 0x04, "5" )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0xc0, 0xc0, "Time Adjust" ) PORT_DIPLOCATION("SW2:7,8")
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PORT_DIPSETTING( 0x80, "3:30" )
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PORT_DIPSETTING( 0xc0, "3:00" )
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PORT_DIPSETTING( 0x40, "2:40" )
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PORT_DIPSETTING( 0x00, "2:20" )
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INPUT_PORTS_END
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/*************************************
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*
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@ -3551,4 +3604,4 @@ GAME( 1991, iqpipe, 0, beautyb, tetris, beautyb, ROT0,
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GAME( 1990, astormbl, astorm, astormbl, astormbl, astormbl, ROT0, "bootleg", "Alien Storm (bootleg, set 1)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1990, astormb2, astorm, astormbl, astormbl, astormbl, ROT0, "bootleg", "Alien Storm (bootleg, set 2)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND )
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GAME( 1990, mwalkbl, mwalk, mwalkbl, mwalkbl, mwalkbl, ROT0, "bootleg", "Michael Jackson's Moonwalker (bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1989, shdancbl, shdancer, shdancbl, mwalkbl, shdancbl, ROT0, "bootleg", "Shadow Dancer (bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1989, shdancbl, shdancer, shdancbl, shdancbl, shdancbl, ROT0, "bootleg", "Shadow Dancer (bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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