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https://github.com/holub/mame
synced 2025-05-22 21:58:57 +03:00
Fixed Dip Switches for 'gyruss' and clones.
This commit is contained in:
parent
5646489864
commit
4791a80745
@ -34,7 +34,7 @@ Notes:
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VSync @ 58Hz
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VSync @ 58Hz
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Stephh's notes (based on the games M68000 code and some tests) :
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Stephh's notes (based on the game M68EC020 code and some tests) :
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- Don't trust the "test mode" as it displays Dip Switches infos
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- Don't trust the "test mode" as it displays Dip Switches infos
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that are in fact unused by the game ! Leftover from another game ?
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that are in fact unused by the game ! Leftover from another game ?
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@ -1,6 +1,6 @@
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/***************************************************************************
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/***************************************************************************
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Express Raider - (c) 1986 Data East USA
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Express Raider - (c) 1986 Data East Corporation / Data East USA
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Ernesto Corvi
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Ernesto Corvi
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ernesto@imagina.com
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ernesto@imagina.com
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@ -157,7 +157,7 @@ Stephh's notes (based on the games M6502 code and some tests) :
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* 0xe7dc : COIN1 - 0xe7e4 : COIN2 (Mode 1)
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* 0xe7dc : COIN1 - 0xe7e4 : COIN2 (Mode 1)
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* 0xe7ec : COIN1 - 0xe7f4 : COIN2 (Mode 2)
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* 0xe7ec : COIN1 - 0xe7f4 : COIN2 (Mode 2)
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- At the begining of each level, you have text in lower case
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- At the begining of each level, you have text in lower case
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which doesn't give you any hints to pass the level nor advices.
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which doesn't give you any hints to pass the level nor advice.
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- In this version, you always have 5 wagons for the "shoot" stages.
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- In this version, you always have 5 wagons for the "shoot" stages.
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- Continue play is always available but score is reset to 0.
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- Continue play is always available but score is reset to 0.
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@ -13,12 +13,12 @@ a200-a27f /
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memory mapped ports:
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memory mapped ports:
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read:
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read:
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c080 IN0
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c080 IN0 (system inputs)
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c0a0 IN1
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c0a0 IN1
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c0c0 IN2
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c0c0 IN2
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c0e0 DSW0
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c0e0 DSW1
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c000 DSW1
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c000 DSW2
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c100 DSW2
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c100 DSW3
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write:
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write:
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a000-a1ff Odd frame spriteram
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a000-a1ff Odd frame spriteram
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@ -221,25 +221,25 @@ static INPUT_PORTS_START( gyruss )
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PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("P1")
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PORT_START("P1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_2WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_2WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_2WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_2WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 1p shoot 2 - unused */
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 1p shoot 2 - unused */
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 2p shoot 3 - unused */
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("P2")
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PORT_START("P2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_2WAY PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_2WAY PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_COCKTAIL
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 2p shoot 2 - unused */
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 2p shoot 2 - unused */
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PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("DSW1")
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PORT_START("DSW1") /* 8P Dip Switch */
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
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@ -275,7 +275,7 @@ static INPUT_PORTS_START( gyruss )
