mirror of
https://github.com/holub/mame
synced 2025-04-18 14:33:19 +03:00
HLSL presets
- added general presets for raster and vector screens - added special presets for Game Boy (monochrome LCD) and Game Boy Advance (color LCD)
This commit is contained in:
parent
72f834349a
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55
ini/gameboy.ini
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55
ini/gameboy.ini
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#
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# DIRECT3D POST-PROCESSING OPTIONS
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#
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shadow_mask_tile_mode 1
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shadow_mask_alpha 0.25
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shadow_mask_texture monochrome-matrix.png
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shadow_mask_x_count 2
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shadow_mask_y_count 2
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shadow_mask_usize 0.5
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shadow_mask_vsize 0.5
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shadow_mask_uoffset 0.0
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shadow_mask_voffset 0.0
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curvature 0.0
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round_corner 0.0
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smooth_border 0.0
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reflection 0.0
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vignetting 0.0
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scanline_alpha 0.0
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defocus 0.0,0.0
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converge_x 0.0,0.0,0.0
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converge_y 0.0,0.0,0.0
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radial_converge_x 0.0,0.0,0.0
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radial_converge_y 0.0,0.0,0.0
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red_ratio 1.0,0.0,0.0
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grn_ratio 0.0,1.0,0.0
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blu_ratio 0.0,0.0,1.0
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saturation 1.0
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offset 0.0,0.0,0.0
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scale 1.0,1.0,1.0
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power 1.0,1.0,1.0
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floor 0.0,0.0,0.0
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phosphor_life 0.5,0.5,0.5
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#
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# NTSC POST-PROCESSING OPTIONS
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#
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yiq_enable 0
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#
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# BLOOM POST-PROCESSING OPTIONS
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#
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bloom_blend_mode 1
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bloom_scale 1.0
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bloom_overdrive 0.0,0.0,0.0
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bloom_lvl0_weight 1.0
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bloom_lvl1_weight 0.64
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bloom_lvl2_weight 0.32
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bloom_lvl3_weight 0.16
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bloom_lvl4_weight 0.08
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bloom_lvl5_weight 0.04
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bloom_lvl6_weight 0.04
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bloom_lvl7_weight 0.02
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bloom_lvl8_weight 0.02
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bloom_lvl9_weight 0.01
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bloom_lvl10_weight 0.01
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ini/gba.ini
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ini/gba.ini
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#
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# DIRECT3D POST-PROCESSING OPTIONS
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#
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shadow_mask_tile_mode 1
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shadow_mask_alpha 0.75
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shadow_mask_texture slot-mask-aligned.png
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shadow_mask_x_count 2
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shadow_mask_y_count 2
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shadow_mask_usize 0.1875
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shadow_mask_vsize 0.1875
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shadow_mask_uoffset 0.0
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shadow_mask_voffset 0.0
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curvature 0.0
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round_corner 0.0
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smooth_border 0.0
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reflection 0.0
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vignetting 0.0
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scanline_alpha 0.0
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defocus 0.0,0.0
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converge_x 0.0,0.0,0.0
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converge_y 0.0,0.0,0.0
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radial_converge_x 0.0,0.0,0.0
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radial_converge_y 0.0,0.0,0.0
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red_ratio 1.0,0.0,0.0
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grn_ratio 0.0,1.0,0.0
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blu_ratio 0.0,0.0,1.0
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saturation 1.0
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offset 0.0,0.0,0.0
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scale 1.0,1.0,1.0
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power 1.0,1.0,1.0
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floor 0.0,0.0,0.0
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phosphor_life 0.5,0.5,0.5
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#
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# NTSC POST-PROCESSING OPTIONS
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#
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yiq_enable 0
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#
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# BLOOM POST-PROCESSING OPTIONS
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#
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bloom_blend_mode 0
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bloom_scale 0.25
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bloom_overdrive 0.0,0.0,0.0
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bloom_lvl0_weight 1.0
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bloom_lvl1_weight 0.64
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bloom_lvl2_weight 0.32
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bloom_lvl3_weight 0.16
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bloom_lvl4_weight 0.08
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bloom_lvl5_weight 0.04
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bloom_lvl6_weight 0.04
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bloom_lvl7_weight 0.02
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bloom_lvl8_weight 0.02
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bloom_lvl9_weight 0.01
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bloom_lvl10_weight 0.01
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ini/raster.ini
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ini/raster.ini
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#
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# DIRECT3D POST-PROCESSING OPTIONS
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#
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shadow_mask_tile_mode 0
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shadow_mask_alpha 0.35
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shadow_mask_texture shadow-mask.png
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shadow_mask_x_count 6
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shadow_mask_y_count 4
