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https://github.com/holub/mame
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hash/x68k_flop.xml: update some QA
Systems promoted to working --------------------------- Quick Jack, Skat TV, Fashion Gambler, Fun Station Spielekoffer 9 Spiele [AJR]
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@ -1540,11 +1540,14 @@ Most info on release dates and Jpn titles come from the following (wonderful) re
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</part>
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</software>
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<!-- boot OK, has huge layer alignment issues in-game -->
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<software name="atomrobo" supported="no">
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<software name="atomrobo" supported="partial">
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<description>Atomic Robo-Kid</description>
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<year>1990</year>
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<publisher>システムサコム (System Sacom)</publisher>
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<notes><![CDATA[
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Stage 3 1st boss has a corrupted layer on top of it
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Weapon bar goes under some playfield elements during gameplay, on stage 1 pick a weapon then go all the way down
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]]></notes>
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<info name="alt_title" value="アトミックロボキッド" />
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<info name="release" value="19901220" />
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<part name="flop1" interface="floppy_5_25">
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@ -1683,7 +1686,7 @@ Most info on release dates and Jpn titles come from the following (wonderful) re
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</part>
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</software>
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<software name="bgelmntt">
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<software name="bgelmntt" supported="yes">
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<description>Blade of The Great Elements (Test Version)</description>
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<year>1990</year>
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<publisher>アミューズメント (Amusement)</publisher>
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@ -1695,7 +1698,6 @@ Most info on release dates and Jpn titles come from the following (wonderful) re
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</part>
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</software>
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<!-- boot OK -->
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<software name="btlchess" supported="yes">
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<description>Battle Chess</description>
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<year>1989</year>
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@ -2906,13 +2908,17 @@ Most info on release dates and Jpn titles come from the following (wonderful) re
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</part>
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</software>
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<!-- boot OK, Title screen has wrong scroll effect, no "get ready" ADPCM at first life/first stage? -->
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<software name="codezero" supported="partial">
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<software name="codezero" supported="yes">
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<description>Code-Zero</description>
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<year>1991</year>
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<publisher>エニックス (Enix)</publisher>
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<notes><![CDATA[
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Enix logo and title screen is a test case for [CRTC] abuse (fixed)
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No "get ready" [ADPCM] sample on first life/first stage? (btanb)
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]]></notes>
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<info name="alt_title" value="コードゼロ" />
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<info name="release" value="19911129" />
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<info name="developer" value="Random House" />
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<part name="flop1" interface="floppy_5_25">
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<feature name="part_id" value="Disk A" />
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<dataarea name="flop" size="1261824">
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@ -3128,10 +3134,13 @@ Most info on release dates and Jpn titles come from the following (wonderful) re
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</part>
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</software>
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<software name="cybrbloc">
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<software name="cybrbloc" supported="partial">
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<description>Cyberblock Metal Orange EX</description>
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<year>1993</year>
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<publisher>サイバーテックカスタム (Cybertech Custom)</publisher>
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<notes><![CDATA[
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Corrupt screen drawing (text pitch) on transitions, [CRTC] disabled?