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PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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PORT_START("DSW2")
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PORT_START("DSW2") /* 8P Dip Switch */
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
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PORT_DIPSETTING( 0x03, "3" )
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PORT_DIPSETTING( 0x03, "3" )
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PORT_DIPSETTING( 0x02, "4" )
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PORT_DIPSETTING( 0x02, "4" )
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@ -284,10 +284,10 @@ static INPUT_PORTS_START( gyruss )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) /* tables at 0x1653 (15 bytes) or 0x4bf3 (13 bytes) */
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PORT_DIPSETTING( 0x08, "30000 60000" )
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PORT_DIPSETTING( 0x08, "30k 90k 60k+" ) /* last bonus life at 810k : max. 14 bonus lives */
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PORT_DIPSETTING( 0x00, "40000 70000" )
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PORT_DIPSETTING( 0x00, "40k 110k 70k+" ) /* last bonus life at 810k : max. 12 bonus lives */
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PORT_DIPNAME( 0x70, 0x70, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x70, 0x30, DEF_STR( Difficulty ) )
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PORT_DIPSETTING( 0x70, "1 (Easiest)" )
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PORT_DIPSETTING( 0x70, "1 (Easiest)" )
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PORT_DIPSETTING( 0x60, "2" )
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PORT_DIPSETTING( 0x60, "2" )
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PORT_DIPSETTING( 0x50, "3" )
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PORT_DIPSETTING( 0x50, "3" )
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@ -300,22 +300,28 @@ static INPUT_PORTS_START( gyruss )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW3")
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PORT_START("DSW3") /* 1P Dip Switch */
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PORT_DIPNAME( 0x01, 0x00, "Demo Music" )
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PORT_DIPNAME( 0x01, 0x00, "Demo Music" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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/* other bits probably unused */
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INPUT_PORTS_END
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INPUT_PORTS_END
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/* This is identical to gyruss except for the bonus that has different
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values */
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static INPUT_PORTS_START( gyrussce )
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static INPUT_PORTS_START( gyrussce )
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PORT_INCLUDE( gyruss )
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PORT_INCLUDE( gyruss )
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PORT_MODIFY("DSW1")
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PORT_MODIFY("DSW2")
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
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PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) ) /* tables at 0x1653 (15 bytes) or 0x4bf3 (13 bytes) */
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PORT_DIPSETTING( 0x08, "50000 70000" )
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PORT_DIPSETTING( 0x08, "50k 120k 70k+" ) /* last bonus life at 960k : max. 14 bonus lives */
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PORT_DIPSETTING( 0x00, "60000 80000" )
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PORT_DIPSETTING( 0x00, "60k 140k 80k+" ) /* last bonus life at 940k : max. 12 bonus lives */
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PORT_DIPNAME( 0x70, 0x20, DEF_STR( Difficulty ) ) /* "Difficult" default setting according to Centuri manual */
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PORT_DIPSETTING( 0x70, "1 (Easiest)" )
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PORT_DIPSETTING( 0x60, "2" )
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PORT_DIPSETTING( 0x50, "3" )
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PORT_DIPSETTING( 0x40, "4" )
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PORT_DIPSETTING( 0x30, "5 (Average)" )
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PORT_DIPSETTING( 0x20, "6" )
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PORT_DIPSETTING( 0x10, "7" )
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PORT_DIPSETTING( 0x00, "8 (Hardest)" )
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INPUT_PORTS_END
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INPUT_PORTS_END
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@ -682,6 +688,6 @@ static DRIVER_INIT( gyruss )
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}
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}
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GAME( 1983, gyruss, 0, gyruss, gyruss, gyruss, ROT90, "Konami", "Gyruss (Konami)", GAME_SUPPORTS_SAVE )
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GAME( 1983, gyruss, 0, gyruss, gyruss, gyruss, ROT90, "Konami", "Gyruss (Konami)", GAME_SUPPORTS_SAVE )
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GAME( 1983, gyrussce, gyruss, gyruss, gyrussce, gyruss, ROT90, "Konami (Centuri license)", "Gyruss (Centuri)", GAME_SUPPORTS_SAVE )
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GAME( 1983, gyrussce, gyruss, gyruss, gyrussce, gyruss, ROT90, "Konami (Centuri license)", "Gyruss (Centuri)", GAME_SUPPORTS_SAVE )
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GAME( 1983, venus, gyruss, gyruss, gyrussce, gyruss, ROT90, "bootleg", "Venus", GAME_SUPPORTS_SAVE )
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GAME( 1983, venus, gyruss, gyruss, gyruss, gyruss, ROT90, "bootleg", "Venus", GAME_SUPPORTS_SAVE )
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