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Correction, nw
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@ -24,9 +24,13 @@ TODO
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but it should really copy stuff from the extra ROM.
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- Ninja Emaki has minor protection issues, see NB1414M4 simulation for more info.
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- dangarj has unemulated protection at I/Os 0x80-1 for missing sprites.
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It then checks the checksum result with 0x27, jumps to unmapped ROM area
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during gameplay if it's manually hampered hmm ...
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[0x80] W is data
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[0x81] W --11 xxxx address
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[0x80] R result
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The protection is used for a code snippet at 0xf9c0, that of course is the
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sprite handling. The code snippet is sum8 with 0x27 at 0x9d74 so no, the
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later dangar US version snippet doesn't work ...
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***************************************************************************/
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#include "emu.h"
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