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]]></notes>
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<info name="alt_title" value="メタルオレンジEX" />
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<info name="release" value="199301xx" />
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<part name="flop1" interface="floppy_5_25">
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@ -3265,11 +3274,14 @@ Most info on release dates and Jpn titles come from the following (wonderful) re
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</part>
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</software>
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<!-- boot OK, setting mode 2 causes no sprites (offset?), stage 3-2 has slight priority issue with moving platforms -->
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<software name="daimakai" supported="partial">
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<description>Dai Makaimura</description>
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<year>1994</year>
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<publisher>カプコン (Capcom)</publisher>
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<notes><![CDATA[
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Sets up 121 Hz refresh screen if video mode is set to 2
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Stage 3-2 has sprite priority masking bug with stone faces and moving platforms and tongues (btanb)
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]]></notes>
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<info name="alt_title" value="大魔界村" />
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<info name="release" value="19940422" />
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<part name="flop1" interface="floppy_5_25">
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@ -3515,7 +3527,6 @@ Including "Daikairei Powerup kit to Shin Scenario Make kit" & "Daikairei Tsu
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</part>
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</software>
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<!-- boot OK -->
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<software name="dashyar" supported="yes">
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<description>Dash Yarou</description>
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<year>1991</year>
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@ -5132,10 +5143,13 @@ Including "Daikairei Powerup kit to Shin Scenario Make kit" & "Daikairei Tsu
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</part>
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</software>
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<software name="exterlin">
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<software name="exterlin" supported="partial">
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<description>Exterlien</description>
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<year>1990</year>
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<publisher>ディー・オー (D.O.)</publisher>
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<notes><![CDATA[
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D.O. blue logo drawing is cutoff on right edge
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]]></notes>
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<info name="alt_title" value="エクスタリアン" />
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<info name="release" value="19901207" />
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<part name="flop1" interface="floppy_5_25">
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@ -5304,10 +5318,14 @@ Including "Daikairei Powerup kit to Shin Scenario Make kit" & "Daikairei Tsu
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</part>
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</software>
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<software name="flappy2">
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<software name="flappy2" supported="partial">
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<!-- lowercase "resurrection" is actually from title screen -->
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<description>Flappy 2 - The resurrection of Blue Star</description>
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<year>1989</year>
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<publisher>デービーソフト (dB-Soft)</publisher>
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<notes><![CDATA[
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Has sprite masking issue with elevators and blocks in stage 1-04
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]]></notes>
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<info name="alt_title" value="フラッピー2 ブルースター復活の日" />
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<info name="release" value="19891201" />
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<part name="flop1" interface="floppy_5_25">
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@ -13383,11 +13401,14 @@ Typing "CD PACMAN" and enter key, Typing "PAC" (or "PAC.BAT") and enter key. The
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</part>
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</software>
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<!-- boot OK, throws "cannot read file" error when asked to disc swap on end of stage 4 -->
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<software name="strider" supported="no">
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<description>Strider Hiryuu</description>
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<year>1992</year>
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<publisher>カプコン (Capcom)</publisher>
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<notes><![CDATA[
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Throws "cannot read file, press space bar" when asked to [FDC] disk swap with System Disk at end of stage 4
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Stage 3 background color in up climb section is black rather than cyan like Arcade version (verify)
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]]></notes>
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<info name="alt_title" value="ストライダー飛竜" />
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<info name="release" value="19921127" />
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<part name="flop1" interface="floppy_5_25">
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@ -13528,6 +13549,11 @@ Typing "CD PACMAN" and enter key, Typing "PAC" (or "PAC.BAT") and enter key. The
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<description>Super Hang-On</description>
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<year>1989</year>
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<publisher>Sharp</publisher>
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<notes><![CDATA[
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Countdown text tileset during loading has extra black dots (btanb? baddump?)
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omake: has a minigame under the "^_^" folder
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omake: has bgm_demo.bat file for [MIDI] playback in Human68k (which throws Abort Retry Fail even if MIDI is attached, needs config?)
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]]></notes>
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<info name="alt_title" value="スーパーハングオン" />
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<info name="release" value="19891225" />
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<info name="usage" value="Supports analog joystick." />
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@ -24938,11 +24964,13 @@ sold through Takeru vending machines -->
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</part>
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</software>
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<!-- boot OK, no sound (btanb?) -->
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<software name="dslayer" supported="partial">
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<description>Dragon Slayer (L1.1)</description>
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<year>1995</year>
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<publisher><doujin></publisher>
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<notes><![CDATA[
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No sound (verify)
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]]></notes>
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<info name="developer" value="Beauty Planets" />
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<part name="flop1" interface="floppy_5_25">
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<dataarea name="flop" size="1261824">
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@ -33032,17 +33060,18 @@ a DIM dump with DIFC, these are at least confirmed as coming from real disk (by
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</part>
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</software>
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<!-- doesn't autoboot, input doesn't work, wrong colors -->
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<software name="smba" cloneof="smb" supported="no">
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<description>Famicom - Super Mario Bros.</description>
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<year>1985</year>
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<!-- doujin like parent? -->
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<publisher>Nintendo</publisher>
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<publisher><doujin></publisher>
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<notes><![CDATA[
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doesn't autoboot, input doesn't work, wrong colors, likely baddump
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]]></notes>
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<!-- This must be loaded in DF1 with Human68k OS in DF0 (correct?) -->
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<info name="usage" value="Mount Human68k in DF0 and this in DF1, type S_MARIO.X at prompt" />
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<part name="flop1" interface="floppy_5_25">
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<dataarea name="flop" size="1261568">
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<rom name="famicom - super mario bros (1985) (nintendo) [xdf].xdf" size="1261568" crc="2c6d35b3" sha1="c1dfd26c4d7fde821400b37d0c4de60e757dd440" />
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<rom name="famicom - super mario bros (1985) (nintendo) [xdf].xdf" size="1261568" crc="2c6d35b3" sha1="c1dfd26c4d7fde821400b37d0c4de60e757dd440" status="baddump" />
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</dataarea>
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</part>
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</software>
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@ -707,14 +707,14 @@ u32 mb86292_device::ctr_r(offs_t offset)
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---- ---- ---- ---- ---- ---- --01 ---- Processing
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---- ---- ---- ---- ---- ---- --10 ---- Processing (separate stage?)
