added ebball test layout

This commit is contained in:
hap 2015-02-28 00:50:25 +01:00
parent e79c94c029
commit 4879ae08b9
6 changed files with 99 additions and 28 deletions

View File

@ -4,7 +4,6 @@
NEC uCOM4 MCU handhelds
NOTE!: MESS external artwork is required for most of the games
serial device etc
@ -26,7 +25,7 @@
#include "cpu/ucom4/ucom4.h"
#include "sound/speaker.h"
// test-layouts for vfd games
// test-layouts - use external artwork
#include "alnchase.lh"
#include "edracula.lh"
#include "tmpacman.lh"
@ -48,7 +47,7 @@ public:
// devices
required_device<cpu_device> m_maincpu;
optional_ioport_array<4> m_inp_matrix; // max 4
optional_ioport_array<3> m_inp_matrix; // max 3
optional_device<speaker_sound_device> m_speaker;
// misc common
@ -57,7 +56,6 @@ public:
UINT8 read_inputs(int columns);
virtual void machine_start();
virtual void machine_reset();
// display common
int m_display_wait;
@ -123,9 +121,6 @@ void hh_ucom4_state::machine_start()
}
void hh_ucom4_state::machine_reset()
{
}
/***************************************************************************
@ -133,20 +128,7 @@ void hh_ucom4_state::machine_reset()
***************************************************************************/
// LED segments
#if 0
enum
{
lA = 0x01,
lB = 0x02,
lC = 0x04,
lD = 0x08,
lE = 0x10,
lF = 0x20,
lG = 0x40,
lDP = 0x80
};
#endif
// The device strobes the outputs very fast, it is unnoticeable to the user.
// To prevent flickering here, we need to simulate a decay.
@ -242,6 +224,7 @@ UINT8 hh_ucom4_state::read_inputs(int columns)
- USA: Dracula, red case
- Other: Dracula, yellow case, published by Hales
NOTE!: MESS external artwork is recommended
***************************************************************************/
@ -330,6 +313,7 @@ MACHINE_CONFIG_END
side, player 2 or CPU on the left. Each player has six possible positions
where to hit the ball. A backdrop behind the VFD shows a tennis court.
NOTE!: MESS external artwork is recommended
***************************************************************************/
@ -420,7 +404,6 @@ INPUT_CHANGED_MEMBER(hh_ucom4_state::tmtennis_difficulty_switch)
MACHINE_RESET_MEMBER(hh_ucom4_state, tmtennis)
{
machine_reset(); // common
tmtennis_set_clock();
}
@ -466,6 +449,8 @@ MACHINE_CONFIG_END
- UK: Puckman (Tomy), and also as Munchman, published by Grandstand
- Australia: Pac Man-1, published by Futuretronics
NOTE!: MESS external artwork is recommended
***************************************************************************/
static INPUT_PORTS_START( tmpacman )
@ -503,6 +488,8 @@ MACHINE_CONFIG_END
This is a space-themed tabletop VFD electronic game. To start, simply
press [UP]. Hold a joystick direction to move around.
NOTE!: MESS external artwork is recommended
***************************************************************************/

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@ -9,7 +9,7 @@
to create the illusion of a moving ball, and even the flippers are leds.
A drawing of a pinball table is added as overlay.
NOTE!: MESS external artwork is required to be able to play
NOTE!: MESS external artwork is recommended
TODO:
@ -25,7 +25,7 @@
#include "cpu/amis2000/amis2000.h"
#include "sound/speaker.h"
#include "wildfire.lh" // this is a test layout, external artwork is necessary
#include "wildfire.lh" // this is a test layout, use external artwork
// master clock is a single stage RC oscillator: R=?K, C=?pf,
// S2000 default frequency is 850kHz

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@ -16,12 +16,96 @@
<!-- build screen -->
<view name="Internal Layout">
<view name="Test Layout">
<bounds left="0" right="64" top="0" bottom="64" />
<bezel element="static_black">
<bounds left="0" right="64" top="0" bottom="64" />
</bezel>
<bezel name="digit8" element="digit"><bounds x="0" y="0" width="10" height="15" /></bezel>
<!-- 7*9 matrix -->
<bezel name="lamp0" element="led"><bounds x="0" y="20" width="1" height="1" /></bezel>
<bezel name="lamp1" element="led"><bounds x="2" y="20" width="1" height="1" /></bezel>
<bezel name="lamp2" element="led"><bounds x="4" y="20" width="1" height="1" /></bezel>
<bezel name="lamp3" element="led"><bounds x="6" y="20" width="1" height="1" /></bezel>
<bezel name="lamp4" element="led"><bounds x="8" y="20" width="1" height="1" /></bezel>
<bezel name="lamp5" element="led"><bounds x="10" y="20" width="1" height="1" /></bezel>
<bezel name="lamp6" element="led"><bounds x="12" y="20" width="1" height="1" /></bezel>
<bezel name="lamp10" element="led"><bounds x="0" y="22" width="1" height="1" /></bezel>
<bezel name="lamp11" element="led"><bounds x="2" y="22" width="1" height="1" /></bezel>
<bezel name="lamp12" element="led"><bounds x="4" y="22" width="1" height="1" /></bezel>
<bezel name="lamp13" element="led"><bounds x="6" y="22" width="1" height="1" /></bezel>
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<bezel name="lamp96" element="led"><bounds x="12" y="38" width="1" height="1" /></bezel>
</view>
</mamelayout>

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@ -19,7 +19,7 @@
<bounds left="0" right="64" top="0" bottom="64" />
</bezel>
<!-- 8*18 matrix -->
<!-- 18*8 matrix -->
<bezel name="lamp700" element="led"><bounds x="0" y="0" width="1" height="1" /></bezel>
<bezel name="lamp701" element="led"><bounds x="0" y="2" width="1" height="1" /></bezel>

View File

@ -19,7 +19,7 @@
<bounds left="0" right="64" top="0" bottom="64" />
</bezel>
<!-- 8*19 matrix -->
<!-- 19*8 matrix -->
<bezel name="lamp0" element="led"><bounds x="0" y="0" width="1" height="1" /></bezel>
<bezel name="lamp1" element="led"><bounds x="0" y="2" width="1" height="1" /></bezel>

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@ -26,7 +26,7 @@
<bezel name="digit1" element="digit"><bounds x="10" y="0" width="10" height="15" /></bezel>
<bezel name="digit2" element="digit"><bounds x="20" y="0" width="10" height="15" /></bezel>
<!-- 8*13 matrix (first 3 are the 7segs) -->
<!-- 13*8 matrix (first 3 are the 7segs) -->
<bezel name="lamp0" element="led"><bounds x="0" y="20" width="1" height="1" /></bezel>
<bezel name="lamp1" element="led"><bounds x="2" y="20" width="1" height="1" /></bezel>