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shadow_mask_usize 0.1875
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shadow_mask_vsize 0.25
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shadow_mask_uoffset 0.0
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shadow_mask_voffset 0.0
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curvature 0.0
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round_corner 0.0
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smooth_border 0.0
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reflection 0.0
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vignetting 0.0
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scanline_alpha 0.50
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scanline_size 1.0
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scanline_height 1.0
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scanline_bright_scale 2.0
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scanline_bright_offset 0.0
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scanline_jitter 0.0
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defocus 1.0,0.0
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converge_x 0.0,0.0,0.0
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converge_y 0.0,0.0,0.0
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radial_converge_x 0.0,0.0,0.0
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radial_converge_y 0.0,0.0,0.0
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red_ratio 1.05,0.00,0.10
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grn_ratio -0.10,1.00,0.25
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blu_ratio -0.25,0.25,1.25
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saturation 1.25
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offset -0.30,-0.20,-0.05
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scale 1.15,1.05,0.90
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power 0.90,0.90,1.15
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floor 0.05,0.05,0.05
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phosphor_life 0.5,0.5,0.5
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#
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# NTSC POST-PROCESSING OPTIONS
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#
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yiq_enable 0
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#
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# BLOOM POST-PROCESSING OPTIONS
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#
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bloom_blend_mode 0
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bloom_scale 0.35
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bloom_overdrive 1.00,1.00,1.00
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bloom_lvl0_weight 1.00
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bloom_lvl1_weight 0.64
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bloom_lvl2_weight 0.32
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bloom_lvl3_weight 0.16
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bloom_lvl4_weight 0.08
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bloom_lvl5_weight 0.04
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bloom_lvl6_weight 0.04
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bloom_lvl7_weight 0.02
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bloom_lvl8_weight 0.02
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bloom_lvl9_weight 0.01
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bloom_lvl10_weight 0.01
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75
ini/vector.ini
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ini/vector.ini
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#
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# CORE VECTOR OPTIONS
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#
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antialias 1
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beam_width_min 0.50
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beam_width_max 4.00
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beam_intensity_weight 0.75
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flicker 0.15
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#
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# DIRECT3D POST-PROCESSING OPTIONS
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#
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shadow_mask_tile_mode 0
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shadow_mask_alpha 0.5
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shadow_mask_texture shadow-mask.png
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shadow_mask_x_count 6
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shadow_mask_y_count 4
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shadow_mask_usize 0.1875
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shadow_mask_vsize 0.25
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shadow_mask_uoffset 0.0
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shadow_mask_voffset 0.0
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curvature 0.0
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round_corner 0.0
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smooth_border 0.0
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reflection 0.0
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vignetting 0.0
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scanline_alpha 0.0
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scanline_size 0.0
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scanline_height 0.0
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scanline_bright_scale 0.0
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scanline_bright_offset 0.0
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scanline_jitter 0.0
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defocus 0.0,0.0
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converge_x 0.0,0.0,0.0
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converge_y 0.0,0.0,0.0
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radial_converge_x 0.0,0.0,0.0
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radial_converge_y 0.0,0.0,0.0
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red_ratio 1.0,0.0,0.1
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grn_ratio 0.0,1.0,0.0
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blu_ratio 0.0,0.0,1.0
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saturation 1.0
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offset 0.0,0.0,0.0
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scale 1.0,1.0,1.0
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power 1.0,1.0,1.0
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floor 0.0,0.0,0.0
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phosphor_life 0.5,0.5,0.5
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#
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# NTSC POST-PROCESSING OPTIONS
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#
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yiq_enable 0
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#
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# VECTOR POST-PROCESSING OPTIONS
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#
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vector_length_scale 0.8
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vector_length_ratio 500.0
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#
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# BLOOM POST-PROCESSING OPTIONS
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#
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bloom_blend_mode 0
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bloom_scale 1.50
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bloom_overdrive 1.50,1.50,1.50
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bloom_lvl0_weight 1.00
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bloom_lvl1_weight 0.64
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bloom_lvl2_weight 0.32
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bloom_lvl3_weight 0.16
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bloom_lvl4_weight 0.24
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bloom_lvl5_weight 0.32
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bloom_lvl6_weight 0.48
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bloom_lvl7_weight 0.32
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bloom_lvl8_weight 0.24
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bloom_lvl9_weight 0.16
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bloom_lvl10_weight 0.08
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