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---- ---- ---- ---- ---- ---- --11 ---- <reserved>
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---- ---- ---- ---- ---- ---- ---- --xx PS Pixel engine Status
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---- ---- ---- ---- ---- ---- ---- --xx PS Pixel engine Status (mirror of above or runs in different thread?)
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---- ---- ---- ---- ---- ---- ---- --00 Idle
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---- ---- ---- ---- ---- ---- ---- --01 Processing, assume pixels rather than commands
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---- ---- ---- ---- ---- ---- ---- --1x <reserved>
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*/
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u32 mb86292_device::gctr_r(offs_t offset)
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{
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// TODO
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// TBD in tandem with DrawTrap support
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return 0;
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}
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@ -709,10 +709,10 @@ ROM_END
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} // Anonymous namespace
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GAME( 1993, quickjac, 0, quickjac, quickjac, adp_state, empty_init, ROT0, "ADP", "Quick Jack", MACHINE_NOT_WORKING )
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GAME( 1994, skattv, 0, skattv, skattv, adp_state, empty_init, ROT0, "ADP", "Skat TV", MACHINE_NOT_WORKING )
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GAME( 1995, skattva, skattv, skattva, skattva, adp_state, empty_init, ROT0, "ADP", "Skat TV (version TS3)", MACHINE_NOT_WORKING )
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GAME( 1997, fashiong, 0, fashiong, skattv, adp_state, empty_init, ROT0, "ADP", "Fashion Gambler (set 1)", MACHINE_NOT_WORKING )
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GAME( 1997, fashiong2, fashiong, fashiong, skattv, adp_state, empty_init, ROT0, "ADP", "Fashion Gambler (set 2)", MACHINE_NOT_WORKING )
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GAME( 1999, funlddlx, 0, funland, skattv, adp_state, empty_init, ROT0, "Stella", "Funny Land de Luxe", MACHINE_NOT_WORKING )
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GAME( 2000, fstation, 0, fstation, fstation, adp_state, empty_init, ROT0, "ADP", "Fun Station Spielekoffer 9 Spiele", MACHINE_NOT_WORKING )
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GAME( 1993, quickjac, 0, quickjac, quickjac, adp_state, empty_init, ROT0, "ADP", "Quick Jack", 0 )
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GAME( 1994, skattv, 0, skattv, skattv, adp_state, empty_init, ROT0, "ADP", "Skat TV", 0 )
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GAME( 1995, skattva, skattv, skattva, skattva, adp_state, empty_init, ROT0, "ADP", "Skat TV (version TS3)", 0 )
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GAME( 1997, fashiong, 0, fashiong, skattv, adp_state, empty_init, ROT0, "ADP", "Fashion Gambler (set 1)", 0 )
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GAME( 1997, fashiong2, fashiong, fashiong, skattv, adp_state, empty_init, ROT0, "ADP", "Fashion Gambler (set 2)", 0 )
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GAME( 1999, funlddlx, 0, funland, skattv, adp_state, empty_init, ROT0, "Stella", "Funny Land de Luxe", MACHINE_NOT_WORKING ) // keeps looping between F_IN and FOUL messages
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GAME( 2000, fstation, 0, fstation, fstation, adp_state, empty_init, ROT0, "ADP", "Fun Station Spielekoffer 9 Spiele", 0 )
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